WarCard by gagapete

WarCard is a deck-building realtime strategy game. Build the perfect deck with a mix of tanks, mechanics and airstrikes cards and use them wisely to win the war.
The AI opponent uses the same card types and has a fixed deck so you can iterate on your deck.
Controls
- Scroll the camera by pointing close to the left or right edge of the window.
- Use a card by left-clicking it.
- Select the airstrike target by left-clicking the world.
| Source code | https://gagapete.itch.io/warcard |
| Windows | https://gagapete.itch.io/warcard |
| Linux | https://gagapete.itch.io/warcard |
| macOS | https://gagapete.itch.io/warcard |
| Original URL | https://ldjam.com/events/ludum-dare/41/warcard |
Ratings
| Overall | 328th | 3.409⭐ | 24🧑⚖️ |
| Fun | 417th | 3.159⭐ | 24🧑⚖️ |
| Innovation | 423th | 3.214⭐ | 23🧑⚖️ |
| Theme | 471th | 3.318⭐ | 24🧑⚖️ |
| Graphics | 303th | 3.364⭐ | 24🧑⚖️ |
| Mood | 175th | 3.405⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 11🗨️ |
The concept is nice! As for gameplay, I found pickups useless. =)
@JCMonkey The game is designed so it can't be won by just using one card type. You need to figure out what cards work best against or to support others. If a tank looked more powerful than yours it was probably the case that many tanks stacked and overlapped so they looked like one.
@Yngvarr I think your camera solution would've been way better than the one I implemented. You currently need to manually move the camera by moving the cursor to the sides of the window.
@Fylipp Sounds would've been great. I tried to implement sound but didn't knew the engine well enough to get it working so I needed skip that sadly.
Awesome effects and tank model looks just ultra super hyper mega cool.
The playing field was nicely designed though, really looks like there's a battle of some kind going on. If you want to improve a bit more on that feeling, maybe you could make the bombs/shells leave small craters instead of just the pillars of smoke they do right now though.
Also, a bit :thumbsup: for the parallaxing, people deeply underestimate just how good that particular effect can make something look.
@deepnight I agree, there still are a lot of things to improve.
@Ananace I tried to add those hints when I wrote the previous comment but it looks like something went wrong. Thanks for the tip! I added them now. Also thanks for the graphics suggestions.
I really liked the aesthetics. The smoky battlefield was a nice touch.
Good job!
ps.
Sorry for my bad english