Text Based Adventure by patvanmackelberg
Text Based Adventure
This is a short Action RPG that is definitely Text based.
Traverse through 5 Levels finally reaching the evil Z - who wants to rule the alphabet. Click to shoot - or use your Xbox controller (slightly more challenging).
In each of the 5 levels you will find a power node. Destroying these will weaken the final boss.
Try to defeat Z at the end and go through again in Challenge Mode - more enemies, and they're no fooling around!



Ratings
| Overall | 26th | 4.061⭐ | 51🧑⚖️ |
| Fun | 18th | 4.063⭐ | 50🧑⚖️ |
| Innovation | 246th | 3.563⭐ | 50🧑⚖️ |
| Theme | 211th | 3.867⭐ | 51🧑⚖️ |
| Graphics | 72th | 4.041⭐ | 51🧑⚖️ |
| Audio | 71th | 3.713⭐ | 49🧑⚖️ |
| Humor | 71th | 3.667⭐ | 50🧑⚖️ |
| Mood | 29th | 3.917⭐ | 50🧑⚖️ |
| Given | 60🗳️ | 56🗨️ |
It seems like the difficulty level depends a lot on the camera. If you can't see far because of the camera, then enemies can pop up and get close to you. If you can see enemies far away, then you can snipe them without them even moving.
I'm amazed that you had time to spare to make animated destructible trees.
But why do we have to press ESC to continue? :D
It looks so retro but it mechanics are so fresh! As a roguelikefan-fan i loooved the ascii graphics. Atari sounds and witty dialogue. I feel its the Atari's "adventure" spiritual successor.
If anything could be enhaced its the non xbox controller input and to make each enemy letter more like the monster it represents.
Coolest game ever!
I manage to beat Z in the first run, wasn't too hard, just 4 or 5 bullets with weapon #4 and done! The Challenge mode is insane, though.
Very well done!
I would have prefered perhaps different color for amo and bigger ennemies (well of course maybe you want the game to be hard which is fine)
It's cool that you included gamepad support, even more for people like me without qwerty keyboard !
The controls are good, as is the idea.
Appart from that you really nailed it ! Props to the audio, it's not that common to hear different music throughout the game, even if they were simple, that strongly participated in the general atmosphere.
The only gripe i have with the game is the bullets hitbox, you should have made them little bit bigger than what they really are. Showering the ennemy in bullet and seeing them brush him without connecting is somewhat frustrating ...
Anyways, congratulation on your submission !
I shall call them debras too, and I will only eat pidda.
I had a heart drop from a monster that spawned on top of a wall, so I could not pick it up :(. Or so I thought, maybe it was because my health was full, but it looked wrong so I was confused =). I did run into an invisible wall (lower right of level 2, I think - the wall you need to go around to start going back up extended 2 characters beyond it's visible length). I think I accidentally entered Z's cavern without realizing it, as it didn't look like the rest of the screen transitions, I didn't think I'd be unable to go back :(.
The graphics are just lovely, really enjoyed it. I liked the enemy AI, they often felt quite different from each other, not sure if it was just random or if each letter was different, but it definitely felt good. I just barely managed to defeat Z, that was a great boss fight and difficultly ramp =).
PS: All hail the Debras.
The use of "text-based game" is really clever, and I really like all the "U [did such and such]" puns.
I have to say that the exploding weapon seems a bit overpowered -- killed Z in about 3 hits, but also insta-killed me twice on level 2 when enemies used it at super close range, because I was hit by something like 10 bullets at once. I think a cooldown on damage would mitigate that, or you could just leave it in as something to watch out for.
I think the final boss fight could use some tweaking. I fired all of my =>s at where the shots were coming from and never even saw Z. I did find all of the <0/1>s though, so maybe he would have been more of a challenge had I not hunted those down. If he had more health and escalated as he lost health instead of starting off firing =>s, I think that might make it a more epic fight.
The tower s you destroyed reduce his health by 25% each for the first 3 and then 12.5% for the last one so if you managed to get them all then the boss was very much weakened :P Those rockets are very overpowered!
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Gameplay was difficult. I think if you made the controls twin-stick, with one for moving, the other for aiming, it would have been more manageable. I just kept running into enemies that I was trying to shoot, and running away from them (and thus not aiming toward them) so I died a lot.
I didn't care for the music. Better music would have kept me playing a bit longer.