Super Dashball by SecretPocketCat

[raw]
made by SecretPocketCat for LD 41 (JAM)

Squash meets bullethell

A 1 or 2-player game about dashing, dodging...

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... and dying

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Top score

(just drop a screenshot/recording of your score in the comments, ideally with a level name, e.g. mine's 77 on Vanilla) @secretpocketcat - 77 (Vanilla)

Top 🧀🧀🧀 score - glitches and all the cheese in the world included

@joltjab - 600 (Vanilla)

Controls

Player 1

  • Movement - WASD/left gamepad joystick
  • Dash - Space/J/Any of the four main gamepad buttons

Player 2

  • Movement - Arrows/left gamepad joystick
  • Dash - Numpad 0/Right CTRL (Enter in the web build)/Any of the four main gamepad buttons

    • The dash can cover a shorter distance if you let go before it ends. short-long-dash.gif

    • When dashing, you can pass through the bulletballs. dash_thru.gif

    • Hitting a ball mid-dash will raise your multiplier (singleplayer only), but the ball will gain speed. ball_dash.gif

Goal

#### Singleplayer * don't let the ball escape a don't get hit by the bulletballs (the grey ones) that spawn by hitting the score wall 10.gif * Hit the colourful walls to score those sweet, sweet points. 18.gif

Multiplayer

  • outlive your opponent by not losing the ball when it's your colour and not getting hit a be the first to win 5 rallies 1.gif

Happy dashing!

The main theme is from Kevin MacLeod (incompetech.com) (opted out from audio)

Changelog

(just fixes and UI tweaks, no gameplay changes) * 1.0.1 - Fixed controller dash mapping * 1.0.2 - Readded the 'Lost levels', that is, showed the missing Level dropdown * 1.0.3 - Tweaked the UI (just move the buttons and text around a bunch) * 1.0.4 - Fixed the 'On the Move' level to prevent player clipping * 1.0.5 - Fixed wall collisions and multiplayer scorescreen * 1.0.6 (WebGL only) - Changed P2 dash binding from CTRL to Enter to avoid browser shortcuts

Ratings

Overall 77th 4.069⭐ 53🧑‍⚖️
Fun 41th 4.118⭐ 53🧑‍⚖️
Innovation 229th 3.75⭐ 52🧑‍⚖️
Theme 194th 4.08⭐ 52🧑‍⚖️
Graphics 348th 3.86⭐ 52🧑‍⚖️
Given 66🗳️ 65🗨️

Feedback

CaptainPilot
24. Apr 2018 · 12:46 UTC
Awesome little game. Good choice on making the new dodgeball match the same direction as the returning ball to make it harder to score quickly.
mainghia95
24. Apr 2018 · 12:51 UTC
It's a fun game. I have a fun time dodging things and dash around.

Mind to check our game: https://ldjam.com/events/ludum-dare/41/daxua
Rajtar
24. Apr 2018 · 14:35 UTC
Simple yet brilliant. Dashing fits perfectly in this idea, music is nice. I'd love to test it in multiplayer mode. :D
Chema Esteo
26. Apr 2018 · 10:15 UTC
17 points on vanilla level. Too hard to me, although, good job!!
give it a try to mine, let us see if you reach the end of the level :D https://ldjam.com/events/ludum-dare/41/jammer-tank
Mazzletov
26. Apr 2018 · 10:17 UTC
The Dashing feels very heavy and that's a very polished feel. Too bad I'm on an Azerty keyboard so it's difficult for me to use QWAD :sweat_smile:

Please also play/rate my game:
https://ldjam.com/events/ludum-dare/41/flaptris-flappy-bird-tetris
Saibotk
26. Apr 2018 · 10:26 UTC
Again, nice innovative game, super fun and good work 👍
riordan
26. Apr 2018 · 10:44 UTC
The game is simple but fun. Dodging while trying to score certainly isn't an easy task.
I like how there's some heft to the dashing; it gives it a pretty good impact.

I'm not sure if it was intended but dashing while remaining stationary might be a nice touch. Good job!
BlakeMcDeezy
26. Apr 2018 · 11:02 UTC
That was a really fun and polished game! Great sound effects, you chose the perfect Kevin MacLeod songs, really addictive, the game gave good feedback. Yeah, this is a favourite of mine - great work! I wish I had friends to play it with (violin starts playing in the background)
Von Vista
26. Apr 2018 · 11:05 UTC
A simplictic game, as well as graphics, but very fun gameplay, as a fan of rage games myself, I can have fun while having a hard time.

