SAFE ZONE by KappaIX

[raw]
made by KappaIX for LD 40 (JAM)

Made for Ludem Dare 40 - theme: "The more you have, the worse it gets"

A terrible fate has befallen the city. The only option left is to flee.

Help the survivors to escape, but as your group grows, so does your risk of capture.

Good luck.

Controls : Left click to select survivors, left click to tell them to move.

Made by E Swain and J Kapella.

A Culturebosh! game.

screenshot.png

Ratings

Overall 420th 3.591⭐ 24🧑‍⚖️
Fun 321th 3.591⭐ 24🧑‍⚖️
Innovation 439th 3.318⭐ 24🧑‍⚖️
Theme 738th 3.227⭐ 24🧑‍⚖️
Graphics 495th 3.614⭐ 24🧑‍⚖️
Audio 463th 3.143⭐ 23🧑‍⚖️
Mood 253th 3.667⭐ 23🧑‍⚖️
Given 26🗳️ 21🗨️

Feedback

PixelFormedStudios
05. Dec 2017 · 20:21 UTC
Very cool puzzle mechanic and great take on the theme. Loved the art style too!
Amir Bayareh
05. Dec 2017 · 20:24 UTC
Beautiful game!
I can really see this as the beggining of a stealth-operation game!

I would suggest to add a little more speed to the players, enemies and projectiles to make it more dynamic.
Mikepicker
05. Dec 2017 · 20:45 UTC
Very interesting mechanics and cool art style. Great job!
spaceturtle
05. Dec 2017 · 20:59 UTC
Really nice! Would be interesting to see the game expanded further, with more levels, larger groups and more types of hazard.
The Triumvirate
05. Dec 2017 · 23:33 UTC
It's a shame there are only 3 levels, I wish there were more. Damn you, LudumDare clock!
Blizary
06. Dec 2017 · 21:35 UTC
I really wish there was more it seems like a nice concept to expand hopefully in the future =P
ponker
06. Dec 2017 · 21:44 UTC
Game was fun but short! Got sad when the game ended so early :(
Great job!
ed3187
07. Dec 2017 · 16:03 UTC
Thanks for the feedback so far :)
Wevel
09. Dec 2017 · 01:30 UTC
Really mice music and graphics, I had a few issues with a character dieing but the game not ending, so I had to completely restart the game. Would love to see some more levels
Joror
09. Dec 2017 · 15:32 UTC
Great game! You got all the building blocks for expanding this into an excellent puzzle game. Nice scaling up of difficulty & concepts without going wordy on the player.

Stuff that might work nicely:
- Add a 'commands issued' counter (so people can improve on levels / get the lowest nr of commands).
Mizelfindi
09. Dec 2017 · 17:33 UTC
Very cool game ! :) You made 3 levels and that is great, although I wanted to play more of course :p The graphics were nice too overall. Nice mechanics, moving your characters one by one. One little thing is missing for me : you cannot select more than one character at a time. You could have added a "selection mode" (as in FTL) to move several characters, but I don't know if it would be like you wanted it to be then. Good job ! :)
Oniwaka
09. Dec 2017 · 17:39 UTC
very nice. you should expand on this
Skyward
09. Dec 2017 · 22:00 UTC
This is sooo much fun!! I wish that there was more levels! haha
ProdigalSon
10. Dec 2017 · 01:32 UTC
Great setup and I really enjoyed how the mechanics was taught/difficulty ramped-up with no giant text boxes explaining what to do. That's always a plus in my book. Music sets the mood perfectly, the simple controls makes it easy to get going, the graphics are nice to look at, and the levels raise in difficulty nicely. A solid entry. Nice work.
MiltonNH25
10. Dec 2017 · 01:36 UTC
Good job with the game. The art looked very clean and the main game play mechanic was pretty fun. Like a lot of people here, I wish there was more levels because the game has a lot of potential. I hope you continue working on it.
falak
10. Dec 2017 · 11:02 UTC
Good game but I have some suggestions. The people are too slow and why we can't mark more then one unit. But the game has climate and I like it! Good luck!
Shivur
18. Dec 2017 · 02:04 UTC
Super game.