What Remains. by Fiote

The world was savaged by the 4th great war. After the dust set, the planet was no longer capable of sustaining life. The people who have survived now try to make it through the days inside one of the lost bunkers scattered across the world. People are born and die in those claustrophobic spaces.
This is their [small world] now.
What it is
This is a shelter-like game. How many people can you gather and how much time can you survive?
Where to Play (submitted version)
https://murilo.codware.com/_projects/LD38/ (there is a how-to-play option there).
Members
- Fiote [Developer & Voices] (http://fiotactics.com)
- Chesu [Artist] (http://sprite-byte.com)
Language
- Javascript (engine created from scratch, no phaser/construct/etc)
Tools
- Sublime Text 3
- Pyxel Edit
Opt-Out
We didn't make the music, but we did make the sound effects (I even voiced the units lol).
Where to Play (fixed based on comments)
https://murilo.codware.com/_projects/LD38b/ - Added volume control
| Original URL | https://ldjam.com/events/ludum-dare/38/what-remains |
Ratings
| Overall | 138th | 3.818⭐ | 46🧑⚖️ |
| Fun | 127th | 3.705⭐ | 46🧑⚖️ |
| Innovation | 273th | 3.341⭐ | 46🧑⚖️ |
| Theme | 144th | 3.864⭐ | 46🧑⚖️ |
| Graphics | 270th | 3.818⭐ | 46🧑⚖️ |
| Audio | 332th | 3.026⭐ | 41🧑⚖️ |
| Humor | 306th | 2.816⭐ | 40🧑⚖️ |
| Mood | 206th | 3.605⭐ | 45🧑⚖️ |
| Given | 45🗳️ | 68🗨️ |
Thanks for the comment @mrspeaker! Sorry about that tho =\
Maybe a Tutorial would be ok for this. It's a bit confusing.
Well done anyway
It's really difficult to get enough of all resources which helps the mood of a post war game. It's interesting that you can keep playing even if all your players die by just waiting for another one to show up. Is this intentional?
On like day 60 a green alien like dude came in, really cute ;)
Somehow the audio didn't work for me (Chrome on Win10).
Also, I’m glad you enjoyed the alien/dino dude. It was the one I had the most fun making the voice for, lol. The audios usually take a while to load, but should work on chrome =\
I too had to stop mid game to continue judging other games. This is one game I will definitely be revisiting after the judging! Good work all!
The "scrap is everywhere" was the only thing that was a little weird to me (but hey, as long as I get scrap I'm good :wink:)
Definitely worth building out (might make for a fun mobile game?)
Regardless, this easily topped off my list of "LD games I played the longest", as I tried to gather enough people to break the UI! Not sure if that is possible though, I started running out of energy/health after ~20 occupants. The graphics look nice and for core JS+JQuery this is very well made considering the timeframe.
Excellent work! By the way, do you have a public git repo or something?
I think your take on the "small world" theme is very well-chosen and the gameplay is quite engaging, even over longer periods of time. Having to manage all the people simultaneously and providing food and water can get quite challenging, which I liked.
Some more variety in building possibilities would have been nice and I think music would have made the whole experience so much more worthwile. But still: great job!
Very well done, good balancing, i just wanted to check it out and in the end i played till day 134 or sth.
The fact that ppl need healing and then you need all the other stuff in balance, things break, it keeps it interesting.
Very well done!!!
Enjoyed it immensly, nice gfx style, audo ok, music would be nice but was not really missed either.
I managed to get all but two ppl, but then i got stuck there. It would be nice if there were some kind of 'endgame' or next level or sth. because even though it is fun to play, after a while there is sth. missing, the 'next event' so to speak.
It would be also good to see which person is actually selected, i couldn' really figure that one out, but it would be helpful in the micromanagement (let the closest person repair)
Anyways, the game is pretty fun. I love the level design and the idea. I find it quote innovative. Not a fan of the pixel graphics but I like these one :)
Hard to get off the game. It just lacks some random events (fire, rats invasions, zombies, ....) and a late game content (an item to win for example).
Had a great time playing it
A solid entry, well done!
The only improvements I can think of are new features like digging to expand the bunker, mining or something instead of scrap collecting. Other resources, perhaps enemies and different buildings too?
At first the instructions where overwhelming and i was scared to understand the whole system, but after all it wasn't that hard to grasp. Actually everyone told me what was needed for now and the buildings had a description what they produce.
Of course with a little more time there would have been some ideas to improve the controls, but it didn't hurt me that much. And we all know it's a jam.
Cool entry ... implement more structures and some kind of goal or whatever and i would actually play it outside of a jam.
The huge "how to play" page was a bit scary to be honest, but the game is actually pretty simple to play
I would have like a "speed" button, like in some other game of the same kind, to speed up the game a bit
Great work, well done!
I stopped after 100 days, with 17 people (I mean, 16 people and... a dinosaure...?)
And while I write this comment, I let all die to see the end...
Good execution, maybe a feedback on health would be great (it's annoying to click on each to see who you want to send to health machine...) but it's just to have something wrong to say...
Good job!
A very good idea for a shelter game, mechanics look solid and thought out.
A few issues though I'd like to address:
bug I've encountered:
- missing food icon (at least I've had this issue - while it's easy to figure out, it can be confusing)
what could be improved:
- feedback that machine is broken is easily mistaken with feedback people give you about their needs - at first I thought that my dweller wanted to repair something badly [ :) ], when in fact he/she was standing on a broken water pump) - IMO feedback for broken machines should be constant, not a pop-up bubble, and look differently
- a health bar and an icon representing critical needs should be displayed on the sde of every dweller's portrait
Apart from that I see a solid game, which of course could be extended by more content and some additional events. While adhering to the formula games like Fallout Shelter or This War Of Mine set up, it's really well done and fun.
Cheers, leaving my rating, stay awesome! :)
Fun entry, had to stop myself at 130 days :P Don't really have anything new to add regards feedback but I had fun trying to maintain things then systematically killing everyone until Candy (the green dude) was the only one left :D
The game felt a little slow to me - building up resources and such seemed to take too long.
I'd also like the vault dwellers to be a little more intelligent. They were frustratingly bad at just deciding to become idle, even though I had set them to do a particular task. And the icons on their boxes on the right didn't seem to always correspond to what they were doing; for instance, it would say that they were idle when the icon showed that they were supposed to be pumping water.
I think it might have something to do with the "4x per day" for the water and food machines or something, but it was kind of frustrating to be out of water, tell your workers to go pump water, and have them do nothing. This issue hit me a lot with the food generation - there were times when it wouldn't even let me click that task button, and there was no UI feedback to explain why - I'm not sure why they wouldn't do anything.
What I'd prefer to the existing UI would be something like what Dwarf Fortress does, where you assign your workers to tasks as stations. For instance, you could tell Olive that this water pump is her station, and this bed is her bed. When she is awake, she goes and pumps water at that pump. When she is sleepy, she goes to that bed to sleep. When the pump is broken, she works on fixing it, or scraps while waiting for it to be repaired, with a little notification icon to indicate that she's not really able to do her assigned job.
Anyway, despite the above comments overall, I enjoyed this game. It's clear there's a lot going on under the hood, and the game is otherwise quite strong - an impressive achievement for the time frame.