Block Drop by Crazy046

Block Drop
A isometric puzzle game with 10 levels, the goal is to remove all the blocks on the level Apart from: - start - end - switch
Good luck, hopefully you don't run out of space to move!
How to play:
Use the arrow keys to move. R to reset.
Made with:
Godot
Aseprite
Online Sequencer
Audacticy
Did not test Macos export.
Found this a weird theme to design for, however, I class this one as a success, in that its not another infinite level arena like game, it has levels! Made a nice change to to my previous entries. Hope to keep this up for next time!
Ratings
| Given | 6🗳️ | 0🗨️ |
The colors and shading were nice.
A nice puzzle with a good difficulty curve. I particularly liked the puzzles where you had to put half the block on a 'double touch' tile. Makes you think!
- If I don't use the mouse in-game, why do you force me to use the mouse on the start and pause menu?
- I didn't have a problem with the isometric view and knowing which direction I'd go, but I still think it's a bad design decision.
- However, what I didn't understand was whether or not the block would lay down or stand up when I moved. It took me way too long to understand, and I feel like that concept could have been introduced in a simple tutorial level.
Anyway, neat game. Good luck next time :)
Maybe play around with interpreting what the player is trying to move toward or changing the layout might make the experience better though I see why the isometric view works and would not change it but really focus on making the directions make more sense to the player or allow them to make mistakes if the angle of view makes it look like they should be able to go in that direction and there's block in that dir?
Just a thought. great entry!