ParanoWeed by Eraleis

[raw]
made by Eraleis for LD 40 (JAM)

Get that grass home, but beware of the cops ! (and bombs ?? wtf ?)

WebGL platformer with a twist !

Go to the end of the level, take the grass, bring it back home !

First Ludum Dare for our little team, we are so excited ! Please give us some feedbacks <3

ezgif.com-gif-maker (2).gif

We had a hard time finish in time and we had to work on monday, so it’s a 48h jam :)

I really want to keep working on this game and see where it goes, so i would love to get your feedback :)

Ratings

Overall 766th 3.227⭐ 46🧑‍⚖️
Fun 606th 3.278⭐ 47🧑‍⚖️
Innovation 935th 2.744⭐ 45🧑‍⚖️
Theme 1070th 2.568⭐ 46🧑‍⚖️
Graphics 809th 3.057⭐ 46🧑‍⚖️
Audio 311th 3.464⭐ 44🧑‍⚖️
Humor 222th 3.602⭐ 46🧑‍⚖️
Mood 557th 3.295⭐ 46🧑‍⚖️
Given 57🗳️ 41🗨️

Feedback

misterstripey
04. Dec 2017 · 14:20 UTC
Great job on the music and sound effects- did you make them yourselves?

As for the game I was like, eh another platformer, and then I got the weed and just laughed out loud. The visuals and audio all came together there. Really good job with that moment.
oliverlevay
04. Dec 2017 · 14:22 UTC
This is amazing! My original idea was to use drugs for the theme - you actually did it and executed it well. I'd definetely play a game about this boii and I like to know more about the boy who walked across town to find his weed that he lost.
Matthias Schedel
04. Dec 2017 · 14:24 UTC
Nice Game I like the soundtrack :)
- But I wonder why I get GameOver when I reach the end of the level ?
- Also the game over sounds is a little bit to annoying if you here it to often and
- I miss some dynamic elements like moving plattforms which would add more fun to the game
Kieran Newland
04. Dec 2017 · 14:26 UTC
I like the idea of playing the level twice but with changes. That's pretty cool!

Not sure how it fits the theme though? Also I fell off the end of the map the first time I picked up the weed at the end which was a bit annoying.
🎤 Eraleis
04. Dec 2017 · 14:39 UTC
Thanks for the feedbacks guys :)
I deployed a fix, you can't go out of the world anymore :)
🎤 Eraleis
04. Dec 2017 · 14:42 UTC
@oliverlevay: we wanted to make a story about this boy but the lack of time killed it :(
@matthias-schedel: It's fixed :)

We found the sounds freely on internet, i'll credit them when i get back from work
Thomas Molby
04. Dec 2017 · 16:21 UTC
I loved the music on the way back, the game over announcement and all the silly stuff in the sky
Simone
04. Dec 2017 · 16:25 UTC
Nice little platform :)
Too bad you couldn't fit the story of the guy! :( Story is what makes a game memorable!
kezhaar
04. Dec 2017 · 16:31 UTC
Good overall feeling, nice work!
Tim Eriksen
04. Dec 2017 · 16:34 UTC
Fun little game! It's not clear to me how this fits the theme though. The graphics were nice, though they don't really seem like they belong together.
🎤 Eraleis
04. Dec 2017 · 16:41 UTC
@tim-eriksen We didn't have the time to make it fit the theme so we had to publish it without the mechanics, and some graphics where found on the web by lack of time too, so that's why they don't blend so well with the ones we made :(
Thanks for your comment :)
smogen
04. Dec 2017 · 18:43 UTC
Fun nice artstyle. Love the colours and especially the sounds!
Would like a little more content though and I dont know how this fits the theme.
Maybe "the more you have, the worse it gets" is directed towards the weed, because the level changes after that and gets more difficult, but I would love to see a little more :)
sgadrat
04. Dec 2017 · 20:08 UTC
The voice-over made me laught more than once :)
bradur
04. Dec 2017 · 21:02 UTC
Haha what a fun game. The controls are solid and the game is very fun :). I lol'd when the mood changed after getting some green :D. Nice work!
Bastienre4
04. Dec 2017 · 21:05 UTC
Fun game, its just a bit frustrating to start over from the begining when you fall after taking the... uh... u know :p
mgadrat
04. Dec 2017 · 22:22 UTC
I love the contrast between the "romantic" and the "funky" part. Nyan cat spotted ;)
valkyrie
05. Dec 2017 · 06:37 UTC
I liked how you have to play the level twice. Needs more levels.
howardcs
06. Dec 2017 · 16:34 UTC
The lose sound made me jump out of my seat! Love the reversal too.
trabitboy
06. Dec 2017 · 19:57 UTC
Performance drops drastically after picking up something on my pretty decent machine: a shame I really wanted to play more !!!!!!
The mix of detailed characters and pixel city works surprisingly well,
I would put a small black outline on the foreground elements to improve readability.
schmavery
06. Dec 2017 · 19:59 UTC
Fun idea, the transition is pretty entertaining haha! It did seem like the first part was significantly easier than the second part. Maybe if there were some more difficult challenges/platforming in the first part half it would feel better.
🎤 Eraleis
06. Dec 2017 · 20:54 UTC
Thanks for the feedbacks !
@trabitboy: I'm sorry to hear about the performance drop :( I will try to fix it, the black outline is a good idea !
@schmavery: Thank you :) We definitely wanted to add more difficulty for the first part but we were running out of time :(
randomhuman
07. Dec 2017 · 13:01 UTC
Nice idea, I love the visuals after you collect the weed.
saviourgaming
08. Dec 2017 · 01:46 UTC
Good job on the music and graphics. The movements were pretty smooth.
Fluffi
08. Dec 2017 · 11:10 UTC
I dont know why but the game started crashing over and over again 10-15 seconds after i took the weed.
The effects when you take the Weed more remind me of Lsd than Weed and was'nt i supposed to bring it home and not just consume it when i find it :D? Well who said he smoked it all right :D Liked the music change. Also a change int the feel of the mechanics from the point on you we're high would be nice. Make the controls feel druggy or something. Anywys nice looking Graphics. Good job! We also made a druggy platformer game. If you want to check it out feel free to do so on my game page :-)
meatpudding
08. Dec 2017 · 12:16 UTC
I liked the game but it would have been good to have progressions of 'more' paranoid where you have 'more' weed
phi
08. Dec 2017 · 13:08 UTC
Great concept! :P We had a somewhat similar idea, but couldn't find a way to implement it into a fun game, and I think you've done it quite well. However, I ran into the same performance issues mentioned by others. It became barely playable after I took the weed, but I think I got the gist of the game anyway.

Visuals work quite well, especially considering the theme of the game. At first I didn't notice the music because it was so quiet, but it fits the mood quite well. Overall, nice work and great interpretation of the theme!
08. Dec 2017 · 13:51 UTC
Great graphics and nice music. It's an uncluttered, yet fun little game.

Imo, the first jump after the weed was a bit too hard in comparison to the others, though. I died three times before making it and it was a bit dull just replaying everything before, which was fairly simple.d

I would have liked a bit more of the theme, I guess there were time restrictions for adding more levels to emphasise it.
🎤 Eraleis
08. Dec 2017 · 15:51 UTC
@phi, @fluffi, @trabitboy: Can you give me more informations about your config ? like your browser and the general specs of your computer ?
phi
08. Dec 2017 · 16:56 UTC
@eraleis I tried it again on a better machine, it worked flawlessly. Before I was using Chrome on a crappy laptop... (i5 @ 2.8GHz x 4, 64bit Ubuntu)

I completed and updated my ratings. I love the short and simple level design, but some kind of progression would be nice indeed. Enjoyed it anyway!
sorlok
11. Dec 2017 · 02:04 UTC
It was interesting! The platforming was good, and the enemy obstacles on the way back were clever. Good job!
SraBatata
11. Dec 2017 · 06:03 UTC
good music and very fun game, congrats!
neontropics
12. Dec 2017 · 20:49 UTC
Seems a bit too simple at first but really takes a good turn with the twist!

The blinking graphics are nicely psychadelic, but everything would look a lot better and more cohesive - the blocky background buildings clash a lot with the detailed people and trashcans.