Invitris by onnofal
My first LD and "Combine 2 Incompatible Genres"

The original game idea was to bring Tetris influenced brick environment with completed-line clearing mechanics, focusing more on an arcade feeling of space shooter. Even containing flying enemy brick ships.
The partial prototype result has been questionable through the whole development time, I've had continuous feeling that this way of "combining two incompatible genres" just does not work, the game design is simply bad and prototype unplayable. With no time to start from scratch, I've had to carry on and make something out of it anyway.
Tools and resources used - Unity 2017, Inkscape + Gimp, FL Studio + Audacity - Homespun Font by Brian Kent (https://www.1001freefonts.com/homespun.font)
Thanks to đšī¸gamedev.cuni.cz for site and care
| Source code | https://github.com/mavlac/ludumdare41 |
| Linux | https://mavlac.itch.io/invitris |
| Windows | https://mavlac.itch.io/invitris |
| HTML5 (web) | https://mavlac.itch.io/invitris |
| Original URL | https://ldjam.com/events/ludum-dare/41/ld41-81319 |
Ratings
| Overall | 22th | 4.071â | 23đ§ââī¸ |
| Fun | 21th | 4.048â | 23đ§ââī¸ |
| Innovation | 24th | 4.19â | 23đ§ââī¸ |
| Theme | 8th | 4.452â | 23đ§ââī¸ |
| Graphics | 91th | 3.952â | 23đ§ââī¸ |
| Audio | 20th | 4.053â | 21đ§ââī¸ |
| Mood | 116th | 3.531â | 18đ§ââī¸ |
| Given | 20đŗī¸ | 5đ¨ī¸ |
I would have liked to have a 'next block coming' indicator, and maybe feed the blocks to the player as a shuffled list rather than randomly picking each as I got in a situation where I had three square blocks in a row which was basically death :)
I think it would be interesting if each "wave" of blocks that comes at you allowed you to rinse them in some way for points- e.g. rather than just placing a single block down to get through the barrier, what could I do to build up that wave, or play more skilfully to get more points out of it?
Good job!
Slow down the spaceship in the beginning and you have a very good endless game that fit perfectly the theme.