Space Hauler by Keppu

Made from a scratch within 48 hours during LD42 compo. Space Hauler is a side-scrolling space cleaning simulator with pixel graphics, relaxing Zen atmosphere and Tetris-like space management. In near future space tourism and industrialization has grown steadily. As a side effect Earth's orbit is blocked by space debris. You are recruited to join the emerging industry of Space Hauling tasked to clean the orbit. Save the Earth and profit!
https://www.youtube.com/watch?v=gMPeGZpk6Tg
- Realistic physics (there is no friction in space)
- Fly with a space truck or step outside in a space suit
- Push space debris off from Earth's orbit or down to atmosphere
- Pull debris with your space suit's tractor beam
- Collect and sell valuable loot (rarity system)
- Avoid space mines
- Fix your space truck with your profits
:keyboard:CONTROLS
- WASD = Move
- Space = Enter / Exit truck
- E = Open / Close truck's cargo door
- Mouse1 = Pull space debris / Use fix button / Interact with the Dock master
- P = Pause
- F4= Tutorial
:moneybag: ITEM TIERS

:whitecheckmark: 13/8/2018 v1.0
:whitecheckmark: 15/8/2018 v1.0.1
- Physics balances (tractor beam strength, player speed, truck mass, debris mass)
- Fixed some loot spawning issues
- Made some info on the tutorial clearer
Theme: "Running out of space"
Programming: Unity C#
Graphics: PyxelEdit
Audio: Mouth(best instrument), Audacity, Zoom H1n, music: https://www.audiotool.com
I think the theme was better this time than ever before and I'm happy with the result. Utilizing Unity's physics engine was fun and it freed so much time from animation etc.I managed to stay organized until the end and got all basic mechanics in. One thing I might add in future is upgrades to the Truck and upgradable tractor beam for the character. Have fun playing! ❤️ Leave a rating and tell me what you think! Positive or negative feedback, I'd love to hear all of it.
You can check the artwork and some technical details in Art Station: https://keppu.artstation.com/projects/vldrE
:bird: https://twitter.com/antti_koponen
| Source Code | https://github.com/Keppuli/LudumDare42 |
| HTML5 (web) | https://keppu.itch.io/space-hauler |
| Original URL | https://ldjam.com/events/ludum-dare/42/space-janitor |
Ratings
| Overall | 118th | 3.789⭐ | 40🧑⚖️ |
| Fun | 154th | 3.622⭐ | 39🧑⚖️ |
| Innovation | 118th | 3.697⭐ | 40🧑⚖️ |
| Theme | 345th | 3.583⭐ | 38🧑⚖️ |
| Graphics | 52th | 4.095⭐ | 39🧑⚖️ |
| Audio | 90th | 3.629⭐ | 37🧑⚖️ |
| Mood | 19th | 4⭐ | 39🧑⚖️ |
| Given | 24🗳️ | 38🗨️ |
I've bookmarked your game and will try later.
I catch debris using only space truck, really fun)
@serious07 Thanks. At one point I thought I bit off more than one can chew. Had to give up lot of sleep to get all done. I guess that contributed to the games sleepy atmosphere.
The idea is great too. I burned into the atmosphere several times before I got it :)
The ambient sound is perfect for it too.
Very well done.
I liked that you could come out of the shuttle to take object you would've missed otherwise.
I missed having some progression, if I have money wanted to be able to spend it on something or this will be only simple score.
Why did you remove the link from this page? I had to go to your Twitter feed to find it (but I'm glad I did.)
To my knowledge I haven't removed any links. At least the link to the browser playable game has always been there under "Downloads and Links". I've noticed the ldjam.com site going down every now and then, only displaying comments. Is this what you mean?
- Physics balances (tractor beam strength, player speed, truck mass, debris mass)
- Fixed some loot spawning issues
- Made some info on the tutorial clearer
I hope these small fixes help to balance between truck and the character. Please let me know how gameplay feel now for both strategies.
Therefore I wonder if a solution to this problem is having some sort of good items that can only be picked up manually by going outside, giving the player a good reward for the risk.
Just one thing, maybe the player is moving to fast sometimes, so it makes him a little bit difficult too control :)
Still, love the concept and there are definitely nice polish bits like showing the item names.
Here's a video of my play and feedback: https://www.twitch.tv/videos/298013642