Pumpkin Massacre by Moyubori

Hello everyone!
Our game places you in a maze of desert dungeon. Your goal is to clear all rooms. But there are two twists. More ammo you have, less effective it is and more health you have, slower you shoot. So you have to balance resources to stay alive.
Controls:
mouse+ keyboard:
-wsad/arrows - move
-mouse - aim
-mouse left click - shoot
GamePad:
-left stick - move
-right stick - shoot
Sorry for the lack of audio.


| Windows | https://drive.google.com/open?id=1-Du2OC_U4_fNFxmYYMG2ahyrTOXqzTV9 |
| Original URL | https://ldjam.com/events/ludum-dare/40/pumpkin-massacre |
Ratings
| Overall | 934th | 3.038⭐ | 15🧑⚖️ |
| Fun | 897th | 2.885⭐ | 15🧑⚖️ |
| Innovation | 965th | 2.692⭐ | 15🧑⚖️ |
| Theme | 736th | 3.231⭐ | 15🧑⚖️ |
| Graphics | 635th | 3.385⭐ | 15🧑⚖️ |
| Mood | 763th | 3.038⭐ | 15🧑⚖️ |
| Given | 16🗳️ | 15🗨️ |
Good luck on LD. Nice game
gameplay was nice and topdown shooter sits well with design.
I found lots of bugs though(like movement clipping when colliding with objects) and having low health feels too overpovered.
Overall nice action game with good visuals but needs a bit more depth to it.
What I liked most is the pixelated 3D visuals, the post effects laid on top (the combination is what's really good). You also have some cool particle effects, which add to the coolness of the pixel look. I really like most of the visuals, except for the background, which felt kind of misplaced. The minimap was a helpful feature, but the visual implementation might need some more work.
Sometimes I found it a little to hard to just go through open doors, so the collision could probably be optimized some more.
Some sound and music would of course add to the mood fand feeling of the game, but it's still a good entry! :)
If you can help me out with my rating score, please try my game too [Link](https://ldjam.com/events/ludum-dare/40/monogame-c)
Please feel free to check out our game! https://ldjam.com/events/ludum-dare/40/i-just-hate-my-fans
Enemies have way too much health. If you're happy with that level of difficulty - spawn more enemies with less health each so it feels better. Fighting low level enemies that have a tonne of HP isn't that good for game feel, it's best to reserve that kind of health for bosses. Also I wouldn't make ammo drop because.. it becomes possible to stalemate.
I encountered a bug where I was stuck in a room with two monsters that wouldn't attack and wouldn't hit.
Other than those minor gripes, and acknowledging it is a jam game - looks and plays good. I like it. Nice job.
If I had to change one thing it is the extra health and ammo drops. It made it much easier than it should be. I left about 8 health and ammo packs that I didn't need. If things were rarer it would make the gameplay more hectic and requires more attention. But, regardless, it is a solid fun game. Great work :)