OBfu by zowesiouff
OBfu is a puzzle-game around spiderweb diagrams. Go through the 11 levels (the 5th will AMAZE you ... oh wait ... who am I kidding? all of them will amaze you).
Use your mouse to manipulate each "branch" of the spiderweb by clicking on it (and keeping pressed).
glhf
Use your mouse to manipulate each "branch" of the spiderweb by clicking on it (and keeping pressed).
glhf
| Web - Post Compo Version | http://zowesiouff.github.io/obfu/ |
| Web - LD35 Version | http://zowesiouff.github.io/obfu/ld35/ |
| Source | https://github.com/zowesiouff/obfu |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=52051 |
Ratings
| Coolness | 56% | 3 |
| Overall | 3.43 | 273 |
| Fun | 2.66 | 769 |
| Graphics | 4.09 | 64 |
| Humor | 2.36 | 406 |
| Innovation | 4.31 | 12 |
| Mood | 3.16 | 302 |
| Theme | 4.26 | 25 |
Apart from that, though, it really is a neat idea. I see plenty of potential in it, all you need to do is some refinement.
I really like the graphical style, too.
Overall, well done!
Great graphics!
Honestly this "go back and train on easier levels" thing could have been interesting if used carefully, but here it's game breaking: usually in puzzle games the idea is that you take your time to figure out what's going on, but here every time we reach a new puzzle, we only have 2 seconds to analyze it.
2 seconds is very small for a puzzle where literally anything could happen, and especially for level 5 when even losing 1 second before acting will make you lose. Not mentioning that without some training, 2 seconds is not even enough to play, say level 5 right after you lost level 6.
Too bad because the art style is awesome and the game started pretty well! I would love to play a post-compo version where this issue is fixed.
For your next game I suggest having a friend play through it to see this can of issues in advance!
Congrats to Halleflux who reached level 8 btw, that must have required quite some nerve and patience ;)
Level 6 took me a while to get, which is why I had to do level 5 over and over and over again (getting thrown back a level in case of failiure was mean! -.-). Got though in the end but I respectfully decline the reward. ;P
I have to admit it took me a while to figure out the goal of each level. I initially thought that I had to exactly match the green shape and I spent like 10 minutes quite frustrated because I though I was matching it exactly but I was not getting to level 2, lol.
Then I just tried clicking forever on the branches, and voilà! Next level. From then on, I simply enjoyed!
The art and background maths animation suits the theme perfectly and the mechanics are pretty smooth :)