Shape Switch by stefvanschie
Shape Switch is my first game created for Ludum Dare. The goal is to reach the end of the level. Do this by switching shapes to gain access to new terrain to reach the end. This game contains six levels and has a save system.
Controls:
Ctrl + Scroll wheel - Zoom
Ctrl + Arrow keys - Shift view
Arrow keys - Walk
Enter - Enter exit
R - Reset level
Menu controls:
Arrow keys - Change selection
Enter - Play
Improved version: https://drive.google.com/file/d/0B0unLUNEgZjPRHhfUGpRakdxYk0/view?usp=sharing
Controls:
Ctrl + Scroll wheel - Zoom
Ctrl + Arrow keys - Shift view
Arrow keys - Walk
Enter - Enter exit
R - Reset level
Menu controls:
Arrow keys - Change selection
Enter - Play
Improved version: https://drive.google.com/file/d/0B0unLUNEgZjPRHhfUGpRakdxYk0/view?usp=sharing
Ratings
| Coolness | 65% | 3 |
| Overall | 2.97 | 664 |
| Audio | 2.13 | 590 |
| Fun | 2.91 | 616 |
| Graphics | 2.12 | 860 |
| Humor | 1.77 | 594 |
| Innovation | 2.64 | 741 |
| Mood | 2.25 | 759 |
| Theme | 3.48 | 385 |
I liked the puzzles, and the progression. Great job!
I think that there should have been an explanation at the beginning of the game for why the player is choosing a file directory (I didn't realize it was for save files until I looked at the source code), or even better, don't have the player specify a save directory until they try to save their game. Also, it would be nice if the game auto-scrolled as the player moved throughout the level.
Good job on your first Ludum Dare :D!
The puzzles are simple and there's too few, but it can already be interesting sometimes.
Some details that you should correct for next time :
The filedialog box in the beginning is confusing, and it opens every time. You could have openned the dialog box only when you want to save or load, and have the default path be where the file is (more handy I think).
Also, I didn't find a return button (kind of annoying if you accentually opened the tutorial, or clicked on "load file" when you don't have a save).
Maybe a camera that follows the player could have been cool ?
But the game was interesting !
And I don't think the tutorial should be mandatory, you can understand most of the game by playing.
Good luck for your next ludum dares !
Also that starting file dialogue confused me.
I didn't like the player or camera controls.
I liked the puzzle aspect of having to think before action!