Aeromancer by Ethan Allwood
Aeromancer is a game about navigating platform puzzles while using your ability to manipulate air. You must find keys, fight enemies, and move boxes to get to the end.
The difficult part about the game is that because of your 4 abilities, all inventory slots are full, you are running out of space to hold things, so when you hold a key or box, required to complete a level, one of your abilities is discarded or temporarily disabled for the rest of the level or until you place the box down on the button.
TRY TO BEAT ALL 6 NON-TUTORIAL LEVELS. IF YOU CAN, LET ME KNOW YOUR APPROXIMATE TIME WITH YOUR FEEDBACK
(Some of the particles and colours in the GIFs below are not showing properly, they look a bit better in game)

Heres a list of random little tricks and things I did that nobody will probably directly notice but make the game feel so much better. Feel free to try all these in your own games. - Grass moves when player walks on it. - Particles in the background repel away from the player. (probably the most unnoticeable) - All the grass, vines on the sides of blocks, and small background plants and stuff are all randomly/partly procedurally generated in so it's always different and feels less man-made. - Added even just tiny little particles for almost every interaction, including just landing on the ground. - Added a 100ms sleep on every time something is hit to make it feel more impactful.
I am currently working on a post-LD version of this which will have many more levels, timers, more items, possibly with extra abilities while holding them, more enemy types, and most importantly, MORE PARTICLE EFFECTS! (a game can never have to many)
To follow further development of this game, follow me on twitter @darg0nn
| Windows | https://allwoodgamedev.itch.io/aeromancer |
| Source code | https://drive.google.com/open?id=1jBfYOCsiIRntKhPuxhO3PDYujB9m8iPR |
| Original URL | https://ldjam.com/events/ludum-dare/42/aeromancer |
Ratings
| Overall | 11th | 4.156⭐ | 34🧑⚖️ |
| Fun | 27th | 4.047⭐ | 34🧑⚖️ |
| Innovation | 40th | 4.016⭐ | 33🧑⚖️ |
| Theme | 399th | 3.484⭐ | 33🧑⚖️ |
| Graphics | 17th | 4.297⭐ | 34🧑⚖️ |
| Audio | 54th | 3.734⭐ | 34🧑⚖️ |
| Humor | 245th | 2.714⭐ | 23🧑⚖️ |
| Mood | 43th | 3.793⭐ | 31🧑⚖️ |
| Given | 8🗳️ | 1🗨️ |

*A well deserved break for the Aeromancer*
There's a minor bug where the abilities don't recharge when you die.
Fun, and very impressive for the time limit!
- level 1: 40 seconds
- level 2: 69 seconds
- level 3: 59 seconds
- level 4: 43 seconds
- level 5: 35 seconds
- level 6: 68 seconds
https://www.twitch.tv/videos/296991095## gameplay at : 40:00
Try our game too, maybe you'll like it)
Graphic: Great pixel art with smooth animations
Music: loop is short, but the game doesn't really need long one, and it's really fits in the game
Gamplay: A lot of levels with very interesting and challenging puzzles
Core mechanics: well done, haven't found any bugs, all abilities work great
Overall: I think we found a winner (or at least one of them).
And don't just leave your game at this point, make more levels, add something new, and make it into the full game!
The pixelart are awesome. All the little details and work are impressive. The sound complements the atmosphere as well. The mechanics of the game work like a charm. No bugs, lag or anything that compromise the experience except my inability to play!
Really amazing job!
Highly enjoyed this game! Gonna be really fun to see what you come up with next or where you take this game. Would actually pay for it if it turns out a full fleshed game!
Graphics, music and sounds are smooth and consistent, gameplay is a ton of fun. Great take on the theme.
I think this is one of the most creative entries in Ludum Dare 42. Keep it up, man! Very proud of you!
I definitely going to look forward to your future projects.