SnakeTD by Klerembot
Snake Tower Defense, something you didn't even know you need. Until now. This game builds on the mechanic that you are playing regular game of Snake, while you have turrets on each of your body parts. With these you have to protect both yourself (smashing head first into something kills you, if you have no remaining body parts) AND a core. If you smash into something, you release one body part, which will now be a stationary turret and an obstacle.
Controls: WASD/Arrow keys: movement
For real though, this is actually my first jam, and that together with not enough time is a recipe for not good game. Still, I've enjoyed making this little thing and I've learned quite a bit.
EDIT: There seems to be problems with loading the game. It is usually solved by refreshing the page.
| Source code | https://github.com/CholewaDavid/SnakeTD |
| HTML5 (web) | http://cholewa.cz/apps/SnakeTD/SnakeTD.html |
| Original URL | https://ldjam.com/events/ludum-dare/41/snaketd |
Ratings
| Overall | 1030th | 2.946⭐ | 30🧑⚖️ |
| Fun | 781th | 3.089⭐ | 30🧑⚖️ |
| Innovation | 432th | 3.536⭐ | 30🧑⚖️ |
| Theme | 299th | 3.946⭐ | 30🧑⚖️ |
| Graphics | 1085th | 2.036⭐ | 30🧑⚖️ |
| Audio | 699th | 2.589⭐ | 30🧑⚖️ |
| Humor | 801th | 2.519⭐ | 29🧑⚖️ |
| Mood | 1068th | 2.518⭐ | 30🧑⚖️ |
| Given | 39🗳️ | 16🗨️ |
For some reason I had to refresh the screen before it would load, and every time I died the screen seemed to keep zooming in, but apart from that it was all good.
Due to everything moving along the grid it felt bad. Having smooth motion would make it feel a lot better.
Took a bit of time at the beginning to "understand" the game, but the moment it clicked it I enjoyed it a lot. I wish the gameplay was a bit more "smooth". I think that with a bit more of polish it can be a way better game.
Again, I love the mashup of these themes.
FYI to others, press up/down on the arrow keys to force the game to display after loading.
I think that would be great if it had more tower defense elements like, have the change to build before each wave starts, know the path that the enemies will take. Maybe more space too, so the player have more time to react to the enemies.