SPEEDSHIFTERS by pixelgriffin
SPEEDSHIFTERS is a procedural speed-based platformer that utilizes suction to increase your odds of survival. Suck up creatures to gain their abilities to help you progress!
Make sure the giant death machine doesn't catch you!
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Controls:
Arrow Keys - Move
Z - Vacuum
S - Screenshot
F10 - Fullscreen
*Wall jumping is a thing*
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Features:
*Procedural generation of levels!
*Soundtrack!
*Unlockable character!
*3 animals to vacuum!
*Scoring system!
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Created in 48 Hours Using:
*Game Maker
*GraphicsGale
*FL Studio
*Audacity
*SFXR
Make sure the giant death machine doesn't catch you!
----------------------------------------------------------------------------
Controls:
Arrow Keys - Move
Z - Vacuum
S - Screenshot
F10 - Fullscreen
*Wall jumping is a thing*
----------------------------------------------------------------------------
Features:
*Procedural generation of levels!
*Soundtrack!
*Unlockable character!
*3 animals to vacuum!
*Scoring system!
----------------------------------------------------------------------------
Created in 48 Hours Using:
*Game Maker
*GraphicsGale
*FL Studio
*Audacity
*SFXR
| Windows | https://pixelgriffin.itch.io/speedshifters |
| Source | https://github.com/pixelgriffin/SPEEDSHIFTERS |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=55244 |
Ratings
| Coolness | 74% | 3 |
| Overall | 3.71 | 129 |
| Audio | 4.03 | 24 |
| Fun | 3.87 | 62 |
| Graphics | 3.79 | 145 |
| Humor | 3.40 | 96 |
| Innovation | 3.49 | 247 |
| Mood | 3.61 | 109 |
| Theme | 3.33 | 483 |
The game feel is very nice, and the power growing feeling is very well done.
It may be a bit difficult, by that fit the genre I guess (or maybe I'm just bad ^^)
If I could give a piece of advice : we can't see very far when we run, maybe the character should stay in the center or the screen...
Anyway, very cool and fun game :) Good job !
gameplay since you can't memorize the level design. I liked also that there were positive and negative effects
giving by the animals. Would have been nice to give them some extra visuals, since it was hard to pin point them
in the green gras with the giving time pressure/running speed. Overall nicely done!
Go vote mine ! :)
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90478
Good job!
(Also... procedural generation in a smooth running and very fun game that is a /compo/ entry... then to have time enough left over to add an actual unlockable? Wow.)
Though I didn't see much the point of having the turtle, so I would just suck which animal I wanted and then stopped. Also there are a lot of leaps of faith, and since the camera doesn't follow you quickly I can't see what's under me, which sometimes led to my death..
Oh there was one time that I jumped from a high place and landed on the corner of the ground and got stuck there, though I don't know if I can reproduce it xp
And it took me a long time to realize that there is double jump, maybe put it on instruction?
Anyways, great entry!