The Resistance by Sebastian Lague

The batteries have finally had enough. Help them to reach the prophesied Land of Ohm.
Behind the scenes video: https://www.youtube.com/watch?v=MoQ5OapRI2c
| Source Code | https://github.com/SebLague/LD43-The-Resistance |
| HTML5 (web) | https://sebastian.itch.io/the-resistance |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-resistance |
Ratings
| Overall | 11th | 4.196⭐ | 58🧑⚖️ |
| Fun | 22th | 4.063⭐ | 58🧑⚖️ |
| Innovation | 6th | 4.25⭐ | 58🧑⚖️ |
| Theme | 22th | 4.232⭐ | 58🧑⚖️ |
| Graphics | 94th | 3.842⭐ | 59🧑⚖️ |
| Humor | 95th | 3.407⭐ | 56🧑⚖️ |
| Mood | 69th | 3.781⭐ | 59🧑⚖️ |
| Given | 12🗳️ | 0🗨️ |
Having to click on "rewind" and "next" while playing with the keyboard is annoying. "Rewind" could be a key, and the next battery could happen automatically.
Great job as always!
Speaking to the game body, it's an interesting game mechanic. The music and sound effects helped the atmosphere without coming across as repetitive or annoying.
I found no bugs.
Kudos on making a short, but very refined experience.
I would say the battery feels a bit clunky to control, but maybe it's just because batteries are supposed to be heavy !
The music felt very atmospherish (is this even a word ?) and the batteries were so cute !
:sparkles: OHM :sparkles:
In any case, the puzzles were nice, but the highlight for me were the puns.
Closer the opposite pole was the platforming. When the batteries were charging forward, they would not just slot in with a satisfying click and key shortcuts for rewind and next battery wouldn't go amiss. A bit more juice would be nice. I hope I don't sound too negative though it currently seem like it. (Obviously I'm just trying force in more puns and failing miserably. Sorry...)
Anyway, great game and atmosphere! :D
I love the music and simple animations.
I'd also like to thank you for your 2D platformer controller tutorial. I have used it while making my game and it made my life easier. Thanks!
Cheers!
* I liked that the gameplay mechanics were not trite even though they were not original and this made me appreciate these types of mechanics as I liked them and they still feel fresh to me.
One Concept I Disliked:
* The tutorial was not good at explaining how to play the game as it did not thoroughly explain the game's rules very well and I would recommend having players playtest your game and give feedback on the tutorial so that you can see what is not intuitive for the player so that you can make changes to the tutorial.