Snakoban - 倉庫蛇 by Fonserbc

[raw]
made by Fonserbc for LD35 (COMPO)
The snake wanted to be a warehouse keeper

Get to the green exit box

WASD or Arrows to move
Z to undo
R to reset


Made with a resolution of 64x64 pixels because of the #LowRezJam https://itch.io/jam/lowrezjam2016

Made on a pretty nice sunday afternoon

Ratings

Coolness 33% 1754
Overall 3.86 71
Fun 3.57 172
Graphics 2.97 491
Humor 2.66 309
Innovation 4.42 5
Mood 2.88 504
Theme 3.51 369

Feedback

mutonizer
18. Apr 2016 · 07:12 UTC
Well, tried but the strict 64x64 view made it hard. Not sure what's the goal either, I mean past the snake part.

++
lonewookie
19. Apr 2016 · 11:02 UTC
​This game is great! I love the concept and the fusion of different mechanics. Simple but challenging! One suggestions, maybe use different colors? I am colorblind and it's very difficult to tell the difference between the goal block and the others unless the are right next to eachother.
subpixel
20. Apr 2016 · 17:06 UTC
That was super interesting to play. It's weird how intuitive the solutions were, even thought I can't quite explain what the full rules are?
Great job!
gurkenlabs
22. Apr 2016 · 15:59 UTC
quite interesting mechanics! the game requires some thinking to be mastered :)
technovirusattack
22. Apr 2016 · 16:00 UTC
Interesting idea, sometimes i feel like playing randomly, but sometimes i fully understand my movements.
mountainstorm
22. Apr 2016 · 22:18 UTC
Brilliant idea, and the graphics go perfectly. It's one of those things you see and think "why hasn't anyone don'e that before". Great work
AnaGF
23. Apr 2016 · 00:21 UTC
Nice game, very original and innovative idea. I love how you made good puzzles with such simplicity!
davalcordub
23. Apr 2016 · 00:55 UTC
It is a very good game, challenges you to make the right decisions
Freank
24. Apr 2016 · 12:44 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
PixelRetro
25. Apr 2016 · 12:06 UTC
Very innovative, I love it <3
In my opinion nothing more has to be added (except some sounds maybe and the more levels the better).
torcado
27. Apr 2016 · 00:38 UTC
really really interesting concept! very hard to get my head around, but still managed to beat it. really cool, good job!
namrog84
27. Apr 2016 · 03:33 UTC
super neat! I made it quite a few levels!
danbolt
27. Apr 2016 · 05:37 UTC
This is an awesome idea! I love the two game ideas combined, plus the simple humour that comes out of it.

The up/down arrow keys seem to make me scroll on itch.io. If there's anyway to disable that on Chrome that you know of, that would be great.

Otherwise, great upload! Thanks for submitting this!
tppr2046
27. Apr 2016 · 05:45 UTC
Really innovative!
Steven Miller
27. Apr 2016 · 06:02 UTC
Spectacular game! I quite enjoy puzzle games, and played this one all the way through. The mechanics were interesting and innovative, and the gameplay was challenging with meaningful strategy. 5 stars from me!
Mase
27. Apr 2016 · 07:08 UTC
It's innovative, but the level designs are basic; except for the final level I didn't need to move very thoughtfully.

I dig the "in engine" title & end screens.
Kerdelos
27. Apr 2016 · 10:43 UTC
The concept is really cool.However it is hard to foresee a solution and most of the time I finished a level without understanding truly how I did it.
Gamepopper
27. Apr 2016 · 12:19 UTC
Brilliant idea, very challenging sort of puzzle game. I gave up at the maze level, have no way how to solve that one.
runvs
27. Apr 2016 · 13:31 UTC
Very nice idea. I like those puzzle games. The mechanics are well implemented!
medidog
27. Apr 2016 · 19:12 UTC
This game is so good! I love how the old mechanics work with a new type of gameplay!
flummox3d
28. Apr 2016 · 05:34 UTC
Really interesting idea. I got stuck a few levels in, but had fun along the way. Nice work! :)
LOSTALLOY
30. Apr 2016 · 00:06 UTC
I find this truly one of the most creative ideas on this jam! :D
🎤 Fonserbc
03. May 2016 · 14:02 UTC
Ups, prevented the arrow keys from scrolling now!

WASD was intended as first choice to move :)
Naca
03. May 2016 · 22:21 UTC
Great mix between snake and sokoban :) It would be nice if you explicit somewhere the exact constraints for snake and box movement. I'm not sure I fully understand them, even though I solved all the puzzles.
Larzan
07. May 2016 · 23:03 UTC
Wow, this is a genius idea, difficult to wrap your head around, seems simple at first, but works well.
Well done sir :)