Great job!
asyzruffz
26. Apr 2018 · 11:13 UTC
Very interesting concept, though I've only managed to score 17 on Vanilla. Good game! Try **[mine](https://ldjam.com/events/ludum-dare/41/fowlcard)** out pls...
LemonBalmGames
26. Apr 2018 · 11:31 UTC
I have nothing bad to say about this game. Great use of a theme and loads of fun. Graphics are fitting (strong Videoball vibe) music and sound effect are even better. You even made a multiplayer mode and a few different levels. Super Dashball is one of the better games that I reviewed so far!
digitaldude555
26. Apr 2018 · 11:33 UTC
Graphics are simple and clean. I really like the responsiveness when you hit the wall you "juiced" it well. I got a score of ten until I realized dashing awarded more points more risky behaviour rewarded. That's good game design. You combined the genre as well as it could be done I think.

Anyway my score was 16 on vanilla, tried other game modes but they didn't add anything that made them better than good ol vanilla. Couldn't test the two player mode but that one looks fun.

Overall 4.5/5
DraperDanMan
26. Apr 2018 · 12:13 UTC
Fantastic! I had been really looking forward to playing this when we spoke on Twitter. Finally got a chance to play some games today. Excellent work!
wrexialmt
26. Apr 2018 · 12:23 UTC
This is so fun in multiplayer! In SP i felt it was a bit too hard for me since i suck at bullet hells and they are supposed to be like that, but the MP, God that was fun! Love the tiny details, being able to push the other player and body block him, being able to clip through black's with the boost (probably unintended, but hey it's not a bug, it's a feature! Thank you unity Discrete collisions), the little screen shakes, the scaling of the player up/down for "no obvious reason" but it gives a feel of incremental difficulty (we deduced it was due to time or due to end from not being reset correctly, both of which are still awesome!). Highly recommended game! One weird bug, or maybe we're just dumb, in MP player 1 always wins xD probably the text "Player 1" isn't being set correctly in the post game.
Langotriel
26. Apr 2018 · 13:51 UTC
Generally solid and lots of nice QOL additions on the menu (like satisfying sounds and dynamic feedback on sliders). A few design tweaks and this could be really fun. Good effort!
King Kujito
26. Apr 2018 · 18:13 UTC
Very fun, graphics support the game's feel and it fits the theme. I'd say make this an e-sport!
joltjab
26. Apr 2018 · 22:43 UTC
Made it to 600!

Got a clip made by jcmonkey

seen by, and approved by @SecretPocketCat

https://clips.twitch.tv/KindExquisiteKaleBrokeBack
joltjab
26. Apr 2018 · 22:44 UTC
The game is also super fun!
acoto87
27. Apr 2018 · 05:21 UTC
Nice little game! The graphics and music fit very well the style of the game.

Didn't make that much points, less after seen @joltjab made his 600... :)
Yngvarr
27. Apr 2018 · 09:04 UTC
The first computer game about squash I've ever seen. This is really fun and also perfectly fits the previous LD's theme. =D I like this graphics and the mechanic, both simple and effective. Definitely will come back with a friend to test a multiplayer mode.
tweedle
27. Apr 2018 · 21:09 UTC
simple yet challenging - nice work indeed! :smiley:
Jin9310
28. Apr 2018 · 22:22 UTC
The challenge is real and the fun is immense. I'll have my friend to stop by tomorrow and we will definitely need to try this in multiplayer. Great job man!
Goat Toaster Games
29. Apr 2018 · 12:38 UTC
This was a fantastic take on the theme and very well implemented. Very simple and fun!! Nice work!
🎤 SecretPocketCat
30. Apr 2018 · 22:31 UTC
Thank you all for you lovely feedback. If I haven't rated your game yet, I'll get to it. I'm slowly, but surely getting through the list. If I don't leave a comment, I have or will rate it, but I tend not to leave comments unless I have some suggestions or criticism to give.

@CaptainPilot Originally the direction was random, but then I just lowered the speed, but kept the direction so the player would see where the bullets would hit.

