WarCard by gagapete

[raw]
made by gagapete for LD 41 (COMPO)

2018-04-23-015114<em>1920x1080</em>scrot.png

WarCard is a deck-building realtime strategy game. Build the perfect deck with a mix of tanks, mechanics and airstrikes cards and use them wisely to win the war.

The AI opponent uses the same card types and has a fixed deck so you can iterate on your deck.

Controls

  • Scroll the camera by pointing close to the left or right edge of the window.
  • Use a card by left-clicking it.
  • Select the airstrike target by left-clicking the world.

Ratings

Overall 328th 3.409⭐ 24🧑‍⚖️
Fun 417th 3.159⭐ 24🧑‍⚖️
Innovation 423th 3.214⭐ 23🧑‍⚖️
Theme 471th 3.318⭐ 24🧑‍⚖️
Graphics 303th 3.364⭐ 24🧑‍⚖️
Mood 175th 3.405⭐ 23🧑‍⚖️
Given 31🗳️ 11🗨️

Feedback

JCMonkey
23. Apr 2018 · 03:11 UTC
the enemy tanks are a bit over powered, i chose all tank cars, and let em all go at once, and they couldnt put down 1 tank guy, and that tank enemy destroyed all of my cars. other then that, this is a pretty cool idea.
Yngvarr
24. Apr 2018 · 10:16 UTC
Hmm, camera behaves really strange. Shouldn't it follow my leading tank? I don't know about Windows, but on linux it doesn't move.

The concept is nice! As for gameplay, I found pickups useless. =)
Fylipp
24. Apr 2018 · 20:39 UTC
Really nice idea and a great polished implementation. Some sound effects and music would have added to the experience, though. Well done!
Hare Software
24. Apr 2018 · 21:05 UTC
A little hard to get into, but everything works really well and looks polished. Nice work!
🎤 gagapete
24. Apr 2018 · 21:37 UTC
Thank you all for your feedback. I added some hints to the description as an attempt to help with some of the flaws.

@JCMonkey The game is designed so it can't be won by just using one card type. You need to figure out what cards work best against or to support others. If a tank looked more powerful than yours it was probably the case that many tanks stacked and overlapped so they looked like one.

@Yngvarr I think your camera solution would've been way better than the one I implemented. You currently need to manually move the camera by moving the cursor to the sides of the window.

@Fylipp Sounds would've been great. I tried to implement sound but didn't knew the engine well enough to get it working so I needed skip that sadly.
mAnimal
25. Apr 2018 · 19:39 UTC
Congratulation for finishing the game in Compo.

Awesome effects and tank model looks just ultra super hyper mega cool.
deepnight
25. Apr 2018 · 21:03 UTC
Liked the concept :) The game itself would need some balance and extra feedbacks, especially on card activations.
Ananace
25. Apr 2018 · 21:53 UTC
You could include a note about the camera controls somewhere, only realized I could move it after reading the comments. :slight_smile:
The playing field was nicely designed though, really looks like there's a battle of some kind going on. If you want to improve a bit more on that feeling, maybe you could make the bombs/shells leave small craters instead of just the pillars of smoke they do right now though.

Also, a bit :thumbsup: for the parallaxing, people deeply underestimate just how good that particular effect can make something look.
🎤 gagapete
26. Apr 2018 · 20:37 UTC
@mAnimal Glad you like it. Those took some time to get right.

@deepnight I agree, there still are a lot of things to improve.

@Ananace I tried to add those hints when I wrote the previous comment but it looks like something went wrong. Thanks for the tip! I added them now. Also thanks for the graphics suggestions.
Nick Rafalski
27. Apr 2018 · 14:06 UTC
I liked it! A little too easy, but that is to be expected in a gamejam setting where there isn't enough time to finely tune the game. Better too easy than too hard anyway.

I really liked the aesthetics. The smoky battlefield was a nice touch.

Good job!
mrwillowb
27. Apr 2018 · 15:52 UTC
Looks cool nice game mate
Alex13
28. Apr 2018 · 22:25 UTC
I saw game like this before , but without card limits . I think your idea much better . But I can't use bombs , or I can't understand how to use it.I liked it at all.
Mohamed_DKD
29. Apr 2018 · 01:05 UTC
The game was too hard the first two or three times because i did not know why the enemy tanks were so powerful. but once I realize how the repair works, the magical ratio for me was all tanks, 2 air strikes, 2 repair cars, and you can win within 30 seconds ^___^ XD. I liked the idea of the game, although not having a sound really affected your game.
Elemental Zeal Game Studios
30. Apr 2018 · 22:58 UTC
Nice take on the theme and overall well done. :)
chadrbanks
02. May 2018 · 01:43 UTC
Bombs were not clear on how to use, but I figured it out. I enjoyed it overall. More levels and challenges?
Jupiter_Hadley
14. May 2018 · 21:35 UTC
Interesting game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=WI6TXc0bclc
SMIETAN
15. May 2018 · 19:17 UTC
This game is very good .Graphic is awsome and special effects
ps.
Sorry for my bad english