God given gifts, taken by hunttis
The gods have chosen you to be their warrior!
They have blessed you with artifacts of immense power!
But what if you had to go against their will?
You might have to sacrifice power to save a member of your family, Fluffy the puppy.

Controls
The game is a platformer.
Move with arrow keys.
Use powers with Z, X and C
Progress story screens with Spacebar

Tech
- Phaser 3, Typescript, ParcelJS, VSCode
- Graphics drawn on the iPad with Pixaki
- God portraits made with Pixel Art Cam on the iPad
- Sounds recorded with an iPhone, edited with Audacity. Made with swinging a USB-cable, strumming a ukulele, banging a marker on different office objects :smile:
- Music made with Reason, Novation Impulse 25, Steinberg UR22mkII
If you get badly stuck (and want to see the end of the story), press N to skip a level.
One known issue: Sometimes the character is already walking to a direction when a level starts. It seems that phaser is retaining the state of gamescenes, even if they are recreated and it thinks that the button is still being pressed. Weird.
UPDATE: I updated Phaser to 3.15.1 and it fixed the above known issue. Fix is deployed to the same URL, you can see from the sources that nothing else was done.
| Source Code | https://github.com/hunttis/ld-43 |
| HTML5 (web) | http://huntt.is/ld-43/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/god-given-gifts-taken |
Ratings
| Overall | 340th | 3.625⭐ | 26🧑⚖️ |
| Fun | 172th | 3.729⭐ | 26🧑⚖️ |
| Innovation | 680th | 2.958⭐ | 26🧑⚖️ |
| Theme | 672th | 3.229⭐ | 26🧑⚖️ |
| Graphics | 747th | 3.042⭐ | 26🧑⚖️ |
| Audio | 245th | 3.542⭐ | 26🧑⚖️ |
| Humor | 199th | 3.542⭐ | 26🧑⚖️ |
| Mood | 654th | 3.146⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 25🗨️ |
Very neat platformer! It's a bit sad it doesn't fit perfectly the theme, espacially with a story about conflicting goals, but I really liked the basic graphics and the sound design. It reminds me of the old, short flash games I played when I was little. The music is a bit repetitive though, but the sound effects are magic. I also liked the overreacting faces during the dialogues, I can see you had a lot of fun making this game. It warms me to see that. Good job!
Cheers for playing and yes, we had a lot of fun making it :laughing:
1) the shield would be OP scince you could always hold it up.
2) that there was no reason to use your punching ability scince the bow is much better.
Both of those points were adressed when my powers were taken away! Good job guys!
I love games where I can develop my own playing style, and this allows me to do that without requiring overly complicated controls. Great job!
Also please think about us poor QWERTZ keyboard users next time ;)