Big Pockets by Jeremy Ryan

How many things can you fit in your pockets? It's probably a rather large number. But not as large as Wallace, the super-secret super spy.
Unfortunately, Wallace has gotten himself in a bit of a bind. Help him break out of the enemy base by placing items in his big pockets and utilizing them later to aid his infiltration exploits.
Watch out, though --- the more items you have, the worse it is --- as you have to cycle through one item at a time to find the one you need.
Controls
Movement: WASD or arrow keys
Pick up item: P
Switch current item: O
Use current item: I
The Team
Paul Nadan: Programming and Level Design
Daniel Alhadeff: Programming and Unity Guru
Jeremy Ryan: Art and Animation
Mitchel Wong: Music
Download
https://plasmastarfish.itch.io/big-pockets
Disclaimer
We were a bit rushed in making this game, so we didn't quite reach the scope we originally envisioned. The fundamental mechanics are there, but it's a bit glitchy and incomplete. We hope to fix some of these issues in a post-jam version!
* All assets, including animation, music, and SFX, were made during the 72-hour Jam! *
| Windows | https://plasmastarfish.itch.io/big-pockets |
| Original URL | https://ldjam.com/events/ludum-dare/40/big-pockets |
Ratings
| Overall | 285th | 3.722⭐ | 29🧑⚖️ |
| Fun | 160th | 3.796⭐ | 29🧑⚖️ |
| Innovation | 269th | 3.537⭐ | 29🧑⚖️ |
| Theme | 145th | 4.019⭐ | 29🧑⚖️ |
| Graphics | 282th | 3.982⭐ | 30🧑⚖️ |
| Audio | 153th | 3.769⭐ | 28🧑⚖️ |
| Humor | 384th | 3.308⭐ | 28🧑⚖️ |
| Mood | 367th | 3.538⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 15🗨️ |
Love then animation! The bouncing hat walkcycle and jumpboots animations were my favorites
Nice!
pixel animation really wonderful, enemies cute enough and a little bit friendly(but that added the humourous of this game,haha)
death-effect is shock and still have some little problem when the camera fade.
currently the switch of itmes is a little bit hard and let me get some anxious, hope to see you more polish and new explore in this theme,that really interesting.

The item switching was indeed a bit cumbersome, but we have been trained by even worse inventory systems in major games, so we have some inbuilt patience :D
Using items in different ways (jump up, then switch to club to hit, rince repeat) was a good 'aha' moment.
The enemies dont seem that hostile, rarely even trying to hit me. Perhaps the bananas were for healthups? Fun nonetheless. :)
Some notes I had:
* Mood is well set
* Enemies aren't that intimidating/hard
* Minor graphical glitches when respawning after dying (doors in particular)
Overall though, a very nice game! Thanks for participating!
It sometimes takes a couple tries, as we didn't get the chance to iron out all of the bugs, but I definitely haven't encountered the case where the door just won't open at all.