Zeus Needs Omelettes by rjhelms

Zeus needs omelettes!
As the King of Egglandia, that puts you in an awkward spot - the only way to appease him is by sacrificing your own subjects!
Pick up your eggy subjects and toss them in the Holy Frying Pan, but watch out - other eggs won't be happy if they see you carrying their kinfolk to their death.
Luckily, you can buy them off with coins from the royal treasury - for a time.
If either Zeus or your subjects get angry enough, it's game over - how long can you last?
NOTE: Controller support seems broken in the WebGL build in some versions of Chrome, causing buttons to fire repeatedly. This looks like a Chrome bug; some other Unity games I've played this LD seem to have the same issue, as does my last LD game. This was occuring on 2018-12-07 but as of 2018-12-15 seems to no longer occur (at least on my PC). All the same, if you'd like to play with a controller, I'd suggest using Firefox (or another browser with controller support) or the downloadable build.
Controls
Keyboard
- Arrow keys: move
- Z: jump (tap twice to double-jump)
- X: pick up / throw egg
- C: throw coin
Gamepad
- Left stick: move
- A: pick up / throw egg
- B: jump (tap twice to double-jump)
- X: throw coin
Timelapse
https://www.youtube.com/watch?v=9i8UlWKeW70
| Source Code | https://github.com/rjhelms/LD43 |
| Windows | https://rjhelms.itch.io/zeus-needs-omelettes |
| HTML5 (web) | https://rjhelms.itch.io/zeus-needs-omelettes |
| Original URL | https://ldjam.com/events/ludum-dare/43/zeus-needs-omelettes |
Ratings
| Overall | 65th | 3.826⭐ | 25🧑⚖️ |
| Fun | 70th | 3.761⭐ | 25🧑⚖️ |
| Innovation | 180th | 3.37⭐ | 25🧑⚖️ |
| Theme | 117th | 3.87⭐ | 25🧑⚖️ |
| Graphics | 161th | 3.609⭐ | 25🧑⚖️ |
| Audio | 46th | 3.804⭐ | 25🧑⚖️ |
| Humor | 30th | 3.891⭐ | 25🧑⚖️ |
| Mood | 78th | 3.717⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 20🗨️ |
One note from gameplay, I would have loved to be able to jump a little higher..lol
Great Job, getting it done in time.
@jay-elbourne Yeah, I agree that the jumping isn't perfect - getting jumping right in a platformer is haaaard, so I just fudged it.
@planschi Fair points. Having them congregate at the bottom was partly deliberate - there's a target number of eggs on the level, so you've gotta get down to the bottom to clear it out to get more to spawn on the higher platforms. Like jumping, difficulty balance is tough to get right!
@pyjamaboy Do you mean like when they die? That's a bug for sure - I think I see why it's happening. Good catch!
@bananabobbert Seems like a theme here that the jumping's not right. I'm happy with how the double jump worked out but agree it could be a bit nicer all around.

@gnarly-narwhal Huh, I coulda sworn the controller worked in the webgl build when I uploaded it the other day. I saw the same bug (WebGL only) in another game I was playing tonight - I wonder if a recent update somewhere broke something. What OS / browser are you using? I'll look into it, thanks for letting me know!
With respect to the double jump, I did want the timing to matter but I didn't get to tune it as well as I would have liked. That bug really does show how powerful doing it quickly is - way more than I intended!
@rsim The idea behind the coin timeout was to nerf the "just leave coins everywhere" strat, but maybe it could have been longer - even much longer. Thanks for the feedback!
It was a lot of fun.
Did feel crisis and the tension when it gets dark.
It was a lot of fun.
Did feel crisis and the tension when it gets dark.
Great entry!
One small thing: I would suggest a different sound effect for throwing an egg into the pan. It has a negative connotation to it, and along with the cracked egg animation, I had the feeling that I was putting the egg in the pan incorrectly. Only after I stared closely at Zeus's bar going up did I know that I was doing the right thing. I think a more "positive" sound effect, or just a sizzling pan sound effect, may be a little more appropriate in case anyone else got confused like me.
:thumbsup: This was a cool take on the theme, and pretty funny. I felt completed to beat my highscore a few times, to see how good I could get.
:point_right: At first I could not break 100, but after failing twice I read the controls and found out you could double jump. Knowing that helped a lot!
:star: Overall great job. Thank you for making this!
I found a cute bug: the eggs would gather together at the bottom.
I only wish that the view window was a bit bigger but that's me being nit picky. Great job :D