Sacrifices Must Be Made by danman9914
You find yourself in a dimly lit log cabin in the middle of the woods. You are starving to death. The stranger who resides there tells you that he will feed you if you defeat him in a game of cards.
The game should take around 10-15 minutes to complete. There is an ending so hang in there!

Controls * Mouse - Move Cursor and Click * WASD/Arrow Keys - Shift Camera View * SHIFT+R - Reset Level
Tools Used * Unity * Photoshop * PixaTool * Audacity * Garage Band * My shitty microphone for recording sound!
Fonts Used * Elder Gods BB * CastPixel's "Jinxed Wizard"

Ratings
| Overall | 2th | 4.517⭐ | 147🧑⚖️ |
| Fun | 4th | 4.307⭐ | 147🧑⚖️ |
| Innovation | 10th | 4.153⭐ | 146🧑⚖️ |
| Theme | 2th | 4.607⭐ | 147🧑⚖️ |
| Graphics | 4th | 4.558⭐ | 148🧑⚖️ |
| Audio | 6th | 4.185⭐ | 145🧑⚖️ |
| Mood | 2th | 4.645⭐ | 147🧑⚖️ |
| Given | 24🗳️ | 25🗨️ |
There seems to be a bug though. If you select the warren but cancel, you still draw rabbits.
The aesthetic, graphics, music are all amazing!
Took me a couple of attempts to beat the last game.
like secretmapper said though, there is the warren bug where it gives you rabbits just by selecting him. otherwise, the game felt very complete.
I found it cool how I found myself waiting on sacrificing a creature in case I needed to use it as a blocker.
One thing, is the warren card bugged? It seemed to generate infinite rabbits if I just clicked it.
This excels in EVERY Category! I would be stunned if you didn't get high ranks for this one.
I found a bug with the Warren card.. Makes it very easy ;)
If you click the warren (even if you don't have the sacrifice to play it) and then press S to go back to your hand, you will still get the rabbits.
EDIT: realized im not the first to find this
Great entry, love the art and ambiance!
I made a totally different adorable game, if you want to try it.😊
actually made me bring up and play it. You did good work, thanks for sharing this with us.
Was fun to play. Finished it two times, just to see if there is a difference at the choice at the end.
Great Work well done
The mood reminds me of "over the garden wall" (an animated minni-series) i enjoyed the gameplay and love the art style. The end is intense too. respect.
So many great ideas, awesome mood, art, audio and polish!
That's a full score from me!
*Oh and thank you so much for playing our game yesterday*
Thank you for this experience.
Great job
You should totally hot fix that :D

On picture u can see, how many time u will save to player for full immersion in core gameplay.
I hope that you will continue to develop this project and we will see it in digital stores as steam, gog etc.
Very nice tutorial, minimalist but efficient.
I'm a bit ashamed that I had to use the warren bug to get through the last level, after 30 minutes trying to beat it.
Very nice ending o/
two bugs to fix: selecting the warren and cancelling gives you rabbits but you don't lose the warren, and it's possible to softlock the game in an endless loop of both players dealing the same amount of damage, and having no cards left.
Still, excellent in every single way!
But still, this was amazing!
It was fun, it was captivating, It was scary and had a story, not too long, challenging, sacrifice on multilevel, I feel outdone, 5 stars.
You've got a winner in your hands for sure! Amazing job!
Very moody game! Loved everything! Loved the gameplay, the story, the balance, the art, the sounds, the opponent, the theme... Perfectly integrated tutorial also. You learn everything you need to know in the first moves and later while playing when new concepts are introduced! Can get really tough decision making also, which is nice!
5/5 from me! Only thing I missed was to be able to change the screens via mousewheel. Add this and for me its a solid perfect game!
Thank you so much for the joy! :)
A really creepy game (in a good sense), especially plot twists closer to the end.
~ ps. І was kidnapped by a huge bunch of rabbits. Please, shut this warren and save me ~

I did find two bugs:
1) The warren bug (getting infinite rabbits)
2) The game got stuck to me once when I sacrificed a cat when the table was full. The cat doesn't die but there's no place on the table to place the new card. The game got stuck and I could only continue by quitting and restarting.
Anyway, awesome job, this is a great game.
Shame about the warren bug.
I will tell you why I love this: I want to like Magic the Gathering, but can't. I cannot stand that in MtG your mana (a resource that you NEED in order to play the game at all) is tied to random chance whether you draw it or not. Here, I adore that every card you play is theoretically a resource to use to summon more cards. Fucking genius!
Where I can see it going wrong though is in the random chance of drawing many cards that do 0 attack, that could get annoying quickly. But you seem to have included enough type of each card in the deck that that doesn't happen, and I commend you for that.
The atmosphere is great, the sounds suit it very well, graphics are cool but the best thing in the game is the camera movement. You did a very nice job with it.
One bug (?) I found: clicking on the rabbit-giver card but not placing it also gives rabbits.
Reminded me of Hand of Fate. I liked it!
This is why I still do Ludum Dare 6 years later.
I really wish you would stop being so good at making games :wink:
I like what you did with the knife and how cool it affected gameplay (Although making it somewhat difficult).
For bugs, other than the warren cancel to draw infinite bunnies. There is another that if you rush through the tutorial by playing cards too early the game gets stuck, and you cant ring the bell to progress either.
I personally found the 2nd-to-last round harder to navigate than the final one, but they were both plenty interesting. Great job, I don't really know what else to say. I guess one small comment is that the growly audio synth "voice" clips, while cool and effective, felt like they could use a bit of cleaning up at points (??). Not sure if just my imagination but I felt like there were some audio pops and clicks. They were also quite loud comparatively to the environmental audio, maybe could be toned town a notch. That's pretty minor though, honestly.