Hopeless Void by Swynfel

Our earth crumbled into the void. We are the last survivors and we gathered on the last pieces of land. All traces of humanity are bound to disapear, unless we can launch a time capsule containing all of our knowledge and culture.
Time is against us, but we must succeed by all means!
windows : https://dl.dropboxusercontent.com/s/u9ppcv82a2pf8cc/HopelessVoid_windows.zip
mac : https://dl.dropboxusercontent.com/s/mpidhmmv5o8rv2j/HopelessVoid_mac.zip
linux : https://dl.dropboxusercontent.com/s/roasqgy1irwo9cx/HopelessVoid_linux.zip
| Original URL | https://ldjam.com/events/ludum-dare/38/hopeless-void |
Ratings
| Overall | 498th | 3.171⭐ | 37🧑⚖️ |
| Fun | 618th | 2.686⭐ | 37🧑⚖️ |
| Innovation | 372th | 3.143⭐ | 37🧑⚖️ |
| Theme | 371th | 3.457⭐ | 37🧑⚖️ |
| Graphics | 631th | 2.714⭐ | 37🧑⚖️ |
| Audio | 265th | 3.257⭐ | 37🧑⚖️ |
| Humor | 549th | 2.148⭐ | 29🧑⚖️ |
| Mood | 338th | 3.314⭐ | 37🧑⚖️ |
| Given | 33🗳️ | 15🗨️ |
The crystal count is not increasing after each turn?
Congratulations on making the game and keep up the good work.
Player data archive not found at `/home/zar/Desktop/HopelessVoid_linux/HopelessVoid_Data/data.unity3d`, using local filesystem
My main improvement to suggest would be giving the player some more handholds on what's going on, how to play the game. That would improve it quite a bit. Hope to see your next creation at the next dare!
Anyway I like the concept, curiously reminds me of my game :smile:
Good luck, you have my vote.
I'm not sure where I stand with regards to the falling tiles. In one way I would have liked some indication of which would be next. I guess you either hard-coded it or used a rule like choose randomly among those with least connected edges. If the latter, it would be nice if those that were at risk got a marking so you could decide if you wanted to chance/sacrifice to obtain a resource or move people off. But it might also be good as it is.
In general a really nice and short (in a good way) strategy game. The UI / user interactions need some more work to make them easier to understand.
And it would have been nice to have a button to start over!
Anyway, great job !
@hellodangochan : The tile that disapear is choosen among the purple tiles where you can collect crystal... It could have been a little more clear.
@chromableedstudios : Sorry, I tried to make the UI as responsive as possible, but I guess it doesn't work with some unexpected resolutions. :/
@zgragselus : You're right! Unfortunatly, balancing the only level already took all our time.
@zarkonnen : Arf you're correct, I forgot to test it, it doesn't work on mine either... I'm very sorry, I'll be more careful next time. For now I haven't found a quick fix...
@megalink : Thanks! Yep, I'll keep that in mind.
@jod : Thank you, if only we had more time. ^^
@vidinu : Wups, did you have workers work on the time capsule?... Otherwise I guess maybe there is a little bug...
@local-minimum : Thank you for your huge feedback! Yes the UI could have been a little more clear. I guess I'll make something better next time. I also agree with the 1/2 people being useless, the mecanics of the game used to be a little different, we didn't rethough this part of the interface through.
The falling tile is taken at random among the ones that are purple-ized. They are exactly the same tiles as the ones where you can get crystals. It's true it could have been more clear... A tile is purple if it's on the "outside" and keeps the board convexe.
I'll make sure to make a better UI next time, thanks again for your feedback!
@clutterarranger: Thanks! Don't hestitate to tell me if you ever make a nice boardgame or game inspired by it. :)
@himeija : Thank you! Spamming the next turn is in a way a restart button. ^^
@benjamin : Completly agree! That was the initial plan actually, to have building to boost food/metal production, and houses to exchange food for people. But unfortunatly we saw very quickly it would have made the game too complexe, and needed a lot more work on coding, balancing and tutorial... And we're still not experienced enough to include all that in the 72 hours. Maybe next time?
Thanks!