@Rajtar I hope you get to try out the multiplayer. I do consider it the meat of the game and don't forget to share what you thought if you get to try it out.

@Mazzletov If you are on Win or Mac, try the standalone build. That let's you rebind the keys.

@riordan Initially the player was able to dash from stand-still, but there was a bug with the direction of the dash, so I removed the option and unfortunately didn't have enough time to reimplement it before the jam ended.

@BlakeMcDeezy :blush:

@LemonBalmGames Correction - I even made a singplayer mode :smile_cat: The multiplayer came first and then I was deciding between working on an AI or putting in singleplayer and other stuff with the remaining time. BTW. I do know Videoball, but I still haven't gotten around to play it.

@digitaldude555 I like to give the players the option of risky play, so I'm glad you respond to it well.

@DraperDanMan Thank you. I tried to play yours, but it was offline. I'll try again later.

@wrexialmt Yay for multiplayer feedback! Glad you've enjoyed it. I do consider it superiour to the singleplayer, but I'd like for the bullethell to come though a bit more, actually. I might do that in a future release with a closed off map so that players just have to survive, but there's still the option of choosing other, less hectic maps.
What do you mean by *'the scaling of the player up/down for “no obvious reason”'*?
The map-clipping and scorescreen were fixed (hopefully).

@Langotriel Sad to hear on stream you hated the dash controls that much. I'm wokring on a post LD version, which might be easier to get used to.

@king-kujito You can't force an e-sport. Would love to try though :laughing:

@joltjab You cheeky bastard! :clap:

@Yngvarr, @Jin9310 Please don't forget to report back once you try out the multiplayer :wink:

@mainghia95, @Saibotk, @asyzruffz, @acoto87, @tweedle Thank you. :smiley_cat:
groverburger
01. May 2018 · 05:29 UTC
This is an interesting idea! Very fun and unique, once I figured out the controls.
Mak3c
01. May 2018 · 08:35 UTC
Wow this was one of the simple games that really is entertaining to play. While my gf wasn't the greatest at this I felt I was pretty good and I'm now looking for a better opponent haha :D Will recommend to some of my friends as well.
🎤 SecretPocketCat
01. May 2018 · 12:42 UTC
@groverburger The controls (well, the dash) might get some getting used to. I'll try to simplify that in a post LD version. Thx for giving it a shot.

@Mak3c Glad to hear that and do let me know how it played out with more skilled players. I played with my GF and she did alright, but I can't be sure how critical she actually was this being my game and all.
I played it with a friend who plays mostly twitch-reflex-based games (FPS mostly) and he was actually beating me shortly after trying it out for the first time :laughing:
larzan
03. May 2018 · 07:57 UTC
Great idea, love the art style, a very polished entry.
It was a bit difficult to control the movement, but i guess it is just a question of getting used to it, i can't think of any way to improve on it.
🎤 SecretPocketCat
03. May 2018 · 20:38 UTC
@larzan Thank you for trying it out. I'm working on a postjam version and one of the main goals is to more the controls more intuitive.
rainysolar
04. May 2018 · 18:39 UTC
Simple and fun, very addictive. I made a bullet hell for myself and very struggle when there is too many bullets fly around me. I wish I can have some countermeasure to these bullets I made, then I could make a higher score.Great game! :D
KingofWhaWha
05. May 2018 · 19:18 UTC
Just played it with my cousin! It's sooo much fun we finally stopped to leave a comment.

One problem though... We were playing on the browser. I was pressing right-ctrl to dash and my cousin was simultaneously pressing "w". As you know, the shortcut key to close tab is ctrl+w. So the tab just went POOF! Gone! We just stared at each other like who the heck just did that before finally realizing that the key combination was the problem.

We then downloaded the Windows version and the problem was gone.

