The Man of Mail VR by Picking a username is hard
Made for LD42 in just 17 hours.
Oculus Rift Required.
Use the grip buttons on the touch controllers to pick up boxes. letting go of the grip buttons will drop them. Sort the boxes into their corresponding category by colour.
https://www.youtube.com/watch?v=-R9CzYYyV6Q
| Windows | https://pickingausernameishard.itch.io/man-of-mail-vr |
| Original URL | https://ldjam.com/events/ludum-dare/42/the-man-of-mail-vr |
Ratings
| Given | 0🗳️ | 0🗨️ |
Glad you think the game looks good!
I have a WMR and a Vive and would love to play the game.
Everything was displaying fine in the headset, except I had no hands. You game required hands. I tried to use Revive to open the experience, but still, it didn't register my controllers so that I couldn't interact with packages. I tried on my Windows Mixed Reality and HTC Vive with no luck.
I think the experience could have been good if I could interact with the packages. I tried to headbutt them into place, but I didn't collide with any objects.
The music was a nice touch. It built up the tension, but I would have liked for a definitive end game state. The music abruptly ended and restarted without a Game Over Screen, so I was left to wonder if that was it or whether I should expect more.
Without hands, I felt a bit like a gambler at a horse track rooting for a horse to win, without the ability to alter the outcome in any way. I kept thinking If only that yellow package would somehow glide over the pile on the floor, it could make it into its correct spot, and I could get the point. It made me realize that the layout of the boxes could have been improved. Ideally, you'd have the packaged coming off a belt that was parallel with the boxes and forms a growing pile at the end since it is dumping things on the floor at the end of the belt. Then the player would need to stand perpendicular to the boxes and the belt, sorting items from one side to the other as long as everything is within reach of their arm span.
An alternative layout would have the end of the belt hitting at the bottom center of the box arrangement so that when things pile up, they are not pushing one specific color into the appropriate place. Players should have to work for all their points, and not luck into them.
Overall I think the experience has a lot of potential. Adding more sound effects for when a package is successfully delivered, and when it hits the ground would add a nice polish, but other than the limitation of the SDK you used, this is a solid LD entry.