Brittle Power by rubyleehs

Brittle Power - A mouse only TD game about the difficulties creating resilient energy systems and how over-reliance on these systems can lead to catastrophe.
Plan carefully, or face your demise.
Itch.io Link: https://rubyleehs.itch.io/brittle-power (Playable in web)
Tips And Tricks:
- Killing enemies does NOT get you power, the only way to get power is to build power sources which passively gets you power.
- Everything you build(other than power sources), if left on, have an upkeep! Turn off those that can't do anything just yet! Click the button below/between the upgrade/sell button to toggle between On/Power-Saving/Off.
- Overkill does nothing in this game! Towers just meant to kill off those enemies that slip past with a sliver of health left should be kept on power saving!
- Unlike other typical TDs, selling towers is essential to winning! Sell them to build more power sources and rebuilt them again when you get the power back!
- Human greed and wants are infinite, satisfying them just leads to more wants to satisfy! Likewise in this game, there is no point satisfying killing enemies fast! Drag the wave as long as possible so you have more time to gain more power!
You may also be interested in a book of the same name.
Game made for LD39 Compo
| Original URL | https://ldjam.com/events/ludum-dare/39/brittle-power |
Ratings
| Overall | 576th | 2.792⭐ | 26🧑⚖️ |
| Fun | 543th | 2.708⭐ | 26🧑⚖️ |
| Innovation | 354th | 3.042⭐ | 26🧑⚖️ |
| Theme | 148th | 3.833⭐ | 26🧑⚖️ |
| Graphics | 603th | 2.208⭐ | 26🧑⚖️ |
| Humor | 488th | 1.632⭐ | 21🧑⚖️ |
| Mood | 513th | 2.5⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 16🗨️ |
Really? I probably made it too hard then. I wanted to make the 1st stage hard, but not too hard. Currently if you just keep building power cells you can get past the first stage without building any offensive towers.
I was expecting more after such an intriguing marketing:

Having said that, it seems you had to do quite a lot to get the tower defense infrastructure going, which works very smoothly. Great Job!
The UI needs work, having the sell button right next to the power button cost me at least 3 towers, which I think is unnacceptable. If I'm going to lose it should be because of poor judgment, not because the sell button is right next to the power button.
Overall a decent TD. Would like to see it improved on.
You need to make it easier. at least give me more power. or make the enemies weaker for the beginning.
About the idea of the game, it was nothing in particular. just had the competition's theme. but you know, it can be better than it is now.
I build a gun tower and then immediately lose because someone shoots and just for a moment I am in negative power. That is really bad design causing frustration. Have it be able to be in negative power for a second or something, this is not cool!
FINALLY! After about one hour and a zillion tries I finally beat it :-D
I like the rewarding feeling of how the game just freezes when you beat it ;-)
Graphics and sound were clearly not your focus here but the gameplay, that turned out really great, the simple mechanics still bring a large variety to the game. You really have to learn a lot about the mechanics to finally figure out the winning strategy (which I will not tell here of course). Very well done. Keep up the good work!
But there are a lot of points needed to make it really playable.
- having no clue how much power the next turret will drain made it possible to die immediately
- Graphics would be nice
- some health bar on top of the enemies
- some bullets doesn't get destroyed
Work on it and it could be a tower defense with a nice twist ;)
I agree with the comments above that I want some kind of tutorial. Or at least a more shallow difficulty curve. Good luck with post-compo fine-tuning!
Unfortunately, I couldn't get pass the second wave. I had an issue where even though I could afford something, buying it resulted in a game over. Having to jump back and forth between turrets to turn them on and off to save power lead to me not having as much fun as I should've been.I tried playing about 6 or 7 times before getting frustrated and finally just closing the window.
(Playing again after reading the instructions)
Now... upon actually reading the instructions this has potential to be a really awesome concept with some play balancing(as mentioned above). The last time I just played I managed to get to level 4. Building a bunch of power generators and two turrets got me through to roughly level 4. Some of the block placement makes wind turbines useless.
I know you're going for power management, but I'd suggest that there needs to be multiple ways to get power. I wasn't in any situation where I could even halfway afford the tower without putting myself in serious danger, so I'm really curious to see what that does. Going to keep trying and hopefully get to that point.
(I understand this is a compo entry but hear me out on this)
Sound effects would've made this entry a lot less frustrating. Having a heart beat-esque sound like Space Invaders would've made it a lot easier to realize something along the lines of "Hey, it's going really fast, I'm draining faster than I'm producing"
Quick notes
A restart button: I placed a Electro-Taser-Cannon Hybrid down in the wrong spot and realized I was going to lose. I refresh the window. Then did it again by accident.
Instructions somewhere else: I tend to put mine within my pause screen (Doesn't work to well for me), but having it hidden on the title screen is something that has never worked for me.
Start with something: I think things may flow better if you integrate a tutorial that starts you off with something and tells you to remove it or turn it off. Noting that this is a important part of the game play.
Power Save: Not quite sure what that was for. It lead to a lot more button clicking for me.
Great job, keep at it! I think you can turn this into a really fun experience with more polish.
Aside from balance / easier difficulty levels, though, the only problem I had was the menu/help screen - I don't know where to put my mouse to find the help messages, so it's actually difficult to learn how to play the game, which is not really a good thing.