Anyway, this entry is so full of fun. The audio was perfect and the game design was excellent! Great job you guys!
PeachTreeOath
06. May 2018 · 05:59 UTC
Dear god 600 pts, I can't even imagine. The mp actually reminds me ever so slightly of Laser League (just happened to get that through Humble Bundle recently) where it's a pretty honest dodging game where you can mess around with other players indirect by dashing them into hazards and stuff. Really, you have a surprisingly fun game here, and I got some flashbacks back to my Jezzball days. Even with that experience though, I could only muster ~50 pts after many playthroughs in sp. Great job!
saoi-games
07. May 2018 · 02:24 UTC
I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

When playing your game at first, we didn't realize that we needed to be a goalie and prevent our colored ball from getting into the goal on the left side of the screen. We thought that the ball the same color as you would kill the other player. Once we figured that out, it changed how we played the game.

I really liked the levels that had a block in the field. It added to the complexity and increased the gray bullets making it feel more like a bullet hell than a two player game of pong or a 2D game of racket ball.

We played the WebGL version and had an issue with using Dash on the keyboard. The button for player two was shifting focus out of the game trying to bookmark the page or open a different window. I'd recommend not using those keys in the future. I do not have numpad on my laptop where I was playing.

If you added more levels, I could imagine playing this on a console with controllers. Do you plan to add up to 4 player support? This has all the characteristics of being a great couch co-op game.
Yngvarr
07. May 2018 · 17:21 UTC
@secretpocketcat, I finally got it (multiplayer mode testing) covered and can tell you that it's really fun! We laughed like never before, mostly when scoring several points in a row and sending a ball into a wrong wall. Also, it's a special pleasure to bump your buddy into a bullet-ball using dash button. Great experience!
🎤 SecretPocketCat
07. May 2018 · 21:10 UTC
@rainysolar Thank you, creating the bullethell yourself is kinda the point :wink: (and you at your own mercy by making it too hard for yourself by creating way too many mostly vertical bullets etc.
The current postjam version actually adds a shielding mechanic which helps the player to survive for a bit longer and/or destroy some bullets, but that needs further tweaking and playtesting.

@KingofWhaWha Glad you enjoyed it.
I don't test the final jam builds enough it seems (and mostly do Editor and Win build testing), so this flew right by me (thinking Unity would actually catch and not propagate some of these basic shortcuts). Thank you for sticking with me and trying out the standalone version.
BTW. it's just me, no other guys, I'll consider that in the future (although I'll probably do my 3rd LD solo as well).

@PeachTreeOath Thanks. 50 points ain't actually that bad as the top legit score (not leveraging any glitches and design flaws) that I know of is 77, which's mine.
Laser League looks pretty cool, I'm gonna add that to my bucket list.

@saoi-games I remember seeing you stream, but thinking you do just VR games, so I didn't even submit. Seeing your comment is a nice surprise and I looked up the VOD and greatly enjoyed watching you play.
I actually considered adding a variant based on your initial understanding of the rules/gameplay, but then decided against it as the goal is to keep the rallies as long as possible (and then as hectic and bullethelly as possible) and scoring the points would go against that. Of course, you can still play as a goalie and when I playtest with others I tend to do just that and do so fairly aggressively, but I think that's just upto players and adds a bit of depth/'strats', at least I hope so.
I shouldn't have overlooked that browser shortcuts problems (as mentioned above). I (somewhat) fixed that in the web version by rebinding it to Enter (Return). I consider the dashing to be fairly important for the game, so if you ever feel like giving it another shot, you should now be able to do so with the same setup. On the other hand, it's nice to see you had fun even without using the dash.
I'm (slowly) working on a full version with more levels and I do intend to add support for more players (maybe even 6 if I add bigger maps) both as deathmatch and teamdeathmatch. I'm also toying with the idea of semi-randomised level layouts as you mentioned in the stream - that's a swell idea! If that sound like something you'd be into, then I wouldn't be opposed to a [follow](https://twitter.com/SecretPocketCat) (I don't really tweet that much). Anyway, thank you for playing and your critique.

@Yngvarr Awesome! There's something beautifully evil in pushing others into their demise, isn't there? :smiling_imp:
IllaBom
08. May 2018 · 17:01 UTC
wow this is a really good game. I absolutely loved it. Its simple and fun and addicting well done. Great choice of music and sounds! Really impressive.

check out my game if you get a chance
Peta
11. May 2018 · 09:02 UTC
Hi! Nice game! It is great fun!

