SPEEDSHIFTERS by pixelgriffin

[raw]
made by pixelgriffin for LD35 (COMPO)
SPEEDSHIFTERS is a procedural speed-based platformer that utilizes suction to increase your odds of survival. Suck up creatures to gain their abilities to help you progress!

Make sure the giant death machine doesn't catch you!

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Controls:
Arrow Keys - Move
Z - Vacuum
S - Screenshot
F10 - Fullscreen

*Wall jumping is a thing*

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Features:
*Procedural generation of levels!
*Soundtrack!
*Unlockable character!
*3 animals to vacuum!
*Scoring system!

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Created in 48 Hours Using:
*Game Maker
*GraphicsGale
*FL Studio
*Audacity
*SFXR

Ratings

Coolness 74% 3
Overall 3.71 129
Audio 4.03 24
Fun 3.87 62
Graphics 3.79 145
Humor 3.40 96
Innovation 3.49 247
Mood 3.61 109
Theme 3.33 483

Feedback

NPC23
18. Apr 2016 路 20:40 UTC
That was crazy addicting. I wish there was more reason to collect coins than to get a better star rating, but it was still a ton of fun trying to get 5 stars.
馃帳 pixelgriffin
19. Apr 2016 路 03:46 UTC
Thank you for the kind words, NPC. I should have thought more on the coins, I agree. :)
Beard
19. Apr 2016 路 04:13 UTC
Gameplay reminded me of Super Meat Boy. The gameplay is extremely difficult, but fitting for the style. sound was top rate.
馃帳 pixelgriffin
19. Apr 2016 路 04:30 UTC
I'm glad you liked the sound! It was my lowest category last time and I spent a little extra time on it this time around. :)
Remdiky
19. Apr 2016 路 04:31 UTC
I realy like random level generation, its cool!
w1n5t0n
19. Apr 2016 路 05:14 UTC
Shapeshifting by sucking up things around you is a really cool idea. The game is very addictive and I wouldn't stop playing until I beat the game.
shohs
19. Apr 2016 路 07:32 UTC
Nice job, pretty polished overall and fun to play. I liked that there were several different costume pieces for each animal. Very hard though, I could only beat it on casual. The vacuum seemed kind of hit-or-miss whether it'd actually work, unfortunately. Otherwise, good game!
chocobyte
19. Apr 2016 路 09:56 UTC
It's a nice little game, also very good music! To be honest I quitted fast because it was too hard to do for me. It would be more fair to shift the camera in the characters moving direction to help the player seeing things. I fell way too often :D
PulsorHD
19. Apr 2016 路 09:58 UTC
Really good game, I really see potential in it, you should work on it and fix some of the bugs. Well there was one bug that annoyed me, but it wasn't game breaking, sometimes when I suck something, it goes trough me and just flies away. The music was fun and fast paced the same goes for game play, I failed to beat it, but it was fun.
ranmaru90
19. Apr 2016 路 10:07 UTC
Awesome!!
crucknuk
19. Apr 2016 路 10:14 UTC
Pretty cool game, congratulations !

The game feel is very nice, and the power growing feeling is very well done.

It may be a bit difficult, by that fit the genre I guess (or maybe I'm just bad ^^)

If I could give a piece of advice : we can't see very far when we run, maybe the character should stay in the center or the screen...

Anyway, very cool and fun game :) Good job !
馃帳 pixelgriffin
19. Apr 2016 路 10:58 UTC
I had intended to have the camera focus on the player, I guess I never really noticed how off-center he was! The vacuum should now be more reliable as well.
redcubegames
20. Apr 2016 路 15:28 UTC
Got stuck in the corner of a wall one time. But the other 999 times I loved the hell out of it :D Nice one. Addicting tunes as well.
stalker1586
20. Apr 2016 路 15:30 UTC
It's too difficult for me.
SamH
20. Apr 2016 路 22:36 UTC
I鈥檓 a Super Meat Boy speedrunner and I really liked this. Thanks. Please polish it and release it!
DeltaF1
21. Apr 2016 路 01:54 UTC
Wow, that was one of the most *fun* games made this ludum dare, and the fact that was made for the compo is really impressive. The platforming is very tight, the concept is really solid, and it has awesome and funny pixel art. 5 Stars overall :)
Gametery
21. Apr 2016 路 20:45 UTC
Audio and Art was great! It is fun to play and the procedural generation is adding extra difficulty into the
gameplay since you can't memorize the level design. I liked also that there were positive and negative effects
giving by the animals. Would have been nice to give them some extra visuals, since it was hard to pin point them
in the green gras with the giving time pressure/running speed. Overall nicely done!
馃帳 pixelgriffin
22. Apr 2016 路 03:51 UTC
I agree, they blend in a bit too well. I will keep that in mind! Thanks!
kumoi
22. Apr 2016 路 17:51 UTC
Addicting, nice soundtrack, I enjoy wall jumping, the springboard is a little broken when you launch into a wall.
WatashiWaNekoDesu
26. Apr 2016 路 14:12 UTC
Good and fun game !
Go vote mine ! :)
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90478
NuberuGames
26. Apr 2016 路 14:17 UTC
Fun to play and very brutal! The first times I lasted like 20 seconds at best.
Good job!
candlesan
27. Apr 2016 路 08:32 UTC
Fun to vaccuum stuff up!
rburema
27. Apr 2016 路 10:15 UTC
Having a configurable key-map (in the options) is a nice touch, even if there is only one key to map ;-)

(Also... procedural generation in a smooth running and very fun game that is a /compo/ entry... then to have time enough left over to add an actual unlockable? Wow.)
nihilaleph
27. Apr 2016 路 10:32 UTC
Great game! Art work and sounds are very nice! Really fun having your shape shifted by the animals sucking, kind a like Kirby!
Though I didn't see much the point of having the turtle, so I would just suck which animal I wanted and then stopped. Also there are a lot of leaps of faith, and since the camera doesn't follow you quickly I can't see what's under me, which sometimes led to my death..
Oh there was one time that I jumped from a high place and landed on the corner of the ground and got stuck there, though I don't know if I can reproduce it xp
And it took me a long time to realize that there is double jump, maybe put it on instruction?

Anyways, great entry!
Jajo
29. Apr 2016 路 11:53 UTC
The gameplay is insane and intense. Graphics are awesome. I gave you 5 for most things, but innovation deserved a 6!
馃帳 pixelgriffin
29. Apr 2016 路 12:26 UTC
Thank you for the kind words everyone, I will look into fixing this stuck in a corner bug.