Day 862 by zenmumbler
UNFINISHED - NO ACTUAL GAMEPLAY - NO VOTE NECESSARY
Feel fee to try it out but don't bother voting, the only thing there is the level that you can walk around in.
It does have some nice PBR textures and some amazing Quake 1 era props.
Tech / Assets used
- TypeScript v2.2
- My own Stardazed engine
- SketchUp to create and texture level
- Bullet physics using Ammo
- Basically all textures from textures.com (need (free) license to use)
Links - UNFINISHED - NO ACTUAL GAMEPLAY - NO VOTE NECESSARY
WebGL: Firefox and Safari only, bug in Chrome, REMEMBER, WALK AROUND ONLY - NO GAMEPLAY

UNFINISHED - NO ACTUAL GAMEPLAY - NO VOTE NECESSARY
| Original URL | https://ldjam.com/events/ludum-dare/38/day-862 |
Ratings
| Overall | 774th | 2.042⭐ | 26🧑⚖️ |
| Fun | 778th | 1.583⭐ | 26🧑⚖️ |
| Innovation | 765th | 1.88⭐ | 27🧑⚖️ |
| Theme | 770th | 1.875⭐ | 26🧑⚖️ |
| Given | 15🗳️ | 16🗨️ |
Well done!
Thank you all for giving it a spin.
I didn't want to be rude of course :)
Needs fire, add fire please.
Hope next LD you can use the engine for something more.
In regards to the click and hold to look mechanic, it is slightly offputting after years of FPS gameplay experience. HOWEVER... I do think that for a specific type of game mechanic it has potential if implimented well. Imagine a monster that needs you to maintain eye contract with but you need to still examine other things in the level, Ic an see something like that getting points for uniqueness.