The Last Dragon by FlyingKiwi
You are the last dragon, and a witch wants your blood to make potions to sell to the king for a bounty!
Mobile friendly!
Controls:
Jump - Click or tap the screen, or use W key or Up Arrow Key to jump
Double jump - Press jump key twice!
Bugfixed version: https://s3-us-west-1.amazonaws.com/ludum-dare-44/master/index.html
Bugfix list: Allow player to land and continue running on obstacles. - added invisible playform 1 pixel high above each obstacle - minimising code changes required.


| Source code | https://github.com/codersuk/ludum-dare-44 |
| HTML5 (web) | https://flyingkiwi.itch.io/the-last-dragon |
| HTML5 (web) | https://ldjam.com/events/ludum-dare/44/the-last-dragon |
| Original URL | https://ldjam.com/events/ludum-dare/44/the-last-dragon |
Ratings
| Given | 28🗳️ | 32🗨️ |
The controls are simple but it's hard to jump over obstacle.
I like using of objects to speed up the dragon and to slow down the witch.
The art is really good, I really like the pixel art, and the music is nice too ! I think with a few correction (keyboard input and mouse lag mainly), this could be a really nice game ;)
I could also only jump with the mouse. Fix the jump button and I will really like it.
Otherwise, you did a really good job with the art! And with the music as well, there is a good mood in the game :)
The visuals are very nice tho!
(Not really fitting the teme btw :P)
the jump seems a little unresponsive sometimes
Gameplay is cool, linear and clear, audio was into the mood
thanks for your work!
the jump seems a little unresponsive sometimes
Gameplay is cool, linear and clear, audio was into the mood
thanks for your work!
the jump seems a little unresponsive sometimes
Gameplay is cool, linear and clear, audio was into the mood
thanks for your work!
the jump seems a little unresponsive sometimes
Gameplay is cool, linear and clear, audio was into the mood
thanks for your work!
the jump seems a little unresponsive sometimes
Gameplay is cool, linear and clear, audio was into the mood
thanks for your work!
the jump seems a little unresponsive sometimes
Gameplay is cool, linear and clear, audio was into the mood
thanks for your work!
the jump seems a little unresponsive sometimes
Gameplay is cool, linear and clear, audio was into the mood
thanks for your work!
the jump seems a little unresponsive sometimes
Gameplay is cool, linear and clear, audio was into the mood
thanks for your work!
@pov can u fix this?
Stop moving when above a obstacle don't feel right, as a cute runner game, I just want to jump and run in highs speeds.
@historymaker118 Thank you! The controls seem to be a bit laggy sometimes, I don't remember them being like that when we were playtesting (but I'm not one of the developers so I have no idea why it's happening :sweat_smile:)
@thevinter Thanks - I agree it could've fitted the theme more - the idea is that you're being hunted because of the value your life has. Sort of like a poacher or bounty-hunter scenario.
It might just need a correction on the jumping mechanic as it feels a bit laggy, but great contribution.
The graphics are cool though, it obviously lacks animation but the sprites and the paralax effect looks great.
And as other have pointed out, only the mouse controls are wroking.
Also I was very confused about being stopped by landing above the obstacles, not sure if it was intentional that the player gets slow.
Anyway, congrats on the game! :)
Thanks for the amazing feedback and support! Like you all, ludum dare is time challenging, and you have to only polish to a certain level and launch, but that means you do deliver which is great!
I think itchio is possibly cause of issues with input, it works perfectly fine in our browser window directly. I'll see if I link it directly
Here is my playtest:
https://youtu.be/gZgBcP5Nf-M
To make the game payable for longer the level loading code needs to be smarter for performance reasons.... Which mean a small big fix.... Becomes quite large....
=( I'll see if I get time for another fix
Bugfixed version: https://s3-us-west-1.amazonaws.com/ludum-dare-44/master/index.html
Bugfix list: Allow player to land and continue running on obstacles. - added invisible playform 1 pixel high above each obstacle - minimising code changes required.
- The jump fells weird, you might want to work a little bit on that
- The purple bird that slows you down sometimes is impossible not to take it, maybe changing the possible height it can spawn will do the trick.
Congrats on the game ^^
As said by @shunaky the jump might have a better physic with a better impulse force and greater gravity and the crow is only avoidable when very low and double jumping at maximum of the screen's height and that seems a bit unfair.
Appart from that, this is a really cool entry! Good job!
@shunaky We're aware of the issues around the bird, but changing that isn't a major bug so much as the obstacle tops so I feel its part of the quirks of the game due to it being a competition and you can't do everything perfect in that time.
@jin47
In fixing the obstacles, the game is now easier and to make it spawn more obstacles would need a smarter spawn algorithm (compared to spawn them all at the start which make mobile unplayable) perhaps I can add a few more without performance issues I saw when I doubled the level.
@shunaky can you explain a little more on the jump, is it the double jump, jump height, input lag, or jump on click or release for mobile or desktop? Just so I can see if there's a small improvement we can make
It isn't anything game breaking, just something that confuses a bit and messes a bit with the timing (as you take longer than you expect to get over an obstacle)
Make the game harder, center the camera on the dragon (or limit its movement within the screen), and you could transform your entry into an awesome game, you already have a good foundation 😃
Good job 🙂
Very good work ;)