Shift! by StrayCat
A conffuzed chameleon fails its aim when trying to catch a fly. Seek the golden fly while shifting back and fort!
Controls: arrows, awd
M toggles music
F toggles sound effects
Stomp an enemy to shift
Better description after submission hour is over!
Controls: arrows, awd
M toggles music
F toggles sound effects
Stomp an enemy to shift
Better description after submission hour is over!
| Web | http://animefrikis.com/ld35/shift.swf |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=26727 |
Ratings
| Coolness | 80% | 2 |
| Overall(Jam) | 3.54 | 269 |
| Audio(Jam) | 3.57 | 192 |
| Fun(Jam) | 3.29 | 403 |
| Graphics(Jam) | 3.50 | 445 |
| Humor(Jam) | 3.11 | 246 |
| Innovation(Jam) | 3.06 | 542 |
| Mood(Jam) | 3.23 | 443 |
| Theme(Jam) | 3.92 | 138 |
I liked the graphics, the story, with the crazy chameleon, is simple, but cool and the gameplay is nice.
Great game! :D
Nice job!
Given the theme, it's not surprising that so many other entries also allow the player to shift between different forms. Some automatically shift you at predetermined times, making the result feel more like a juxtaposition of separate games than a game in which you can shape-shift. Others allow you to shift at will, making the result feel like your character has the abilities of all the shapes together and that only being able to use one ability at a time is an artificial restriction. Others still restrict the number of times you can shape shift, discouraging you from exploring the very part of the game which makes it unique.
This cleverly works around the pitfalls of the "shift at will" approach by making you find an enemy with the proper shape before you can shapeshift. This small moment of planning between deciding to shape shift and actually shape-shifting really focuses the game on shape-shifting itself rather than on using the abilities of each shape. And by immediately re-spawning a new enemy with the old shape as soon as the player shifts, the game makes it clear that shifting back is going to be easy, thereby avoiding the pitfalls of the "restricted shape-shifting" approach. Very well designed!
(I also learned a thing or two from your time-lapses :))
but in many times changing the shape was not clearly needed
and I didn't get when do I lose .The level seemed to be over populated with animals sometimes .
and just an idea that could take the game in a different direction:
you might consider trying to make the shape shifting controlled through a button press while introducing new challenges that require using the different shapes smartly.
This give the opportunity for more animal shapes and a wider variety of challenges (Jumping , Attacking,Camouflage,..etc )
Great game, excellent sound and graphics.
I didn't play it to the end, because then I wouldn't have time to submit my rating. :P I hope you'll get the required number of ratings.