Wrong Delivery by g12345
Tags: Jam, Web, HTML5, Windows, Linux, OSX, Source, Metroidvania.

Story
You know how it is, living in a small world with basically 2 adresses, and you're expecting a package...
That package arrived, but of course it got delivered to the other address!
So the task for you now is to enter the other location and get back the package before anyone notices!
Minor detail: to do that you might have to visit the rest of the world too. :smile:
Controls
This is a completely keyboard controlled game:
Used Keys: Arrow Keys, Enter, X, (other keys can be unlocked later in-game).
Links
Play the Game : CLICK HERE to play the game
Source Code: CLICK HERE to see the source code
Other Non-important Stuff
I spent most of the time drawing stuff, making up story and fixing bugs.
The engine I've already used for a while (since LD34) and is more an evolution of it.
I promised myself not to start this LD before Monday, and I started on Sunday but still without any clue what to do... In the end I feel like I have spent more time in this game, but I still had to add some stuff in the final hour because without it, the game couldn't even be played/finished.
Map/Level design was very rushed at the final hour.
Sound/Music... I didn't even had time for that.
The game is kinda based on "Robot wants Kitty", an old LD game (not mine).
Thank you for playing this game!
PS. I will update the page with screenshots soon.
Ratings
| Overall | 511th | 3.146⭐ | 43🧑⚖️ |
| Fun | 157th | 3.61⭐ | 43🧑⚖️ |
| Innovation | 687th | 2.375⭐ | 42🧑⚖️ |
| Theme | 742th | 2.25⭐ | 42🧑⚖️ |
| Graphics | 620th | 2.756⭐ | 43🧑⚖️ |
| Audio | 516th | 1⭐ | 19🧑⚖️ |
| Humor | 302th | 2.818⭐ | 35🧑⚖️ |
| Mood | 587th | 2.811⭐ | 39🧑⚖️ |
| Given | 48🗳️ | 46🗨️ |
The concept is quite simple, but the controls are fluid and I somehow ended up playing for quite some time, hoping to find another ability (so far I've jump, shoot and double-jump).
Some sound-effects (and music if you've got that down) would improve the overall experience quite a lot. Have you heard of [BFXR](http://www.bfxr.net/)? It can semi-randomly generate sound-fx, which you can than tweak. It's even recomended on an official LD-page somewhere.
**pros:**
tight controls, easy to use, I never had trouble jumping from one thing to another
awesome sense of progression, it felt like I accomplished things
much more diversity than I expected, was surprised when I saw the ceiling dudes, and I was expecting there to be only two different room styles but there was like four.
item collecting - it works well, not just thrown in as a last-ditch effort, each item seemed like it was very useful and opened a whole new door of possibilities
level design, took advantage of the abilities that you get
**cons:**
not very polished
no audio - even super simple audio would add to the experience
it was annoying how the enemies took more than one hit to kill
doesn't really fit the theme if you don't read the backstory
it's lacking in effects, the bullets just appear and disappear, when you die you just instantaneously teleport back to your checkpoint.
also the character walk animation wasn't working for me, it only showed one frame.
All in all, good job.
It didn't seem to fit the theme.
I liked the concept of starting with no abilities and picking up new abilities along the way although it wasn't clear at first that you couldn't jump so I spent ages trying to figure out which button made you jump.
Probably needs more of a 'twist' to elevate the game. Just some lofi effects made with Bfxr would add a lot too, and a music theme.
Love the fact that I don't need to kill enemies again when I die!
Unfortunately, the complete lack of audio hurts. As others have mentioned there are some great utilities out there for SFX and I think you would be surprised how quickly you can get them in your game. They really add a lot. The same goes for background music.
The theme didn't quite land for me either. Seemed like just a straight up platformer.
I think people are knocking you a bit on innovation though. Sure, most of these mechanics have been done before in other games-- but compared to most LD paltformers yours used some great mechanics to loop the player around to multiple areas.
Overall I think you should be extremely proud of your level design here. Thanks for making it! :)
I did planned to do try bxfr this time but I just ran out of time. I'd like to expand this game into something a little bit larger for a post-jam version too, but that can take some time. :smile:
Music and sfx would have been great additions, but I understand the time constraints all too well! I'm impressed you were able to fit in so many abilities. Every time I try to add abilities to games, they take so much time to implement and tweak that I can only fit in one or two out of ten.
The controls were very responsive as well. And of course the abilities were a lot of fun to play with. I found myself really looking forward to the next ability.
The two complaints I have in terms of the actual gameplay are: A) the enemies didn't really need to have multiple HP (especially the ceiling guys), it just makes them tedious to kill without making them difficult, and B) the room full of platforms on the way to the keycard is likewise more tedious than difficult. The rest of the map was enjoyable to play, but that room could have stood to have half as many enemies (or fewer).
One other thing, neither good nor bad, but: it's entirely possible (even easy) to get the package with only the double-jump, none of the subsequent powers are necessary (even though the dash is super fun):

@philomory If I had the time I'd probably improve that part. It would be less tedious but just as challenging. I'd probably make some other parts a bit more challenging too, but there will also be an "explorer mode" with fewer enemies.
Red monsters are cuuuute, really liked their animation !
It could be better with a minimap instead of x;y coords.
One thing I didn't see mentioned much was the quick restart. I'll be honest, that felt kinda jarring to me. I like getting back to the action quick, but it's a little surprising when I respawn after dying and start moving again before I've fully processed that I died. The game was still completely playable, but I did get surprised by that a bit. (Also like someone else mentioned, I looked for a jump button for a little bit before figuring out I had to unlock jumping. Not a negative though.)
That instant restart was definitely the biggest negative. I had that issue on Messenger and that's why I purposely put a huge respawn delay into Vegicide.
Too bad about the audio and some missing animations, other than that it's a great fun game for me, good job!
Adding Adlib SFX and Music and could easily see this as being a early 90's VGA shareware hit!
The challenge was on the right spot!
I like the progression of abilities with the power-ups. I was certainly interesting in the beginning without even being able to jump! I really liked the level design as you see where you might go later after you've found new power-ups. However, at the end it seems you don't actually need all the power-ups? I would have changed this but I assume you ran out of time?
Anyway, enjoyed playing that. Some sounds and music would have been good. But a nice metroidvania as it is!
I agree with your assessment that the final ranking for this game are a bit disappointing. I'm new to LD but I think this is an effect of most people avoiding mostly extreme ranks (so no 1 or 5 stars unless a game is exceptional great or bad) and that there is a high variability among the votes. Your game basically ended up with an average 3 in most categories, except theme and innovation. Theme I would agree, your game does not especially address the small world theme in my opinion. Innovation I would have rated higher, but only because I played your game long enough to find the power-ups. I would guess many voted just based on the first impression where the game does not look very innovative. So, I understand your frustration but on the other hand it is understandable how the ratings were made. I think that just 20 ratings for a game from a pool of thousands reviewers introduces just too much statistical variance in order to give a stable ranking.
As for statistical variances... well, I give away lots more 4 and 5 stars, i think one of them even "won" the LD, so perhaps I am the one who should lower my scores instead... And that's why I think I'm better off not judging.
Thanks for playing even after the LD.