Sadie's Stabby Sword Story by Elowan
Sadie, a sweet sovereign, spots a sacred sword set on shielding her from scary slimes.
A hack and slash + artillery game for Ludum Dare 41: "Combine two incompatible genres."
Click and drag anywhere on the screen to launch the sword! We recommend playing in fullscreen mode if you often drag your cursor outside of the window.



PROJECT SADIE MEMBERS!
Elowan: Lead designer, programmer https://elowan.itch.io/
Paperjack: Lead programmer, designer
GameSmartt: Programmer, artist https://twitter.com/GameSmartt, https://www.youtube.com/user/Thekyuber
JLAnderson: Lead artist http://jameslanderson.wixsite.com/bportfolio
Rae: Artist
Neko: Lead audio
Changelog
Version 1.31: Fixed a bug where shield slimes could be pushed offscreen. Added fullscreen support.
Version 1.3: Fixed a bug that prematurely ended the game at Level 4 instead of Level 5.
Version 1.2: Fixed a bug that prematurely ended the game at Level 3 instead of Level 5.
Version 1.1: Fixed a bug that prevented some players from advancing to the next level after defeating all enemies.
Ratings
| Overall | 166th | 3.906⭐ | 34🧑⚖️ |
| Fun | 62th | 4.048⭐ | 33🧑⚖️ |
| Innovation | 236th | 3.742⭐ | 33🧑⚖️ |
| Theme | 879th | 3.172⭐ | 34🧑⚖️ |
| Graphics | 334th | 3.875⭐ | 34🧑⚖️ |
| Audio | 78th | 3.983⭐ | 32🧑⚖️ |
| Humor | 177th | 3.696⭐ | 30🧑⚖️ |
| Mood | 331th | 3.583⭐ | 32🧑⚖️ |
| Given | 21🗳️ | 16🗨️ |
The mechanic of throwing a sword is implemented very well and felt great. Enemies are balanced, it took some challenge at places but the game is not that hard and feels just right. Еhe only flaws I could find are inability to switch to fullscreen(kept clicking outside of screen many times) and some graphics stuff which is not a big deal.
I beat level 4 and the victory music played on loop and nothing happened, so I guess I won?
Very nice concept, great game!
I think its thought for being played on a touchscreen. Using the mouse was tricky to activate the launching GUI so many of my launches went wrong so it was frustrating sometimes.
Excelent entry!
Apart from those two minor things, this would be great on the app store with some luck its the new angry birds ;) Cheers
I like the concept of this and art and sound were quite good. I did have a good bit of trouble controlling the sword though. It never went quite where I expected it to. And I would love to see an option to turn friendly fire off; I think I killed the princess more often than the monsters did (Does that make me the real monster?)
@Re-Markable Thanks for trying it out! As mentioned, we will be working to improve controls and also, we will let you know once we get a working mobile port!
@Langotriel Really appreciate your feedback and you said some very useful stuff on stream, we will be working on polishing it more and making the sword mechanic feel as natural as possible. Thanks for letting us know!
@Elfcirynn Will let our sound engineer know that they did a great job aha, also yes, the game is difficult but we feel it's just difficult enough to keep people engaged and for them to want to complete it. Let us know if you manage to complete it!
@randomhuman Thanks for the kind words! Yes, we have a lot of improvements to make but glad that you found it fun and original, we will be working on polishing it a bit more so keep an eye out for a new and improved version (hopefully on mobile too) coming soon!
Sorry for the inconvenience, hope you can still give it a shot.
Oh, at the end screen, it seems I still have control over the sword... and I proceeded to kill the princess, restarting the level. Miiiight wanna fix that.
Other than that, game was pretty solid all around. Good job, guys!
The end screen is something we threw together last minute so was a bit hacky. We will fix that in the final release for sure :D Thanks for dropping some feedback and glad you had a chance to try our game!