Cubical by earthcollapse

[raw]
made by earthcollapse for LD 38 (JAM)

cub1.png

We made it again for LDJAM and this time we bring CUBICAL, a game about transporting worms on a train. We started on friday night with the game idea, and then we worked on saturday, sunday and part of monday. We also went through hard earthquakes here in Chile and finished :D

tumblr<em>inline</em>op0x86DfO11s2ivdp_500.png

cub2.png

cub3.png

Instructions: Right click and drag to rotate the view. Left click on a color on the station sign to select the next station the train will go to (you can click again to make the train wait at the station). Drag the worms onto the train and they'll automatically get off at their station. Try to keep the stations from overcrowding!

Play the game here

Team:

Daniel Amthauer: Programming and Game Design

Fernanda Vergara: VoxelArt, UI, music and Game Design.

www.twitter.com/earth_collapse

Changelog

2017/04/27 - Added clear instructions for the controls in the starting screen - Added some labels to UI elements - Made station selection reset after leaving the station as this was confusing people

Ratings

Overall 172th 3.743⭐ 37🧑‍⚖️
Fun 255th 3.4⭐ 37🧑‍⚖️
Innovation 135th 3.686⭐ 37🧑‍⚖️
Theme 89th 4⭐ 37🧑‍⚖️
Graphics 108th 4.314⭐ 37🧑‍⚖️
Audio 255th 3.273⭐ 35🧑‍⚖️
Humor 410th 2.5⭐ 24🧑‍⚖️
Mood 301th 3.385⭐ 28🧑‍⚖️
Given 28🗳️ 27🗨️

Feedback

ropedog
25. Apr 2017 · 02:37 UTC
Game is very pretty! Cool mechanics on moving the cube as well. I think it would be helpful to have more instructions on how the game is played, as I had some trouble figuring this out at first.
Nice job!
Takusan
25. Apr 2017 · 11:26 UTC
Game looks grat visually, but I'm stuck. Could you provide some details on how to play it? I move the cube, but that's it, nothing else seems to be happening :) Just a quick help text on the itch page would do, I'd really like to play it properly. Cheers!
🎤 earthcollapse
25. Apr 2017 · 20:30 UTC
Thank you guys!!! we are updating the entry with the instructions! I hope you can play it again :D
cottontshirtz
26. Apr 2017 · 02:50 UTC
It took me a while to understand how to direct the train to other stations, and I am still not sure I understand as sometimes the train travels to a station that I do not want it to...
La mecanique du plastique
26. Apr 2017 · 12:27 UTC
The mechanics are great and everything works properly. Some instructions are missing at start indeed, that's amazing if you're updating that. Bravo !
camilo
29. Apr 2017 · 02:36 UTC
This game is so polished and good. It's incredible you finished it in so little time.
Congrats, very good work!
pierallard
01. May 2017 · 16:19 UTC
Wahou, I like the style of your game! It was funny to play but maybe it's missing difficulty or "main goal" to continue.
The music keeps in my head even if I closed the browser :)
OccultOne
01. May 2017 · 22:31 UTC
I played this on Livestream Today: https://www.youtube.com/watch?v=LGr9VAOjIQs

I had a few suggestions in the video. I think that I'd like to see the "Drag People to the Train" mechanic retired. It would be much better to double-click the worms... The core product is solid, but I didn't feel any sense of urgency. Might I suggest checking out MiniMetro for how they do this, it's similar to what your game does.
🎤 earthcollapse
02. May 2017 · 01:54 UTC
Thank you very much for playing our game and for your feedback! We agree with many of your comments. I think the problem with the camera controls may be framerate dependent, because it didn't seem to be running very smoothly on your machine and we definitely didn't have time to optimize it very well (the meshes exported directly from Qubicle have ridiculously high polygon counts).
siryakko
02. May 2017 · 09:40 UTC
At first i was not really sure of what to do, but then it came to me and i had fun. Came for the look stayed for the fun.
fangzhangmnm
04. May 2017 · 08:54 UTC
I love roaming in your small world and relaxing decide which next station I should go. Very relaxing and envolving.
mikea
04. May 2017 · 23:00 UTC
Took me a while to get used to the controls and how it should be played, but a after a couple of tries I had fun! :) nice concept.
pragmascript
06. May 2017 · 15:51 UTC
Works well with the theme. Very solid implementation. Mechanics are a bit confusing at first :)
philomory
07. May 2017 · 06:27 UTC
This is really nice looking, and fun to play around with. After I figured out what I was doing, it felt like the game would just go on forever, so it might be nice for there to be a score, or something, but otherwise, very nice!

