Guardian Sphere by Pixel-boy

[raw]
made by Pixel-boy for LD 44 (JAM)

PLAY

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** Shoot 'em up in which you use your life point to buy upgrades, the game is not completely finished, there is no sounds, no end, some elements is not fully integrated, we are planning a post jam version.**

Controls:

* J1 * - Move : Arrow / Shoot: Numpad 1 or C / Cancel : Numpad 2 or V

* J2 * Move : WASD / Shoot : G / Cancel : H

* Gamepad* supported

* Fullscreen : F4 *

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Features:

  • Coop local multiplayer 1 - 2

  • 3 characters with their own shots

  • Several upgrades

  • Boss battle

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THE GAME

_ EARTH: YEAR 2XXX, The planet is attacked by an unknown species., to defend it, the guardians of the spheres chose to attack ! _

Guardian Sphere is a Shoot 'em up, your life points are represented by spheres that you collect, the more you had the more you are powerful, but you can also use them to buy updgrades to your character.

CREDITS

PIXEL-BOY - Twitter / Tumblr.

AAA - Instagram / Tumblr

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Ratings

Given 16๐Ÿ—ณ๏ธ 18๐Ÿ—จ๏ธ

Feedback

Star Garden
30. Apr 2019 ยท 15:35 UTC
I love this art style! It reminds me of older classic games like battletoads and TMNT: Turtles in Time. Your title screen is amazing!
Korteh
30. Apr 2019 ยท 15:37 UTC
WOW, I love this game, this graphics and style are sooo good. If you fix jittering assets and add some sound effects it could become much better.
machinescreen
30. Apr 2019 ยท 17:27 UTC
I am in love with the colour palette and the art in general. Incredibly polished looking game. The controls are a bit awkward for single player though!
randomhuman
30. Apr 2019 ยท 18:00 UTC
Amazing! I can't believe the amount of content you've managed to fit in here! Really gorgeous game and I like the balance of trade-offs between the upgrades, health and level.
neverautomatic
30. Apr 2019 ยท 18:17 UTC
Great game! I couldn't figure out how to use the bombs, turrets or time stop upgrades though. Were those things you didn't have time to complete?
saucygames
01. May 2019 ยท 03:08 UTC
only complaint: arrow keys + num pad 1 combo. Can skip mostly everything by staying on top of screen area. Really good job though, felt nice and polished. The spheres were sexy.
KunoNoOni
01. May 2019 ยท 03:14 UTC
The music and the graphics definitely take me back to my SNES days. Sad that you didn't add any sound effects to the game as it would have added a whole new level to an already great game. I initially thought the control scheme was a bit odd but then I remembered this was a co-op on the same keyboard game and it made more sense. You needed to find keys that didn't interfere with one another. Hands down the square guy is my favorite. I got to level 11, with 55/55 orbs. My Price reduction was so low I was barely spending anything on upgrades. I have huge projectiles and lots of them and my damage was off the charts! I was so OP I could not be killed. I could easily take out the end boss in one volley. Never understood how the turrets worked and I didn't bother with the bombs, credits, shield, or slow bullets. Thank you for making this game as it was the highlight of my day! Congrats on finishing the Jam!
krasse
01. May 2019 ยท 06:44 UTC
Amazing job with the graphics! Nice music and gameplay.
gamepopper
01. May 2019 ยท 08:06 UTC
A very nice looking shmup, really impressed with the character designs and the colour scheme used. The music was nice and simple but its a shame there is a lack of SFX. The game also does feel a tad slow as well. Great work though.
tapehead
01. May 2019 ยท 08:54 UTC
A nice small shoot โ€˜em up with great art style! I only wish the character could move a little bit faster .. or, i'm just to slow :D
hadesfury
01. May 2019 ยท 09:43 UTC
Waw. your game is awesome. I really like the graphism and the mecanic involving you life to buy improvement is really fun.

You can probably add more info on how the level up impact you play.

