Rogues Like Beer by NickZangus

Big trouble at the old McGrath pub. The beer is finished!
And it will not be easy to get some more! Through the cellars of the pub, our friends will have to face deadly dangers to reach the much-desired trophy. But you know how they say... Sacrifices must be made, if you want to drink with your brigade!
Will our heroes be able to quench their throats? :beers:

Controls:
- WASD - Move around
- Mouse - Rotate the view
- LMB - Pick up objects
- RMB - Call/Switch Buddy
Credits:
Graphics style inpired by Bodie
Special thanks to the MadBear Gang for sharing this Ludum Dare with me.
All the contents were created during the 72h except for the followings:
- Song "Banish" and "Denis Murphys John Ryans" by Sláinte
- Font "Irish" Uncialfabeta by Manfred Klein
- Sound Effects by Soniss
Social
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If you experience any problem, please let me know!
Ratings
| Overall | 8th | 4.433⭐ | 165🧑⚖️ |
| Fun | 5th | 4.344⭐ | 165🧑⚖️ |
| Innovation | 32th | 4.09⭐ | 164🧑⚖️ |
| Theme | 29th | 4.396⭐ | 165🧑⚖️ |
| Graphics | 20th | 4.579⭐ | 166🧑⚖️ |
| Humor | 11th | 4.379⭐ | 163🧑⚖️ |
| Mood | 23th | 4.306⭐ | 162🧑⚖️ |
| Given | 31🗳️ | 6🗨️ |
I found a bug where sometimes you can grab objects that fell underwater. Amazing game though!
There are a few bugs with physics, the worst one being that it seems that I can't pick up the tables a second time in the last level, so I had to restart multiple times.
Last thing (that's very minor), I play with an AZERTY keyboard, and was happy to see that you used Unity InputManager, but once in the game, I couldn't use any rebinded key (Z nor W). Did you do something like
*if (Input.getAxis("Vertical") != 0 && Input.GetKeyDown("W")) {}*
instead of
*if (Input.getAxis("Vertical") > 0) {}*
?
This game is a work of art! Loved it!
The art, music, mood, mechanics, everything is well thought and wonderfully executed.
I completely understand the motivation of your characters, I would totally do the same for beer ! 🍺
Cheers from Belgium guys 🍻
Congrats!
Also, I liked the way how you managed the theme.
Great work!
The humor & the mood are set up really quickly with the music and the fun introduction by small potato men, it's lovely :) Also I love the details for the Menu.
Mechanics are introduced progressively and I well balanced, each new room is fresh and relevant.
Graphics are crazy for a game jam! Textures are simple but it works very well, I'd like to see more :D
The music is a bit repetitive (especially for a puzzle game ^^)
Solid game, congratulations!

Can't really say much about this game that hasn't been said before. That it was made for the jam is already a marvel, since it does look like some games you'd find for sale around. With mechanics that are easy to understand and a lot of quality of life to avoid frustration, this puzzle game is a thrilling hip ride. Great music, lovely graphics and witty humor. Certainly one of the best all-round games in the jam.
It's a shame that tables were only used for one puzzle, but I guess that had to do with time constrains more than anything. There's certainly a lot of potential if you ever decide to further develop this. Puzzles with bombs and tables would be fantastic.
Astonishing work there. [My team](discord.whalesandgames.com) sends you the best wishes. Cheers! :whale:
I was a bit disappointed that there wasn't an ending cutscene, but oh well. Time constraints :P
The puzzles were interesting and the gameplay was fun, very well done for the little time we all had!

... that you can walk on the wooden beams on the walls? Was that intentional or did I find a glitch? :-)
Using this "technique" I finished the last level with only two boards :-)
This is a great game! I love the art, these people look so cute and I love the animations in the intro! This makes for such a great mood and atmosphere. The music does the rest, it really feels like a unique little world. A really awesome creation, you have my biggest respect for this!
One minor issue I had was the mouse sensitivity, it took a little to get used to because mouse movement is so sensitive. Moving my mouse one inch to the side rotates me 360 degrees, lowering the sensitivity or making it settable would be nice. This is always a thing in 3D games where you control the camera.
The gameplay was fun and interesting, I like these kinds of puzzle games. Also, the theme was nicely incorporated, I killed a lot of those little rascals in the process :-D
Another positive thing about your game is that I did not have to read the instructions at all. I never read the instructions and I think a game must be made in a way that I do not have to, either. The way you did it is exactly right, you have a cool animation sequence to tell us what to do and then you give us the right mouse button image and tell us what to do at just the right time. The hints that the guys give us, they are really small and fit the mood, yet they convey all the necessary information. Really great design as well, introducing new concepts one by one.
This is how it's done, great game, you can be very proud of yourself!
PS: I want to let you know that while I am writing this review, I am still listening to your cool intro music :-)
Sketchiest jump ever! Awesome game i love the outline/pastel shader makes the game feel one piece
Characters are sweet, i like them
I hope you continue working on it and make a longer game, it has potential!
This game is great! Maybe the best put together game I've played so far.
(Thank you for opting out of the Audio category like a good LD citizen! :D)
Both fun and challenghing to play. Great combination.
I also finished the last level only with two planks each on one side of button pillar because I've thrown both of the tables in the water and couldn't pick them up or move them so they were totally useless for me. But still I was able to finish the level, so I guess you achieved some non-linearity, whether you wanted or not. This is great, I felt really smart when I managed to finish the level even when I wasted both tables :)
Your game is great all around, was really fun (and challenging enough) to play, the graphic style and models were just stunning and animations were full of character (especially that dance at the end!). Really great work!
* I liked that the game has good, realistic animations that fit the mood of the game.
One Concept I Disliked:
* I disliked the fact that there are no hints or clues to use when stuck in the game. I wish there was a YouTube walkthrough or something to help me when I get stuck.