Trouble in Paradise by mariandev96

About the game
The reactor of the Paradise spaceship broke mid-flight.
While the mechanic fixes the reactor you have to carefully manage the remaining power in order to keep the passengers alive and happy during the crisis.
Cut the power in the unused rooms, watch the people as they move from place to place, see them struggle to survive the harsh conditions (created by you , probably).
The people are fully simulated and can perform tasks like eating, sleeping , recovering from sickness and relaxing. Unless the rooms are sealed they can fully take care of themselves.
Tools used
Engine: Unity
Art: Affinity Photo
Ratings
| Overall | 151th | 3.632⭐ | 21🧑⚖️ |
| Fun | 275th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 281th | 3.211⭐ | 21🧑⚖️ |
| Theme | 29th | 4.263⭐ | 21🧑⚖️ |
| Graphics | 467th | 2.842⭐ | 21🧑⚖️ |
| Humor | 432th | 1.938⭐ | 18🧑⚖️ |
| Mood | 377th | 2.842⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 16🗨️ |

It seems to be related with the window size. Check this other screenshot:

I enjoy the game, although I couldn't find a way to win it yet
Good work!
Thanks for telling me about the bug, I think I know what the problem is. I should have tested the game in window mode but I was too tired. I'll definitely work on the game some more and fix this as well.
But after a few attempts I managed to get them home alive. I wasn't able to hear any audio, is there supposed to be some? If not you should opt out of the audio category.
Anyway I did't quite understand the difference between the 3 room on the front game room, map room(?)
It'd be nice if there were symbols on the stamina, hunger, and sickness that corresponded to the rooms that help those things, with meters (like in Sims) instead of numbers. It could also help to identify the people at a glance. I understand choices were made for the compo, just some stuff to consider if you haven't already:)
It's a good game, I think maybe with a little more time you will be able to polish some details, like a better tutorial, make clear what makes every room (I couldn't understand the difference between the 3 rooms at the right side of the ship) or putting some music and sound effects.
It is a good concept and I would like to try a finished version of this game :)
Good job!
And decreasing speed is too high for me :slight_smile: