Super Beat Fighter Turbo by hadesfury
Super Beat Fighter Turbo

The goal is to beat up you opponent trying to follow the rhythm to improve your punches, your moves and your style
WARNING : you can only play with two players for now... and you need a gamepad for the second player
We will work on the AI (that was stripped in the last hours) and the controller selection that was working and also remove in the last hours
Keyboard control :
- ZQSD/WASD - Move
- F/Space - Punch
Gamepad control :
- Left stick - Move
- A - punch


This time we did use Unreal Engine 4 and it was really hard as long as we didn't master it at all!
Programing
- Fabien Kalinowski
- Loïc Siquet
- Quentin Chevalier
Art
- Francois Mauge
- Vincent Schneider

Ratings
| Overall | 853th | 3.179⭐ | 30🧑⚖️ |
| Fun | 978th | 2.821⭐ | 30🧑⚖️ |
| Innovation | 929th | 2.929⭐ | 30🧑⚖️ |
| Theme | 658th | 3.5⭐ | 30🧑⚖️ |
| Graphics | 298th | 3.946⭐ | 30🧑⚖️ |
| Audio | 313th | 3.5⭐ | 30🧑⚖️ |
| Humor | 636th | 2.792⭐ | 26🧑⚖️ |
| Mood | 715th | 3.12⭐ | 27🧑⚖️ |
| Given | 34🗳️ | 24🗨️ |
I agree with dob that some more emphasis on when you use the rythm correctly would be good!
All in all, nice game idea, I think that with some more polish and work it can be really cool!
Keep up the good work! :)