-------- Noisy - Ninja -------- by ThePhennix
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Hello,
This is our first game jam, we are two students in first year game design school.
The idea is a musical infiltation (noise versus quietness).



In this game you play Nobu, a modern ninja, we want to get in the museum to steal the famous golden katana. For this burglary, he will use his new stuff... a synthesizer who can hypnotize people.
the more you play well the more the security guys will let you go easy. But paye attention at the laser detectors or you will be spotted !!
So you have to combine rythm and jump ability to be a real ninja !
Thanking : thank to "AudioNautix" for his free music "The voyage" which gave us this night vibes.
Thanks for playing.
Enjoy !
We need you to vote and give us some feedbacks...
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Ratings
| Overall | 862th | 3.167⭐ | 29🧑⚖️ |
| Fun | 825th | 3.036⭐ | 30🧑⚖️ |
| Innovation | 460th | 3.5⭐ | 30🧑⚖️ |
| Theme | 432th | 3.786⭐ | 30🧑⚖️ |
| Graphics | 746th | 3.214⭐ | 30🧑⚖️ |
| Audio | 424th | 3.269⭐ | 28🧑⚖️ |
| Humor | 717th | 2.646⭐ | 26🧑⚖️ |
| Mood | 962th | 2.771⭐ | 26🧑⚖️ |
| Given | 5🗳️ | 3🗨️ |
- the buttons we need to press are not correlated to the background music. for a rhythm based game that is kind of bad unfortunately :/
- I like the unfitting combination (playing music to sneak) but would have liked the sneaking part to be reflected in the gameplay somehow.
Nice job
For the RGB key the have been chose to be kinf of "comfortable" and intuitives for the player.
And we did not have time for much feedBack like lasers.
Thank you very much for feeback guys :)
This game needs to change how lasers look. Its very hard to see the lasers.
Loved the music, and the idea was original
Mind checking out my compo game?
https://ldjam.com/events/ludum-dare/41/trivia-monsters
Really great game, guys! You should be proud.
I found the gameplay fun and challenging, but not frustrating. The art was excellent as well!
My biggest suggestions are: First, adjust the rhythm notes to actually fall in time with the backing track. It's a subtle change you can make that will make the ambiance of the game flow a lot better. Second, the 'r' 'g' and 'b' keys are in an odd position on the keyboard, and it was difficult for me to press them all at once. I recommend you adjust the keys to be three keys in a row, such as 'a' 's' 'd' or the 'left' 'down' 'right' arrow keys.
Congrats on your first game jam!
I think the thing that hurts your game the most is the way you've layed out cues to the player. At first, I had trouble getting the hang of the r, g, b, space layout, but I turned my keyboard sideways (like a guitar XD) and it was quite comfortable.
If you decide to do any refining of this game, I'd suggest taking a look at the screen layout, and maybe some additional audio cues:
The player needs some sort of indication that a laser grid is coming up. You *could* add a cross bar on the rhythm section, but that would mean the player would never look back and forth between the two areas (and it looks like you *wanted* that interraction). Another thing you could do is add an audio cue, make sure that 'jump' is timed with the music, and there is something that plays when you should hit space. A player might take a small penalty if they hear the cue and jump late, they can decide to watch the upper screen to anticipate, or they could learn the rhythm on repeated playthroughs.
Great job finishing your first game jam! You should count that as a big success! Most first time teams don't pull off a working game.
I have to agree with others here that the rhythm to play should be synchronized to the music. That way you could make the game a lot more difficult, so players would have to learn the rhythm and play it subconsciously ("musically") while still having to concentrate on the jumps.
Good job guys !
p.s if you have some time: https://ldjam.com/events/ludum-dare/41/battle-z-defense
The theme of an rhytm stealth game is quite interesting and u guys did an interesting take on it. However there were some down points. It's hard for a player to feel the stealth part of the game. Maybe make it more opposite, that you make loud noise so that the police need to stop moving?
Good job for the first game! Work hard and you'll get better fast!

As you have to divide the attention between the horizontal line in the upper right and the vertical line in the lower left corner, things get a little more difficult.
I wonder how the game could have a sequel. I got curious.
https://ldjam.com/events/ludum-dare/41/frogger-the-jigsaw
cheers :)