Minimalista by Bernhard
Story
After stealing a highly advanced weapon that channels weight into incredibly powerful blasts of energy, you try to run away from the police as they vigorously chase you down a mysterious road full of disturbing robots ready to ruin your day and steal the weapon for themselves, and crazy items like asteroids or laptops that enhance your weapon’s power to god-like levels.
Be warned though, picking up too many of them will slow you down, making the police’s job to catch up with you a lot easier, so, make sure to dispose of any unnecessary weight when there are no enemies around, and only steal what you truly need when you have no other choice.
After all, we are in an age where even thieves are trying their best to become a true minimalist,
We are all in our way to becoming THE Minimalista.
Controls
| Key | Function | |-----|----------| | A | Move player left | | D | Move player right | | ↑↓ | Inventory item selection | | ← | Throw away item | | SPACE | Shoot |
Screenshots
Development
This game was made at our company with 5 programmers and 1 game designer in 8 hours.
Credits
© 2O17 Team Ham Cheese Mayo
Sound Effects by 魔王魂
Laptop and Food models CC BY 3.O by Clint Bellanger
Other art by opengameart.org
Ratings
| Overall | 1008th | 2.92⭐ | 27🧑⚖️ |
| Fun | 1010th | 2.68⭐ | 27🧑⚖️ |
| Innovation | 906th | 2.78⭐ | 27🧑⚖️ |
| Theme | 474th | 3.538⭐ | 28🧑⚖️ |
| Graphics | 793th | 3.08⭐ | 27🧑⚖️ |
| Humor | 677th | 2.717⭐ | 25🧑⚖️ |
| Mood | 990th | 2.604⭐ | 26🧑⚖️ |
| Given | 37🗳️ | 11🗨️ |



As the player, I expected different items to yield different effects to your weapon, rather than upgrade tiers based on weight. That probably took me the longest to understand.
I think it's a decent concept. It seems like the main goal for the player is to strategize what to keep and what to drop. Which is a good tension to live in.
Some cc:
* as someone mentioned above, hitboxes for the robots are too large.
* Some sort of effect (graphic and audio) for bullets hitting robots might help quite a bit with feel.
* The pacing of the game was too fast for me. with all the chaos on screen and all the different things introduced right away, I spent most of my time trying to understand all the information presented to me, then would die because I was trying to take it in rather than fight. A slower progression of info would help this game out quite a bit, I think.
Regardless of ways this game could be improved, I think it's pretty impressive for only 8 hours of work!
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
The best strategy seemed to be to just avoid things and get rid of any "upgrades" immediately. By doing that I went as fast as possible and still go caught by the police, but I did get a score of 275453.
I wish the items were placed more intentionally. The first time you run into them they are just a wall of things that look bad, but are actually upgrades. After that you are just in a wall of things. I wish there were more parts where you could see individual things and decide whether or not to get them.
Oh and on the mac version, at least, the UI covers the playing area making those parts of the screen not particularly useful.
Good job on such a short time frame, though. I'd like to see a post-jam version.