Mind Shift by agilejoshua

[raw]
made by agilejoshua for LD35 (JAM)
Help the meditator focus by blocking out unwanted thoughts.

Use A / D keys to block thoughts.

When Schakra symbols appear on the meditator you can switch blocking mode by clicking on the symbol.

For touch devices touch the left / right side of the screen to block. Tap on schakra symbols.

Ratings

Coolness 14% 2155
Overall(Jam) 2.60 1068
Audio(Jam) 3.33 301
Fun(Jam) 2.47 1002
Graphics(Jam) 2.73 870
Innovation(Jam) 2.80 756
Mood(Jam) 3.13 519
Theme(Jam) 2.20 1079

Feedback

joaomosmann
20. Apr 2016 · 22:35 UTC
I liked the concept of blocking negative thoughts. The audio is relaxing. But I didn't get the schakra switch, what does it offer to the game ? Can't I just absorv the balls ?
Gord10
27. Apr 2016 · 17:04 UTC
I liked the concept. I think the controls would be easier without acceleration. I didn't get what advantage of switching to circle, either.
forestgamer007
29. Apr 2016 · 21:38 UTC
80 is maximum points to get Innovation: 10/10 Fun: 4/10
Theme: 4/10
Graphics: 4/10
Audio: 4/10
Humor: 0/10
Mood: 0/10
Coolness: 3/10
Overall: 29/80
Good Game
LeftRight92
07. May 2016 · 18:00 UTC
I didn't notice the schakra symbol first time I played, it was easy to miss, so I'd rework that to be more obvious somehow. Thematically, the game was nice but it was uninspired and didn't really offer any interesting gameplay. Visually, it was simple, but pretty and worked well with the audio. A solid entry.
LeReveur
07. May 2016 · 22:01 UTC
I understand nothing, but is this really important ? Moody sounds doesn't help but it's cool.
dcRfj15
08. May 2016 · 14:06 UTC
Interesting game, I liked the way that the sound effects added to the mood and I thought that the 'blocking mode' was a cool addition. It was cool to watch the balls be reflected away from the player rather than just absorbed. I got up to around 450 chi one time.
It was pretty hard to block all of the thoughts because the 'paddle' wasn't able to move very fast, it would be cool if there was some way that the player could move the 'paddle' faster (maybe as an upgrade or something) so that it would be a lot easier to block those thoughts. Also, as mentioned by @LeftRight92, the Schakra symbols were hard to notice, I didn't realize that you could click them to change to 'blocking mode' until I reread the description after playing a couple of times.