Par 99 by notnullnotvoid
Par 99 is a Metroidvania mini-golf game developed for both Windows and Mac.
One ball. One hole. Ninety-nine different ways to ruin a shot. Play now and you can answer all of life's burning questions. How many strokes will it take you to finish the course? What exactly are those strange devices scattered about? What sort of numbskull placed a wall there? Will all these questions actually be answered in the game or is the developer just messing with me? Find out today by looking it up on the internet. And also by playing Par 99.
Controls: Left click and drag to aim, release to hit the ball.
- Programming by Miles Fogle (@notnullnotvoid).
- Twitter: @notnullnotvoid
- Art and level design by Robert Eddie (@feenick).
- Tumblr: feenick.tumblr.com
- Twitter: @ffeenixcks
- Music and SFX by Daniel Caton (@ninjapenguindan).
- Website: danielcaton.com
- Bandcamp: danielcaton.bandcamp.com
- Twitter: @NinjaPenguinDan
| Windows | https://notnullnotvoid.itch.io/par-99 |
| macOS | https://notnullnotvoid.itch.io/par-99 |
| Other (document) | https://danielcaton.bandcamp.com/album/par-99-official-soundtrack |
| Original URL | https://ldjam.com/events/ludum-dare/41/par-99 |
Ratings
| Overall | 55th | 4.119⭐ | 23🧑⚖️ |
| Fun | 157th | 3.857⭐ | 23🧑⚖️ |
| Innovation | 58th | 4.143⭐ | 23🧑⚖️ |
| Theme | 148th | 4.167⭐ | 23🧑⚖️ |
| Graphics | 219th | 4.071⭐ | 23🧑⚖️ |
| Audio | 67th | 4.024⭐ | 23🧑⚖️ |
| Mood | 89th | 4⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 18🗨️ |
Ended up taking me 206 shots to finish, but it was really fun! I got a little lost a couple times, but the world does a good job of making sure you don't go down the wrong path while also not forcing you.
The upgrades are also well thought out and add fun mechanics to the game. The world is also really nice to explore and the art style is great. It's a little hard to tell the difference between flat ground and hills sometimes, but not a big deal.
I really like it!
Really liked the level design, and the natural integration of the power-ups to overcome obstacles.
A minor thing since you can just trial-and-error, but I did find it a bit difficult to tell the direction of the slopes in general. I also found that finding the next step after getting the curve ball took a bit of time for me, and for the puzzle right when you get the invert gravity power-up, it took me a very long while until I realized that you could continue to hit the ball while in invert gravity mode.
Anyway, all these are really nit-picky. All in all a fantastic game!
Great Job!
It was not a "entertainment" fun but more a "I learn and I overcome" fun ! Somethings that lot of metroid vania try to reach, and that you perfectly sum up with this gems.
Sincerely : it was great to play your game