Gem Labyrinth by Reylisten

A Labyrinth Turn-Based game made in 72 hours, the concept of this game was to mix up the old arcade labyrinth genre (like Wizard of Wor, Pacman) with a modern Turn-Based genre, in a inclusive and new ways, not just following the old limitations but trying to make something innovative and fun.
We hope everyone enjoy!
Credits:
Art:
Using: - Aseprite
Programming
Made using: - MoonScript - Löve
Source code on github below!
Note: You can extract source code from .exe using any unzip program on it!
Music
Using: - Comodore
| Windows | https://reylisten.itch.io/gem-labyrinth |
| Original URL | https://ldjam.com/events/ludum-dare/41/gem-labyrinth |
Ratings
| Overall | 109th | 4⭐ | 28🧑⚖️ |
| Fun | 288th | 3.63⭐ | 29🧑⚖️ |
| Innovation | 1037th | 2.759⭐ | 29🧑⚖️ |
| Theme | 956th | 3⭐ | 28🧑⚖️ |
| Graphics | 136th | 4.268⭐ | 30🧑⚖️ |
| Audio | 9th | 4.44⭐ | 27🧑⚖️ |
| Humor | 842th | 2.452⭐ | 23🧑⚖️ |
| Mood | 186th | 3.788⭐ | 28🧑⚖️ |
| Given | 30🗳️ | 0🗨️ |
What I loved:
* The aesthetics and artwork were great
* The gameplay was on point!
My thoughts:
* More monsters could've been added if more time was available. But I'd love to play a version after ludum dare that has more levels & monsters :smile:
* Overal great game!
I also tried to create a character with an afro for my submission :smile: I’d love for you to review my submission as well.
## https://ldjam.com/events/ludum-dare/41/keyboard-warrior
The gameplay was a fun combination of these two genres, and I was happy to play through the whole thing, having fun the whole time. I think the challenge of the idea would be in how to make this kind of more difficult, without just cornering the player into "must get hit" kinds of tile setups -- but, with the clever monsters you've set up already, I imagine the ideas for harder or trickier/more unpredictable could keep flowing from there. It's a solid seed to a larger idea, if you decide to keep going with it!
Really, really great work -- I will enthusiastically recommend this to the rest of my team!
As a whole, really enjoyable stuff!
My only criticism would be that the turns take too much time.
The graphics are nice and consistent and the music works well.
Keep coding :)
Not sure what determines if I get hit by enemies or not certainly having them move next to me lets me attack without them getting a chance to hit back but sometimes I move next to enemy and kill it in the same turn without getting hit but other times I do get hit.
With best regards!