Super Bigbo Commando by harusame

[raw]
made by harusame for LD 41 (COMPO)

01_title.png A top-down action plateformer. it sounds stupid, but that's why it fit well whith the theme. Control 'Bigbo', a strong mercenary to destroy somes zombis and clean the jungle.

Do your best to find all items and take the best score !

02_game.png

03_game.png


Keys : - ARROWS : move - SPACE : Jump - X, C or V : shoot


Game made with LibGdx (Java required), Bfxr for sound, CgMusic and Photoshop.

To play, launch "*LD41superbigbo_commando.jar *" with java 7 or more.

* I would be happy if you post your score in comment. *

Ratings

Overall 36th 4.02⭐ 27🧑‍⚖️
Fun 42th 3.94⭐ 27🧑‍⚖️
Innovation 224th 3.6⭐ 27🧑‍⚖️
Theme 277th 3.74⭐ 27🧑‍⚖️
Graphics 118th 3.84⭐ 27🧑‍⚖️
Audio 61th 3.76⭐ 27🧑‍⚖️
Humor 315th 2.714⭐ 23🧑‍⚖️
Mood 185th 3.375⭐ 26🧑‍⚖️
Given 16🗳️ 23🗨️

Feedback

bcvery1
23. Apr 2018 · 16:16 UTC
Really enjoyed that. Little difficult at times to know which platforms I could get onto, and which I couldn't, but a really easy to get into game. Loved the music
SelfTitled
23. Apr 2018 · 16:17 UTC
Thats such a good idea, and fun too, even the shooting is satisfying. Couple of things though, I feel like I need a little more leniency with the jumps and its hard to tell the difference between the different heights of the platforms. Good game though.
Vasco Freitas
23. Apr 2018 · 16:17 UTC
Nice game! Graphics are very good, and the top-down platformer mechanic works well. I just wish there was mid-air control, and a better way to gauge the height of platforms (such as the size of shadows they cast). A player shadow would also be helpful. But perhaps this would add perspective, which would go against the top-down nature of the game? Regardless, it was an enjoyable game, with a good amount of content. Well done.
timbs
23. Apr 2018 · 16:18 UTC
Nice game very polished already respect.
LegionGames
23. Apr 2018 · 16:25 UTC
Wow! Absolutely loved it! I feel like the scope and the challenge are just about perfect for a jam game. I also like how the platforming is the hard part & not the zombies. If you want to work on it more & make a complete game combat is what I would work on though.
IDidGame
23. Apr 2018 · 16:26 UTC
this was really fun, i had great time playing
the execution is really solid i just wish you had intertwined the genres more
radow
24. Apr 2018 · 15:33 UTC
That music! Really fun game and one of the best tutorial sections I've seen in a long time. Very polished as well. would love to see highscore-style global stats to compare speedruns on this one =)
Ale
24. Apr 2018 · 15:38 UTC
The idea may sound stupid, but you managed to execute it very well! The jumping mechanic was very intuitive, and I especially liked that zoom effect. I think it'd be really interesting to see a game like this on the Nintendo 3DS, where you could make use of the 3D effect to add depth cues to assist the platforming.

I had fun trying to collect everything, but I couldn't find the second B, and failed miserably trying to get the G. The music was good too, and polished up the whole experience.

Overall, I think you have a solid groundwork here to make a fun little game. Just add some more levels :)
cowa
24. Apr 2018 · 16:54 UTC
Dat zoom effect on jumping! Very clever! :)
Nice game overall, I enjoyed playing it. Good job, keep going!
MrSchlag2
24. Apr 2018 · 20:00 UTC
Yeah, your game is really cool ! Nice effects (dirt, blood, parallax, zoom). I enjoyed finishing the level, difficulty is well balanced and the game match perfectly with the theme ! Nice job !
Bintex
24. Apr 2018 · 21:20 UTC
Nc
F1Krazy
24. Apr 2018 · 21:31 UTC
I think you pulled this off really well. Timing your jumps really was the difficult part, but the zoom effect was neat. The level was surprisingly long, and there were plenty of collectables along the way. Could maybe use a little more variety, especially in terms of enemies, but it's a very good game as it is.
🎤 harusame
24. Apr 2018 · 22:02 UTC
@Bintex, I dont understand your comment, something is wrong ?
Bintex
25. Apr 2018 · 14:37 UTC
@harusame meant nc as nice, sorry for the misunderstanding.
celmer89
25. Apr 2018 · 21:48 UTC
nice!
Kaiomoi
26. Apr 2018 · 12:10 UTC
I really liked the game. The theme is respected, the music is cool and the level design is very well managed. The game is really polished, congratulations.
RilleP
26. Apr 2018 · 12:27 UTC
Decent and fun game! Difficulty and game length was good. The platforming was well done mechanically but could have been visualized a little better, it was hard to tell the heights of the platforms. Maybe with shadows to show both jump height and platform height.
C.zzz
27. Apr 2018 · 04:09 UTC
I love this game! The sound is cute and the design is interesting! (Maybe some achievement can be added, like "no kill to clean the level"?)
Flaterectomy
27. Apr 2018 · 19:38 UTC
I don't know what old game it reminded me of, but I got some 90s nostalgia from it somehow. 😆

The main thing I feel is missing is shadows. A shadow under the player would show off their jump height, shadows from the buildings would show which ones are taller, etc. And a little bit of coyote time on the edges of the holes would be nice, as well as more leeway with collisions on geometry around. I got a little stuck here and there.

The art and animations are pretty nice, the music a little loud compared but it set a good vibe.

Neat entry!
Kevar
27. Apr 2018 · 20:38 UTC
Nice game, and very polished. The graphics fit perfectly, the level design is really good: a lot of ideas making good use of the mechanics. When reaching the end, it doesn't feel like it lacks something. Very solid entry, congrats!