Time Again by Space_man
You are trapped in a time loop. Reach the rift to try and escape, but when you do you may be thrust back to the start - and the version of you that escaped is there too! And might just make things a little bit harder... How many loops can you make it through?
Controls:
WASD or arrow keys to move
Space to jump / double jump
X or J to shoot
R to reset the time loop
Esc to exit
Had fun making this one, with the idea that every time you complete the level, your previous runs through the level are there to make things more difficult - their shots don't interact with monsters anymore, but instead they hurt you (as do their mid-air jumps), and after a few times through the level can get quite chaotic.
Update - Fixed a bug that was causing slowdown that got worse the longer you played the game
| Windows | https://space-man.itch.io/time-again |
| Original URL | https://ldjam.com/events/ludum-dare/40/time-again |
Ratings
| Overall | 171th | 3.857⭐ | 23🧑⚖️ |
| Fun | 265th | 3.643⭐ | 23🧑⚖️ |
| Innovation | 100th | 3.881⭐ | 23🧑⚖️ |
| Theme | 133th | 4.048⭐ | 23🧑⚖️ |
| Graphics | 600th | 3.452⭐ | 23🧑⚖️ |
| Audio | 332th | 3.429⭐ | 23🧑⚖️ |
| Humor | 861th | 2.263⭐ | 21🧑⚖️ |
| Mood | 430th | 3.476⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 19🗨️ |
Very good work, well done :D
@eveval Bullets from previous loops killing enemies would make things too easy :) Though it could be interesting as a variant where it takes several loops to get to the end...
I kinda wish you had an extra life or something, those bats were a bit annoying to handle
So now some thoughts:
* Add a score that is basically the distance you've traveled on the current loop, the more you shoot and the number of double jumps. Then let each loop be a multiplier for that base score. So the harder you make it on yourself the better score, but also it might be worth getting low score on first loop and aim for many loops. If you fail the loop, you get to reset the value of the score for the current loop. Alternatively you may also loose a loop if you fail too many times in a row.
* The double jump effect that kills you from previous runs should have a warning phase to allow you to get out of harms way and also explain why you died.
* At the start, the game should not start until you press a key.
* Online high-scores.
* Maybe different levels. Basically make a shorter level as an alternative. Maybe there's a max loop depth per level when you've completed it no matter how good and smart you are?