Fear Of The Future by PUR3
In this surreal game, the worse your choices are the more you age. (The more age you have, the worse it is)
There are 6 endings in total.
CONTROLS: * W, A, D
So, I made a website in a few days in order to get out the HTML5 version. Hope everyone enjoys!
BUILDS ON THEIR WAY:
- Mac OS
- Linux
(Just in case you can't get pass the first jump, you can double jump)
Tools: * Unity * Tiled * Tiled2Unity * Photoshop * Soundtrap
(Programmed in C#)
| Windows | https://gamejolt.com/games/fotf/301326 |
| HTML5 (web) | http://www.haldencollier.tk/fotf.html |
| Original URL | https://ldjam.com/events/ludum-dare/40/fear-of-the-future |
Ratings
| Overall | 260th | 3.523⭐ | 24🧑⚖️ |
| Fun | 540th | 2.833⭐ | 23🧑⚖️ |
| Innovation | 291th | 3.286⭐ | 23🧑⚖️ |
| Theme | 588th | 2.762⭐ | 23🧑⚖️ |
| Graphics | 176th | 3.727⭐ | 24🧑⚖️ |
| Audio | 148th | 3.477⭐ | 24🧑⚖️ |
| Mood | 8th | 4.295⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 19🗨️ |
I got stuck for a while at the jump before the "Life is a series of choices" for a while because I didn't know there's a double jump mechanic.
I don't think you should've gone for the double jump since platforming isn't the focus of the game so it doesn't really add anything and you can argue it's unrealistic and breaks the immersion, but if it's going to be in the game then you should definitely state it, since it's required to actually finish the game.
* A lot of work on the atmosphere of the game : the visuals, the sounds, the effects
* A lot of work on the branches : and to make it fit the theme !
* It is "pleasant" (expect were are talking about death :innocent:) to play again and discover all the endings
### How to improve
* Maybe add more visual effects when you take branches would improve the immersion (popping hearts for love, popping coin sound for fortune etc)
* Maybe change the abilities of the character getting old (less speed, jump, sprite changing...)
Also I don't think I'm gonna be doing any bug fixes. I just want people to play the game how it was when I finished it, don't want to break any obscure rule either lol!
The music was good and the mood was great. I encountered a invisible wall when i just jumped back a few steps right after the first texts. Maybe it was planned, i don't know.
Yeah, at the time though my brain was frazzled. Personally I think the double jump was a dumb idea too, but what can ya do. Also yeah, I know the Age thing is kinda backwards but it was about 2AM when they released the Theme for me and that's all I could think of at that point, by the time I woke up I just needed to start working on something so it's what I went with.
Hope this addresses your concerns,
Thanks for the constructive criticisms. :)
What few technical and gameplay issues there are have already been mentioned by previous commenters, so I won't dwell on them.
The audio and visuals come together to create a mood, which I would describe as thoughtful and somewhat tense (time is ticking) at the same time. This aspect of your game, I feel, is very strong.
I think the risk you took in using Unity and C#, which you admit is not something you have much experience with, has definitely paid off. The scope for the 48 hours of the Compo was selected wisely: there is nothing obviously missing from your game and no game-breaking bugs either. You even had time to create a custom icon for the game - now that's attention to detail.
My main criticisms have to do not so much with the game itself, as with the way it's presented on the site. Firstly, unless I'm missing something, I don't see a link to the source code anywhere, though I believe it is [required](https://ldjam.com/events/ludum-dare/rules) for Compo entries. You should add a link to your Github repo (or even just a zip with your Unity project) to your game's page, so that there are no problems with the rules.
Additionally, despite using Unity, you only provide a Windows version of your game. Come on. :) I understand why you might decide to not have a WebGL build, since without additional tweaking of the game those often come out laggy and inferior to desktop builds. But you don't have builds for other desktop platforms either. I mean, I mainly use Linux on my laptop and I would've been able to try your game much earlier, if it just had a Linux build, and I'm sure there are even more people on Macs who love to play games. So do upload builds for other platforms as well - the rules allow you to do so after the deadline and your game will be available to more players.
Overall, I think you did a great job. If there's one thing I'd say, it's that you probably shouldn't have much fear of the future, if this entry is anything to go by. In fact, it will be pretty interesting to see what games you come up with in the future.
Good luck!
Hope this is satisfactory! :P
Thank you for all the support, kind words and feedback! I hope I won't disappoint next year and I'm also looking forward to what you come up with. (Hopefully the theme won't be as bad as recent ones :sweat_smile:)
Cheers !