Saving Crying Bryan by gyfis
Saving Crying Bryan
This is a stealth game in which you save innocent hostages.!

Basic game information
The hostages follow you until you either get them to the safe place or you are spotted by guard. The more hostages you lead to exit at once, the longer the "chain" of people is created and the becomes difficulty harder. However, is reduces the level time.

There is a tutorial and three additional levels progressing in difficulty. After beating the level, the achieved time is uploaded to the central scoreboard and the player is provided with a plot of its relative position.
Controls
You use arrows to navigate, (S) to start, Q or ESC to exit. When you walk over the hostage, they join your train. Note that they can be loud and slow!

How we developed this game
We used Python for coding and PyGame as the framework. All the code, graphics and sounds were created within 36 hours. The music is distributed under Creative Commons license (author: Alumo Music).
Ratings
| Overall | 635th | 3.389⭐ | 56🧑⚖️ |
| Fun | 441th | 3.454⭐ | 56🧑⚖️ |
| Innovation | 702th | 3.028⭐ | 55🧑⚖️ |
| Theme | 481th | 3.527⭐ | 57🧑⚖️ |
| Graphics | 901th | 2.862⭐ | 60🧑⚖️ |
| Humor | 182th | 3.682⭐ | 57🧑⚖️ |
| Mood | 784th | 3⭐ | 54🧑⚖️ |
| Given | 67🗳️ | 73🗨️ |
Anyway, very nice piece of work, I like the puzzles and the way the mechanics are put together to offer some challenge. But I am definitely rating you high on humor :D
Graphics and music are nice.
Gameplay... uhh... I hate it when the fat guy starts smacking right next to the guard :D But yeah just as stated before. I like it :)
EDIT: Also... I am disappointed you did not make the woman refuse to follow you after she said "I'm vegan." ;)
=> the Voices are really funny, I like a lot the " Not Again Man!" It's nice that you recorded the voice your self I think I really add a personal touch ;) .
=> The visual cues were very nice, I could see clearly the enemies were seeing and that overall make me think ahead of time and plan my moves. This way of the game communicating with the player made the remember the "Mark of the Ninja" and was clearly the thing I like the most in your game.
=> The level design is well done, with different types of enemies and hostages, this made me study the enemies behavior especially on the second level. The difficulty curve is also well balanced.
Less Positive:
=> The overall style of the game is a bit not well though, there is no clear vision about color palettes, style. The style of the characters seems to be different the style of the wall and floor and the art from the doors is a thing on its own. I think it would be great if the art was overall more consistent.
Dialogues,
Theme,
Idea.
Cons:
Animation (in the beginning it hurts)
* The different characters with their funny voices
* the dynamism of movement
* Nice tutorial
* Fits the theme (I prefered to go one hostage by one :grin:)
### How to improve
* I retried level 3 at least 50 times !
* Better integrate the decor elements to the ... decor
* The guards light - beauty and precision (I know it is game jam)
* The rythmic music serves the gameplay but not the mood
Good job!
didn't fit correctly on my screen even with one screen turned off - had to go full screen to try
Don't care for all the profanity.
Had a few guard triggers that weren't clearly telegraphed.