Would you rate my game? https://ldjam.com/events/ludum-dare/41/the-game-that-bad-that-it-is-actually-good

Thx a lot! :)
RockhopperGames
11. May 2018 · 10:17 UTC
I was shocked to see you saying you hadn't played videoball, considering how similar the art styles are! There seem to be strong thematic sensibilities here too, in the mixing of videogame mechanics with sport aesthetics. I'm curious how much of the aesthetics was informed by the time limit, compared to your original intent, since it's definitely an interesting road to go down!
goffmog
11. May 2018 · 11:10 UTC
Terrific gameplay and great presentation, this was one of the best for me.
🎤 SecretPocketCat
12. May 2018 · 17:19 UTC
@illabom, @peta ,@goffmog Thank you :blush:

@rockhoppergames Videoball is on my (superlong) list of games to try out.
As for the artstyle, it was more of a skillbased decision as no experience in making art is my actual bottleneck in that department.
Ava Skoog
15. May 2018 · 15:46 UTC
Wow! This is one of those really simple but also really effective games. I never quite managed to settle on projects like that for jams myself, but I can imagine they're very rewarding to work on because you can get the mechanics down relatively quickly and then just spending the rest of the time polishing, polishing, polishing. Is that right? It definitely feels that way anyhow!

I feel like I have to expand on that. Came here because you posted in my gamepad thread, so that alone helped make the game feel great, but it probably feels really good with a keyboard too (for some reason I didn't think of trying that until writing this) because everything just feels so perfectly fine-tuned. I feel like I have absolutely full control over every minute motion and no matter whether I approach the ball dead on or by spinning my little cube it always seems to go exactly where I expect it to. Whenever something goes wrong and I die I 100% feel like it was my own fault and that I can identify exactly what I did wrong. I'm blabbering on here, but I'm genuinely amazed!

Audio and graphics work great as well, tho I know you opted out of the former category. Still, my compliments to the author of the tune! Good choice. Really liked the scrolling backgrounds.

Would've played some more if I didn't have so little time left to keep playing a couple of more LD games before the rating period is over! <3

P.S. You seem to have written "player 1" over both controller schemes on the help screen, where I suspect the rightmost one was meant to be "player 2". :p Doesn't really matter, but thought you'd like to know if you hadn't noticed already!
Honest Dan
15. May 2018 · 17:45 UTC
I played this for far too long :D its one of those games where you feel "I will do better *next* time". And then you just keep trying! The mechanics are simple but deep enough to make the game challenging and some strategies can evolve. Also dash control adds a mechanic for the player to master in order to improve their performance. Love that a two player mode was also available, wish I was so alone that I had someone to play with...... anyway!! Great game :D
Shelvid
15. May 2018 · 19:26 UTC
Super fun and well made, polished game which is pretty addicting in its own sense! Love the music choice, sound effects and... everything. really great game, well done!
🎤 SecretPocketCat
15. May 2018 · 22:11 UTC
@ava-skoog Thank you, I actually think the collisions in this (jam version) are still a bit dodgy (teehee). I'm working on a postjam version and I'll try to further improve on that. Oh and thank you for playing the standalone version (the Player 2 typo is fixed in the web build, so that's how I know :smile: ).

@honest-dan I had a blast watching you stream. Cheers, mate.

@Shelvid Thank you :blush:
Ava Skoog
16. May 2018 · 10:34 UTC
@secretpocketcat: Yeah, for some reason the web player didn't want to play sound in any Unity games yesterday so I basically had to, but I also imagined gamepad input would be more likely to work well in the native build. c:
🎤 SecretPocketCat
16. May 2018 · 16:06 UTC
@ava-skoog Unless you had a browser/OS bug, I'd reckon you've encountered the issue caused by a recent Chrome update. My game actually doesn't start on load, so it shouldn't be affected by that. (I've tested it after the dreaded update).
Strangely enough, both my gamepads work alright in the webbuild. Overall performance however is more of an issue, especially collisions in my case...
Ava Skoog
16. May 2018 · 16:28 UTC
@secretpocketcat: Ooooh, I actually did read about that update but I'd completely forgotten about it again! Probably that then since I did update Chrome on the same day to see if I could fix another game that wouldn't start. :c But yeah, I just downloaded your game right away so I haven't actually tested the sound on yours specifically. I just stopped playing web builds in general after I noticed it the first time. Gave it a try right now tho just to see, and indeed sound does work, so yay!