Super Beat Fighter Turbo by hadesfury

[raw]
made by hadesfury for LD 41 (JAM)

Super Beat Fighter Turbo

Screen05.png

The goal is to beat up you opponent trying to follow the rhythm to improve your punches, your moves and your style

WARNING : you can only play with two players for now... and you need a gamepad for the second player

We will work on the AI (that was stripped in the last hours) and the controller selection that was working and also remove in the last hours

Keyboard control :

  • ZQSD/WASD - Move
  • F/Space - Punch

Gamepad control :

  • Left stick - Move
  • A - punch

Screen02.png

Screen03.png

This time we did use Unreal Engine 4 and it was really hard as long as we didn't master it at all!

Programing

  • Fabien Kalinowski
  • Loïc Siquet
  • Quentin Chevalier

Art

  • Francois Mauge
  • Vincent Schneider

HighresScreenshot00007<em>superlo.png HighresScreenshot00005</em>superlo.png

Ratings

Overall 853th 3.179⭐ 30🧑‍⚖️
Fun 978th 2.821⭐ 30🧑‍⚖️
Innovation 929th 2.929⭐ 30🧑‍⚖️
Theme 658th 3.5⭐ 30🧑‍⚖️
Graphics 298th 3.946⭐ 30🧑‍⚖️
Audio 313th 3.5⭐ 30🧑‍⚖️
Humor 636th 2.792⭐ 26🧑‍⚖️
Mood 715th 3.12⭐ 27🧑‍⚖️
Given 34🗳️ 24🗨️

Feedback

ZachSarette
25. Apr 2018 · 12:23 UTC
This game was really awesome. I liked your character models and your background. The concept really seemed to mold the game well. It was very interesting to play to the beats. The characters are backwards in the HUD which made it a little confusing. Also please give me a way to quit the game from within the game.Overall, nice job!
Dragojt
26. Apr 2018 · 20:42 UTC
Well, nice mix of fighting and rythm! However I felt like I could attack only pressing the button and not attacking with the rythm, but everything else works so fine! Nice job!
dob
28. Apr 2018 · 20:52 UTC
Really great look. I love the '80's jazzercise outfits. Gameplay was solid, although I wasn't always clear what timing earned me a move - it seemed like I could double-time attacks that weren't necessarily in sync with either the music or the indicator on the bottom. Maybe I was missing something about the rhythm. Very cool game, good music track and sound, and impressive execution for such a short time. Nice work.
multiplexor
28. Apr 2018 · 21:21 UTC
Nice characters! they look very well animated and smooth! The combat feels good, although playing against myself is a bit confusing :P

I agree with dob that some more emphasis on when you use the rythm correctly would be good!

All in all, nice game idea, I think that with some more polish and work it can be really cool!

Keep up the good work! :)
patvanmackelberg
29. Apr 2018 · 20:29 UTC
Really cool! A neat use of the theme. I am at a disadvantage because I had no one to play with lol but I got a good idea - awesome entry!
KingofWhaWha
30. Apr 2018 · 07:13 UTC
This is a very nice tweak to the fighting genre! I think for most casual fighting game players, it's all about smashing random buttons and jumping around like we're crazy, but this game is more like rock-paper-scissors, Tekken, and Patapon mixed together, and it's awesome! It takes some more thinking and strategy. Also the animation is very fluid! Great job!
dimaswift
30. Apr 2018 · 08:39 UTC
Not so many fighting games out there, good job. Too bad I didn't have anyone to play with - so I just beat the crap out of this helpless woman, felt so good (jk I actually respect wahmen)
Mektidas
01. May 2018 · 14:53 UTC
great work guys, i really liked it!
Shess
06. May 2018 · 20:23 UTC
This time I had a buddy to play with, and it was unbelievably fun! I like the style you chose, it gives me genuine NFS Most Wanted vibes. Great job!