Holding Aces: The Card Game Shoot-em-Up! by NerdyTea

In Holding Aces, you play as Clyde the Cheat - a guy who cheats at cards as much as he leaves his revolver behind. Having no choice but to rely on his cards, Clyde gets through sticky situations by slinging cards at anyone who stands in his way. Cards can have different effects, such as dealing damage, stunning enemies, and doubling damage for a short time.
Tools used: Unity 2017.4 MagicaVoxel 0.99 sfxr Paint.NET
3rd Party Assets: The Entertainer by Scott Joplin
Editor's Notes: Well, this has been my first Ludum Dare jam and I'm very happy with my results. I need more practice (starting with making music that WON'T destroy the ears of anyone who happened to hear it), but I'm satisfied with what I was able to press out. Thank you all in advance for your ratings, because I will need your feedback if I'm going to improve. Enjoy!
| HTML5 (web) | https://thenerdytea.itch.io/holdingaces |
| Original URL | https://ldjam.com/events/ludum-dare/41/holding-aces-the-card-game-shoot-em-up |
Ratings
| Overall | 958th | 3.042⭐ | 26🧑⚖️ |
| Fun | 770th | 3.104⭐ | 26🧑⚖️ |
| Innovation | 1153th | 2.375⭐ | 26🧑⚖️ |
| Theme | 1160th | 2.375⭐ | 26🧑⚖️ |
| Graphics | 718th | 3.271⭐ | 26🧑⚖️ |
| Humor | 446th | 3.114⭐ | 24🧑⚖️ |
| Mood | 585th | 3.286⭐ | 23🧑⚖️ |
| Given | 30🗳️ | 18🗨️ |
Keep on with it!!!
I'll try to offer some useful feedback because you said it would be helpful:
* The game is fairly fun and it plays quite well.
* .Good use of camera lerp for multi-rooms, makes it feel quite polished.
* Tightening up the player movement mechanics might have made the game feel quite a bit juicier.
* Some of the graphics feel a little bit inconsistent, especially the shadows. I don't know if there's an option for "sharp" shadows in unity?
* The font is quite hard to read, especially in the multi-line blurb at the start of the game.
* I got stuck after running out of cards before fighting the red guy in the "basement" of the saloon.
All in all, a decent game which has visuals, audio and is actually playable. Well done!
Is there anything I can do if I run out of cards? Slowly killing myself using the last enemy in the game took a while. I didn't end up really caring about what card I was using, I just shot them until enemy died.
Haha at first I was shooting to understand the UI and I got out of cards and had nothing to do, so I had to kill myself xD. But fun game!
Some remarks:
- Small fancy font used in the intro a bit hard to read
- I can't see how your game related to the theme
Never the less, nice job finishing your first ldjam :thumbsup:
@Dixonary Thank you so much! I could have spent a bit more time on the lighting, to be honest. I believe there is a sharp shadow setting as well, so I'll play with it a bit and see what results come up.
@mrPenguin Good suggestion. I'll get on it.
The game is great, the only thing I regret is that we don't feel the differences between the cards.
I'll definitely check your game out as soon as I can. Expect a review soon! <3
I'd put a little more variation in the cards, I guess. Maybe some with wacky effects. As of now, they just seem to be a stand-in for a gun. Other than that, I found it quite fun to play.
- Sound was actually not too loud, first game where I didn't have to adjust
- While some objects looked a bit weird, the graphics overall were simple but pretty
- I really liked that little intro text. Even before reading the comments I got the feeling that this project will receive some love after LD is over
Overall, good job for a first entry :D
* Big location
* Nice graphics and paralax on the background
* Well-chosen music
My comments:thinking:
* Too easy to go through the game
I would be very glad if [you review my game](https://ldjam.com/events/ludum-dare/41/last-stand-1) :mag: