Battling Madness by Sykoo
Will you sacrifice your sanity and abilities for some buffs to help you eliminate your enemies?
Game created by: :smile:
Sykoo: https://www.youtube.com/SykooTV
Blackthornprod: https://www.youtube.com/channel/UC9Z1XWw1kmnvOOFsj6Bzy2g
Play game here: https://blackthornprod-games.itch.io/battling-madness
| HTML5 (web) | https://blackthornprod-games.itch.io/battling-madness |
| Original URL | https://ldjam.com/events/ludum-dare/43/battling-madness |
Ratings
| Overall | 276th | 3.696⭐ | 122🧑⚖️ |
| Fun | 250th | 3.604⭐ | 122🧑⚖️ |
| Innovation | 800th | 2.796⭐ | 122🧑⚖️ |
| Theme | 400th | 3.63⭐ | 121🧑⚖️ |
| Graphics | 39th | 4.483⭐ | 122🧑⚖️ |
| Audio | 262th | 3.517⭐ | 119🧑⚖️ |
| Mood | 359th | 3.521⭐ | 120🧑⚖️ |
| Given | 18🗳️ | 18🗨️ |
Sorry about that.
Bugs:
- The movement seems to have a bug, because some times i just can't move anymore.
- Is it a feature or a bug, that the ghosts can't be killed and you have to run around in circle all the time?
- Should there be no additional boss when reaching level 8?
PS: I liked your second small game a lot more Noa. :smirk:
I was a bit worried to sacrifice standard control scheme until I discovered that I can do that twice.
I also see little connection with the theme of sacrifice. The opening cutscene seems to force the theme in with some random backstory, but ultimately, this would be the exact same game even without the 'sacrifice' elements. I didn't actively view the stat changes as sacrifices, but rather as progression. I think that where it differs is in the player's control. To make a sacrifice, I believe that the player must actively decide to lose something that they value, and the stats didn't feel that way.
Another problem I had early in the gameplay was that I was spam clicking left-click, so when the stat menu came up, I instantly selected one without even realising that stats had changed. This further fuelled my confusion when I got a swap controls penalty, and I assumed that the controls were broken.
Overall, you have a very unique visual style that I love about your works! I am a bit disappointed by the lack of innovation, but never-the-less, it is a fun experience for a bit. Your opening cut scene teases numerous awesome looking abilities, including flight and magic, but I don't feel that the gameplay actually provides this in any way. A few minor fixes and this game could be improved, but I feel that the game is ultimately limited by a lack of innovation into any new mechanics.
Graphics by Noa are gorgeous, us always. Love him))
one little thing could be improved: Sometimes when I killed a boss(not sure if it is a boss). Same sacrifice choice would pop out(like two: +fire rate, -view).
I'm not used to play games with wasd so I found it very difficult.
I love the attention to detail and production value, especially the creepy walking sound effect :D. The trade-offs are nice, at some point I traded swapped controls for what seemed like bigger projectiles twice, resulting in nicely overpowered shots :).
One way to put more emphasis on the theme of sacrifice might be to offer 2 or 3 of the trade-offs as part of the initial storyline, so you can experience the gameplay variations even when you're not that great at dodging projectiles.
I really liked this overall, well done!
But hey, this is a freaking good entry. Congrats to you both :)
Movement felt fluid and quick and the upgrades/downgrades were interesting. One time I only had three "reverse movement, +hp" upgrades.
All in all a good game!
My personal favorite bit was getting "Reverse movement" twice. Hehehe. And moving with reverse controls is actually kinda fun XP
Originially I though this Binding-Of-Isaac-esque title was really on the tougher side, but this was mainly due to my foolish dismissal of ever taking "swap move controlls" this imba sacrifice cancels itself every other time, gives you insane life and sometimes increases your projectile size (it doesnt tell you the later, but...).
There is a weird things that happens after ~200 kills thought: performence drops and the sound warps. Maybe there are audiosources spawned and not deleted? (Unity doesnt like handling more than 100 at at time).
Needless to say: I had fun.
I like the reverb on the sound effects.
Unfortunately I ran into a lot of bugs
I chose fire rate three times in my first run through, but it looked like it affected bullet speed and not actual fire rate.
There was also a time I chose a +hp upgrade but my hp didn't change.
I also died during the level up menu opening which didn't feel great.
I also have no idea what triggers my projectiles to increase in size
Really interesting concept, and the art is amazing as always
I think I would have preferred if shooting was controlled by the arrow keys though.
But the graphpics are very good, which leaves a good impression. Overall fun game!
Game was very fun. I managed to get to level 8 and I think there's no boss on that level because I kept running around avoiding the two shadow monsters for quite a while until I was eventually killed.
I did "cheat" though because I encountered something which I think was a bug - at the end of one of the levels, I chose the sacrifice "+hp reverse movement" and for some reason it made my firing bullets much larger, making the game considerably easier. Also, the reverse movement I got actually reversed a reversed movement I got in a previous level (not sure if that was intended).
One other thing - only on my third replay I realized that the "- view" sacrifice actually zooms in on the character. The first two attempts I thought it did nothing. Maybe I'm less observational than average, but I think it would have been clearer if either:
1. instead of zooming in you would just make the play space smaller
or
2. there would be some animation that makes it very clear the camera is zooming in
Anyway, cool game, had a lot of fun, love the particle effects the animations and the enemy designs.
The image say all...