OBfu by zowesiouff

[raw]
made by zowesiouff for LD35 (COMPO)
OBfu is a puzzle-game around spiderweb diagrams. Go through the 11 levels (the 5th will AMAZE you ... oh wait ... who am I kidding? all of them will amaze you).

Use your mouse to manipulate each "branch" of the spiderweb by clicking on it (and keeping pressed).

glhf

Ratings

Coolness 56% 3
Overall 3.43 273
Fun 2.66 769
Graphics 4.09 64
Humor 2.36 406
Innovation 4.31 12
Mood 3.16 302
Theme 4.26 25

Feedback

KodingNights
17. Apr 2016 · 23:45 UTC
Did not understand how to get past the 5th one...
MintArcade
18. Apr 2016 · 00:01 UTC
I'm stuck at 5 too, but concept is still very original.
DieWithDustin
18. Apr 2016 · 06:26 UTC
I enjoyed how hard it was
Willsr71
18. Apr 2016 · 06:37 UTC
This should be easy... nope. Stuck on 5.
Halleflux
18. Apr 2016 · 06:39 UTC
An interesting concept, but it's been made far too frustrating to play well. I got up to level 8 before giving up. A big part of this is that you have to replay the previous level before you get another shot at the new one, which is completely unnecessary, and only serves to alienate the player in the end.
Apart from that, though, it really is a neat idea. I see plenty of potential in it, all you need to do is some refinement.
I really like the graphical style, too.
Overall, well done!
M2tias
18. Apr 2016 · 06:43 UTC
I like the game, but I can't see how you can get past the 6th level...
Great graphics!
Wan
18. Apr 2016 · 06:55 UTC
Haha that's the first game I've ever seen where I get punished by having to replay the previous level! I reached level 6 twice but went back to 4 each time.

Honestly this "go back and train on easier levels" thing could have been interesting if used carefully, but here it's game breaking: usually in puzzle games the idea is that you take your time to figure out what's going on, but here every time we reach a new puzzle, we only have 2 seconds to analyze it.

2 seconds is very small for a puzzle where literally anything could happen, and especially for level 5 when even losing 1 second before acting will make you lose. Not mentioning that without some training, 2 seconds is not even enough to play, say level 5 right after you lost level 6.

Too bad because the art style is awesome and the game started pretty well! I would love to play a post-compo version where this issue is fixed.

For your next game I suggest having a friend play through it to see this can of issues in advance!

Congrats to Halleflux who reached level 8 btw, that must have required quite some nerve and patience ;)
hijomo
18. Apr 2016 · 07:00 UTC
this is a unique idea. I really like the interpretation of the theme.
🎤 zowesiouff
18. Apr 2016 · 07:20 UTC
I did a (one character ;) ) update to not go back to the previous level, I hope you will accept it. If not, well ... check out lvl 11, it will amaze you!
🎤 zowesiouff
18. Apr 2016 · 07:22 UTC
Oh and I will add a playthrough on youtube at the end of the LD for the curious ;)
mikedirl
18. Apr 2016 · 07:25 UTC
Enjoyable, I found it quiet difficult.
Persimonn Pomelo
18. Apr 2016 · 07:30 UTC
Really interesting game. Marking seems to be a bit off. Feel like I'm fighting the game a bit. Great look and concept.
sirtetris
18. Apr 2016 · 07:34 UTC
Nice puzzle game!
Level 6 took me a while to get, which is why I had to do level 5 over and over and over again (getting thrown back a level in case of failiure was mean! -.-). Got though in the end but I respectfully decline the reward. ;P
celmore1001
18. Apr 2016 · 07:34 UTC
Nice, innovative.
oal
18. Apr 2016 · 07:45 UTC
Quite different, but still interesting. Innovation points to you.
_beta
18. Apr 2016 · 08:57 UTC
Great concept, but quite hard
Populous90
19. Apr 2016 · 15:17 UTC
Looks great! Excellent art.
josemorval
19. Apr 2016 · 20:49 UTC
very original! love the math env :)
sndr
21. Apr 2016 · 10:32 UTC
Nice little game!!!
I have to admit it took me a while to figure out the goal of each level. I initially thought that I had to exactly match the green shape and I spent like 10 minutes quite frustrated because I though I was matching it exactly but I was not getting to level 2, lol.
Then I just tried clicking forever on the branches, and voilà! Next level. From then on, I simply enjoyed!

The art and background maths animation suits the theme perfectly and the mechanics are pretty smooth :)
pyokoanarogue
21. Apr 2016 · 13:19 UTC
This game man ... this game ... i saw myself reflected in it ... it taught me some deep stuff about myself ... deep stuff man.(I loved it !)
luquio
21. Apr 2016 · 19:23 UTC
I was scared at first when I saw all that math flying out of my screen! But then i started playing and really enjoy such a ingenious and creative game design! cheers
theOnlyGoodDrcz
21. Apr 2016 · 22:00 UTC
stuck on level 6 too... this game is sick ;) but very pretty.
blinry
22. Apr 2016 · 22:12 UTC
I'm afraid I didn't really enjoy this. "Expanding" the spider web was veeeery slow in some of the first levels. Didn't see how I could progress further. I probably missed some core mechanic. I love the graphic style, though!
CAT_IN_THE_DARK_WOOD
24. Apr 2016 · 06:56 UTC
I like redirection to "Unresolved problems" after all! Great game though conceps of different rules on different levels seems a bit.. Misleading? Overall good entry and nice take on theme.
Jupiter_Hadley
24. Apr 2016 · 15:38 UTC
Interesting games! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/Rc53wZClozM
Gollunk
10. May 2016 · 16:18 UTC
Great game !
Gollunk
10. May 2016 · 16:19 UTC
Stuck on 13