But really cool entry
ratz
01. May 2019 ยท 09:57 UTC
Fantastic colors! Love the game! Had some problems with determining projectiles since a lot of stuff is green. And ofcource would like some sweet SFX to go with the music. Awesome job!
turbogros
01. May 2019 ยท 10:02 UTC
![Capture dโ€™eฬcran 2019-05-01 aฬ€ 12.00.28.png](///raw/8aa/1/z/24130.png)

I stopped at level 9 , i felt so powerfull at the end haha.

As usual with you the art is perfect and i really dig the music too, my favourite game so far.
Drauthius
01. May 2019 ยท 10:47 UTC
I had a hard time to figure out what was happening. Might have been due to the missing audio. Really amazing concept and art though!
a333
01. May 2019 ยท 10:50 UTC
You've done a great job =) It's really fun to play and explore different stuff in the shops. Balance feels just right, and amount of content is incredible. I do miss the sounds, and sometimes the arrow keys stuck, which costed me couple of lives. Other than that - I was super happy to play it!
belug23
01. May 2019 ยท 12:00 UTC
Spot on for the theme, but In the browser I was not able to shoot. Nice game and I really like the graphics.
Fahim Faysal
01. May 2019 ยท 12:04 UTC
I really like the color palette and character design. The sort of 3d perspective is also interesting. Gameplay is also fun but I if you are in a bad position early in the game then it is quite hard to recover.I also found the control scheme to be quite hard to get used to. In my first playthrough I missed a lot of the shops because they blended with the background too easily. The shops should also be more spread out or only at the end of the stage.

The boss hp should be toned down, The first battle takes too long if you have low damage.

Overall, I think you did a great job. Maybe rework the controls a bit and add more stages to improve it further.
Kukareru Sekai
01. May 2019 ยท 15:13 UTC
I like the character designs for the game especially the afro samurai dude. I felt the game as a bit hard to play. It seemed like I couldn't kill many of the enemies before they got to the bottom of the screen. It's an interesting game and I can't wait to see the post jam version.
DeathBySnail
01. May 2019 ยท 22:12 UTC
Neat
Jason Lothamer
01. May 2019 ยท 22:59 UTC
At first I thought this was too hard. But then figured out on subsequent plays that keeping your level up is the key. Very nice game, even in it's unfinished state! I had the same idea, though executed in an R Type side-scroll style, mostly because it's what I'm used to and easiest for one person to develop. Makes me think I should get a team for the next one! Great job!
NandoN
02. May 2019 ยท 00:57 UTC
Please finish this, the art is so good!
Constantin
02. May 2019 ยท 03:45 UTC
Super cool pixel art, so sad you didn't had time for sound effects !
grllle
02. May 2019 ยท 21:42 UTC
The art style and sound design is phenomenal and is an illustration of love for this era of games.
Wesxdz
03. May 2019 ยท 02:21 UTC
I love the isometric tileset and pixel art! I made it to level 5, then became too powerful and bored. Really great genre fit to the theme.
IanLux
03. May 2019 ยท 15:50 UTC
This game is utterly amazing, the amount of content and polish is mind-blowing. I really want to buy the full version of this, specially if you guys release it for mobile devices. (Please do!)
MateusBoga
03. May 2019 ยท 16:48 UTC
Great game! Love the aesthetic and the mechanics, really anime. Great work!
gelisam
05. May 2019 ยท 22:46 UTC
Unplayable on chrome, all the HUD graphics surrounding the game are there but the game itself is a grey rectangle. Works great in Firefox though!

It took me a while to figure out whether I was successfully dodging the bullets or not, a sound effect when I get hit would have made it much clearer. I like the sonic-rings approach, it allowed me to beat the Level 1 boss even though I'm terrible at this game by constantly re-grabbing my one remaining sphere. I didn't understand the link to the theme at all until I accidentally entered a lab; it wasn't obvious at all that I could enter those! The first time I saw its door open, a projectile coincidentally appeared through it at the same time, and so I thought these labs were invincible turrets or something. After that, it became a lot more clear how much I suck at this game because I always only have 2 or three spheres when I enter the lab and so the only thing I can afford is to switch my projectile to triangle. So the sonic-rings approach makes the game playable for me while still providing a clear challenge: get enough rings to buy stuff. I eventually managed to buy a few, but I never managed to increase my sphere capacity.

I'm looking forward to play the post-jam version!