Cosmic Collapse by ryusui
It's the end of the universe, and you're feeling the adrenaline rush! Run, run, run from the collapse of reality through the wreckage of the last surviving human ships, gathering energy crystals to power your one-man teleporter and escape further and further from the encroaching event horizon!
Jump up and down between decks to gather as many crystals as you can, but watch out for closed security barricades: they won't stop your run, but they will slow you down! Also beware of the deadly vacuum of space: running off of the end of a deck is certain death, as is running into a hull breach!
How long can you survive? How many crystals can you gather before the inevitable?
Gamepad and keyboard supported. Arrow keys/D-Pad/analog stick to move, Z/A to teleport.


UPDATE: Windows version changed to 32-bit for better compatibility.
| Windows | http://watercrown.info/games/Collapse-Windows-LD42.zip |
| Other (platform) | http://watercrown.info/games/Collapse-LD42.love |
| Original URL | https://ldjam.com/events/ludum-dare/42/cosmic-collapse |
Ratings
| Overall | 244th | 3.727⭐ | 24🧑⚖️ |
| Fun | 150th | 3.738⭐ | 23🧑⚖️ |
| Innovation | 328th | 3.452⭐ | 23🧑⚖️ |
| Theme | 56th | 4.214⭐ | 23🧑⚖️ |
| Graphics | 371th | 3.762⭐ | 23🧑⚖️ |
| Audio | 285th | 3.425⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 23🗨️ |
I just experienced some lag when the game started to run super quick (at around 700 crystals), but it was still playable.
And I often found myself hitting a barricade that was hard to see at high speeds. Maybe that making them more visible would be fairer.
A great runner overall, that I will continue to play for a few days for sure !
The art is great, everything can be distinguished with no problem even at high speed and you can clearly see "what's what".
As for the audio part, it's also nice, the music is nice and fits well with the game, the sounds are also nice.
You can really fell the pressure of time and the game punishes you well for each obstacle you hit while staying fair. I didn't encounter any bug and everything went smoothly. (windows 10)
I would have centered the score, since your character is more often than not in the center of the screen and your eyes are mostly going back and force between the middle and the right part of the screen. (at least for me)
With my magnificent Slowpoke skills, I've been able to collect 260 crystals and teleport bunch of times. :p
Great job! :)
Got 640 in place of the high-score of 500. :thumbsup:
optional suggestions:
- add a sound-cue for acquired teleport-cost (when it chimes green); I'm more in focus of the player and its upcoming trail of crystals to gather rather than glean back and forth at the numeric stats lingering at far corner of the screen.
- Have option to re-position numeric stats at the bottom-center
- Try visual-progress cue icon near player (circular progress-meter 4-quarters + #-crystals gathered over #-requested crystals) or just its numbers as a teleport-cost fraction..
- or button that pops-up informative visual cues and icons on just about everything:(alerts of incoming obstacle), hints of suggested path (risk:reward [obstacles to crystals] rating), icon-cue to teleport.. (may even be limited to number of charges permitted)
- option to dash through obstacle but it costs a couple of crystals..