The only complaint I really have is that it seems it should be sufficient to click on worms to get them to board (or even have them board automatically, if they'll all fit); drag-and-drop seems a bit unnecessary.
🎤 earthcollapse
08. May 2017 · 02:16 UTC
Thanks everyone for your feedback! We want to polish a lot of the stuff you've mentioned in a post-jam version.
@philomory: Adding a real difficulty curve and improving the interaction with the worms is definitely among our priorities.
paulhocker
09. May 2017 · 03:40 UTC
very well made game that is fun - however it needs more elements to keep me going - there should be time limits or maybe other traffic you need to watch out for - well done
sheep42
12. May 2017 · 23:11 UTC
I definitely like playing this a lot! The mechanics made sense for me and I played for a bit, but I would agree that there should be some kind of difficulty curve to keep it interesting. The only other thing that stuck out to me was that the music loop felt a little bit too short and quickly became repetitive.
jishenaz
13. May 2017 · 17:09 UTC
Very nice! I love the use of color, the simple voxel style, and camera movements. You guys have a lot of perseverance considering that you made this while dealing with earthquakes.

If there was 1 improvement I would suggest, I would have the train standout more (more color contrast against the railroads).
Stoemason
14. May 2017 · 03:01 UTC
Made it to 8 minutes, 63 transported passengers. Fluid, quite well designed, and challenging gameplay. Nice voxel style, though after a while I really wished I could turn off the music (no offense, it just got a bit repetitive).

All in all, I really enjoyed it. Any plans to expand on it in the future?
BAJARYMI
14. May 2017 · 03:03 UTC
Loved the modeling style, very simple but nice. Only problem I had was the rotation was a little awkward
Kate Kligman
14. May 2017 · 03:12 UTC
Despite seeing the cube in the instructions it took me a minute to figure out that I should rotate the view. :) Playing on a mac laptop with a touchpad was challenging, would love to see some keyboard hotkeys for the zoom and rotation.

Overall great job, love idea behind the mechanics, and I'm looking forward to playing the post-comp version.
UnidayStudio
14. May 2017 · 03:19 UTC
Great job!

Very intuitive and polished game, easy to undestand the mechanics. Good puzzles! The graphics makes me wanna play! I just have a bug report: The first time that I've opened, the train didn't appear! So, I updated the page (f5) and everything works! Maybe you should work a little bit more in the camera movement!

Good job!
Clickmation
14. May 2017 · 06:04 UTC
I loved the graphics!! It's a bit too easy right now but I see how I'd have to start playing strategically the harder the game gets!! Maybe some new regular polygon worlds?? Who know! I'll be looking forward to the future update!
btwj
14. May 2017 · 08:22 UTC
At the start I was a bit confused by the instructions, but I got the hang of it after a while. Graphics look really great, I love the voxel style. The game, while simple, was implemented well and was quite polished as well. You may want to make the buttons, like the station ones a bit bigger so they're easier to click. Great job! :)
ghostbomb
14. May 2017 · 09:27 UTC
I really really love the visual design of this game. I feel like gameplay wise the game didn't ramp up in difficulty or complexity enough to hold my attention, but was otherwise well executed.
Flaterectomy
14. May 2017 · 12:08 UTC
The main draw here is definitely the graphics. The art style looks great, the colour scheme is very coherent. Just rotating the cube and watching my train go is fun by itself.

That said, I couldn't tell if there's a clear objective other than transporting worms until infinity. I had to go back and look at instructions to see how to make the train go to the next station. The colour selection on the flag works, but a mouseover or something would probably make it a lot clearer in-game without having to read an instruction beforehand.

The music is cute just, the lead melody could use some equalizing to remove some lower frequencies maybe (Alternatively, I also always appreciate a volume option :wink:) and it gets repetitive pretty quick. Sound effects would've been nice.

Overall, very pretty and cute, wish there was more objective.
jk5000
14. May 2017 · 12:28 UTC
The idea for this game is nearly the same as the idea for my game. Bur your game is much prettier and easier to play then my game is. Well done.
Nicolas P Leme
14. May 2017 · 22:22 UTC
Great use of Voxel art !

I really enjoyed the concept. I Think the UI for the trains destination could be a little better, i found myself misscliking the flag sometimes. I think the music was a little bit repetitive, but that was not a problem.

Great entry !
rjhelms
15. May 2017 · 23:15 UTC
The visual style is great here, and it's a lot of fun routing the train all over this little world.

The biggest thing that's missing here is the difficulty curve - once I got the hang of this, things just kind of equillibrated and there wasn't much more to the game apart from enjoying the mechanics. I'm not sure if it's as simple as ramping up the spawn rate, but that would do part of it.

Either way, this is a great concept well executed. Glad I checked it out!
phaze0
16. May 2017 · 00:49 UTC
Really like the art style on this one. Only complaint is that it doesn't become challenging at any point, more like a casual trolley game.
Moonleaf
16. May 2017 · 18:30 UTC
This is simply fantastic. Great idea, great execution, great music and art style and gameplay. Some more mechanics needed to make it better, eg a goal or a score or levels to play or increasing difficulty. Congrats, this is the best game I've played in Ludum Dare yet