Goonisher by aaforcebox
Goonisher is a small dungeon crawler. Killing goos grant you gems, but how many can you carry without succumb to the weight? Can you leave the dungeon before it?




Mechanics: - enemies can't kill you, exactly. Reds steal a gem, Blues slow you down (until you're frozen to death, so kill them or run away!), Green are free to kill - leaving the dungeon grants a bonus score on the leaderboards, but staying inside can grant you more kills... what's the best option? - free gems spawn at random locations in the dungeon. it may be worth looking every corner once in a while. - you can't move when Dashing, and when slow, the Dash lasts longer. You can cast skills though (just be careful with the gem cost)
About: This is my second consecutive LDjam. Lost all the sunday to RL obligations, cut a lot of the original design, but still managed to put this together. Not much, but something.:D About the theme, I wanted to change from the usual 'your enemies get stronger as you get stronger', then I made you already powerful, but gets weaker as you progress through the game. Made with Unity, Blender, Chiptone (http://sfbgames.com/chiptone). Design, Graphics, Programming by me. Music by teknoaxe.com.
Ratings
| Overall | 794th | 3.196⭐ | 25🧑⚖️ |
| Fun | 662th | 3.217⭐ | 25🧑⚖️ |
| Innovation | 455th | 3.295⭐ | 24🧑⚖️ |
| Theme | 502th | 3.5⭐ | 24🧑⚖️ |
| Graphics | 853th | 2.977⭐ | 24🧑⚖️ |
| Humor | 753th | 2.553⭐ | 21🧑⚖️ |
| Mood | 817th | 2.952⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 19🗨️ |
And I didn't se that I could dash until I looked at the jam commens ! It's probably because I don't pay attention, but that ability's well made, so maybe you could show a "Press XXX to XXX" at the start. Otherall, noice game (even if I was afraid I got lost forever at some time, lol)
Oh, and maybe you could ass arrow keys to controllers, because for keyboard users using other than WASD, it can quickly become harder to play !
I think some sound prompts are in order, so you hear when gems are stolen or you are slowed.
I like the mechanics. They're pretty solid and the dungeon is quite the maze. I got lost a couple of times, which is really cool. :)
I also had an issue with sticky keys pop-ups, from pressing "left shift" so much.
But, the look and feel is good. I think you have created a coherent aesthetic with audio and visual. And, when you get down to 40%ish, man the player gets slow. I don't think there was enough bonus points for getting back to the end - it's not worth your while to even bother trying to go back there.
Also, the way I played it, I never used the mouse or space. So, I only ended up playing with one hand - wasd and shift. Ended up with 353 points on my 3rd playthrough. Ok, hope that helps. Time to rate you now (and potentially diminish the effect of any spammy ratings).