Rhythm Quest by achebit

ABOUT
The rhythm based roguelike you never knew you wanted! Make your way down the deadly dungeon, slashing and dodging in time with the ever present demonic beat.
GAMEPLAY
The game is played with keyboard controls D, F, J, and K. Simply tap the corresponding key as each icon falls into place. Sword icons will inflict damage to you opponent while defence icons are your chance to block incoming damage.
FUTURE
In the future I would like to rework the game to include a leveling system for the heroes and also an item loot system to help make each run feel unique.
Thanks for playing!
Christopher Yabsley @achebit
| Windows | https://achebit.itch.io/rhythm-quest |
| macOS | https://achebit.itch.io/rhythm-quest |
| Original URL | https://ldjam.com/events/ludum-dare/41/rhythm-quest |
Ratings
| Overall | 5th | 4.409⭐ | 46🧑⚖️ |
| Fun | 5th | 4.352⭐ | 46🧑⚖️ |
| Innovation | 138th | 3.92⭐ | 46🧑⚖️ |
| Theme | 52th | 4.352⭐ | 46🧑⚖️ |
| Graphics | 61th | 4.455⭐ | 46🧑⚖️ |
| Audio | 11th | 4.42⭐ | 46🧑⚖️ |
| Humor | 648th | 2.769⭐ | 41🧑⚖️ |
| Mood | 46th | 4.174⭐ | 45🧑⚖️ |
| Given | 35🗳️ | 24🗨️ |
Only critique is the block sound didn't feel as good as the attack, maybe because it was shorter?
My only small gripe is that I feel the shield sound should be more metallic and not the sound of a basketball bouncing. It also occasionally feels like I hit a note but it doesn't register, not super common though.
Really love it though! my favorite so far!
10/10 would be seduced to death again
I love the pixel art and the music/sound! This is a really great rhythm game!!
It could be great if the character can have some values between 6~8 and some values between 1~2. Because every character only can deal 1 damage (after Level 2) makes them no difference.
or make glass cannon / Tank characters? or maybe they can tank some kinds of damage (-0 HP) when the enemy's value is much lower than the character's value.
I have plans to implement a class ability which will function by building up a meter as you chain attacks. Once it is charged up you can use it by hitting space. Barbarian - Blocks deal damage for 6 secs, Paladin - Heal 3 health, Rogue - Attacks deal double damage for 6 seconds, Wizard - 5 damage.
Thank you for your input on the keyboard controls my European friends! I have just uploaded a new build and shifted the controls across to C, V, B, N. This should play a lot nicer across all keyboard formats.
all very well executed, good music, art and game feel
First, some parts of the music didn't work as well for me as other, as in it would be harder to hit notes when the beat/offbeats become a little more muddled. Also, the stat system didn't really do much for me. It is cool that you have 4 characters, but their stats don't make me play any differently, though I'm seeing up above that you have plans to change that which I am greatly looking forward to.
Your game makes me want to make a rhythm game next because I forgot how good they can feel. I got so into the music both times I played. Great job!
I think the upgrades/improvements you suggest would really polish this game and make it more replayable. Good work!!
It did seem like sometimes when the notes were hit in rapid succession, the sound from hitting the notes could lag a little bit, which threw me off a couple times.
Awesome job!
I only have 1 critique, Please make the sound of you hitting an enemy and the enemy hitting you different! In a game like this, you have a very small period of time to react and not being able to distinguish the sounds through audio makes your eyes pry away from the game to look if its you taking damage or the enemy. Other than that, I really enjoyed playing this game! Great Job, and hope to play future games from you!
This has been a point everyone brings up and I already changed them for the euro folks! I think short of customisable controls its hard to please everyone.
I have changed them to D, F, J, K as suggested by @nicksmaddog as default typing position seems nice. That should hopefully be a happy medium for everyone.
I'm not a fan of the controls but I don't like keyboard controls for rythm games so I guess that was bound to happen (when is the touch based android version coming out ? :P).
I don't really know what to say since the game was really good. I guess all I'll say is damn you Pestus, I shall defeat you one day.
Good job, this is a really good game !
One cons for me is smooth detecting of "right" action. Can't feel the moment when I should press button. Sometimes I pressed button and visually OK but game counts as worng.
Like how setting crosses the leveldesign. Spike has only defence patterns, enemies has defence and attack. These things really make mood and right feeling.
Also be glad to see full rogue like with non-linear dungeons! Good job, man!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Congrats on 5th place!