Crimson Assault by OnionBurger
Crimson Assault

You control a group of expendable soldiers on a mission to prevent evil guerrilla forces from seizing power with their newfound artifacts of power (lava lamps). Destroy the artifacts, while freeing your brethren imprisoned by the enemy.
Instructions:
Use right-mouse button to move your troops and to attack enemies. You can attack doors/cages/lamps to destroy them. Cages contain new soldiers that join you once freed. Lava lamps need to be destroyed to finish the level. The more troops you control, the slower and clumsier they get.
Controls:
Right mouse button - Give orders (move/attack)
Space - Cancel orders
WASD - Move camera
Escape - Quit
| Windows | https://onionburger.itch.io/crimson-assault |
| Linux | https://onionburger.itch.io/crimson-assault |
| Original URL | https://ldjam.com/events/ludum-dare/40/crimson-assault |
Ratings
| Overall | 601th | 2.818⭐ | 24🧑⚖️ |
| Fun | 562th | 2.783⭐ | 25🧑⚖️ |
| Innovation | 470th | 2.886⭐ | 24🧑⚖️ |
| Theme | 497th | 3.043⭐ | 25🧑⚖️ |
| Graphics | 626th | 2.273⭐ | 24🧑⚖️ |
| Audio | 493th | 1.891⭐ | 25🧑⚖️ |
| Humor | 530th | 1.875⭐ | 22🧑⚖️ |
| Mood | 603th | 2.25⭐ | 24🧑⚖️ |
| Given | 38🗳️ | 0🗨️ |
Can you distribute your game with its version of SFML .so file or give us build instructions in sources?
I used 'sudo apt-get install libsfml-dev' (described here: https://www.sfml-dev.org/tutorials/2.4/start-linux.php). For some reason, it installs the older version of SFML, so I had to do with that.
`./CrimsonAssault: error while loading shared libraries: libsfml-graphics.so.2.3: cannot open shared object file: No such file or directory`
I installed the `libsfml-graphics2.4` package, but I still get this.
On my previous comment, I missed the "other/build.sh" script. It could be good to mention it in the README. There where still two problems: the build.sh is not executable (you have to `chmod +x other/build.sh` to execute it. There also had a compilation error due to a missing include. Here is a patch that solves this two issues: https://pastebin.com/eS9pCHmR
Building with my patch worked well. I'll test the game this evening (GMT+1).
Some situations could have been more tactical if enemy soldiers had basic pathfinding. Most of the time, you can simply stuck them against a wall and kill them safely.
The homage to the fallen ones at the end is really good, I actually laughted :)
I've been very busy these days, but I'll try to fix this as soon as I can.