Pumpkin Massacre by Moyubori

[raw]
made by Moyubori for LD 40 (JAM)

PUMPKIN MASSACRE.PNG

Hello everyone!
Our game places you in a maze of desert dungeon. Your goal is to clear all rooms. But there are two twists. More ammo you have, less effective it is and more health you have, slower you shoot. So you have to balance resources to stay alive.

Controls:
mouse+ keyboard:
-wsad/arrows - move
-mouse - aim
-mouse left click - shoot
GamePad:
-left stick - move
-right stick - shoot

Sorry for the lack of audio.

2017-12-05 02<em>43</em>24-LD40.png2017-12-05 02<em>44</em>05-LD40.png

Ratings

Overall 934th 3.038⭐ 15🧑‍⚖️
Fun 897th 2.885⭐ 15🧑‍⚖️
Innovation 965th 2.692⭐ 15🧑‍⚖️
Theme 736th 3.231⭐ 15🧑‍⚖️
Graphics 635th 3.385⭐ 15🧑‍⚖️
Mood 763th 3.038⭐ 15🧑‍⚖️
Given 16🗳️ 15🗨️

Feedback

cortexdeveloper
05. Dec 2017 · 17:35 UTC
[place for your first comment] :grin:
Good luck on LD. Nice game
Ambermqs
05. Dec 2017 · 17:41 UTC
Cute game :) Good work!!!
piscythe
05. Dec 2017 · 17:49 UTC
I like the idea behind this one. I'll admit that's partly because the same thing occurred to me during my brainstorm, but I ended up going with something else. It's nice being able to see how it works in practice. In this implementation, I didn't especially feel that it impacted the gameplay aside from how often I found myself decided to skip pickups. The controls didn't feel quite as good as I would have liked and I kept getting stuck on doors. The procedural generation for the dungeon was nice, but I felt that there were too many rooms with no enemies. Still, I was entertained during my run. Good work!
Hugimugi7
05. Dec 2017 · 17:50 UTC
Awesome 3d-pixel effect and low health effect looks really cool too.
gameplay was nice and topdown shooter sits well with design.
I found lots of bugs though(like movement clipping when colliding with objects) and having low health feels too overpovered.

Overall nice action game with good visuals but needs a bit more depth to it.
Zipp
09. Dec 2017 · 20:21 UTC
I love the 3d pixel art and the mechanics work well too. I don't know if this is just me but The controls seemed a bit delayed. Fun none the less.
Triastase
09. Dec 2017 · 20:31 UTC
Good idea, and mostly well executed, so well done!

What I liked most is the pixelated 3D visuals, the post effects laid on top (the combination is what's really good). You also have some cool particle effects, which add to the coolness of the pixel look. I really like most of the visuals, except for the background, which felt kind of misplaced. The minimap was a helpful feature, but the visual implementation might need some more work.

Sometimes I found it a little to hard to just go through open doors, so the collision could probably be optimized some more.

Some sound and music would of course add to the mood fand feeling of the game, but it's still a good entry! :)
adhesion
09. Dec 2017 · 20:48 UTC
I dig the graphics & low-res effect! Definitely has some balance issues though - in my first two runs, I got stuck in the first room with enemies since I wasn't getting hit and thus doing almost no damage to them, and then ran out of ammo. On my third run I realized I had to intentionally take damage in order to do more damage & progress, which is pretty dang weird. Interesting use of the theme, but it needs to be balanced such that it doesn't punish you so much for doing well. Still, the basic concept & gameplay definitely have potential. Keep it up!
mennchen22
27. Dec 2017 · 22:10 UTC
Good game! :smile: Control/Shooting is a little bit strange becase of the slow bullet movement but the game looks pretty and the rouge like game style got me :)

If you can help me out with my rating score, please try my game too [Link](https://ldjam.com/events/ludum-dare/40/monogame-c)
Alph
27. Dec 2017 · 22:56 UTC
Nice game, I enjoyed it, although it had no sound for me, not sure if it was my PC or a really weird bug but I really enjoyed it!

Please feel free to check out our game! https://ldjam.com/events/ludum-dare/40/i-just-hate-my-fans
przekop
27. Dec 2017 · 23:29 UTC
There is simply no audio at all.
aurel
28. Dec 2017 · 02:32 UTC
I really enjoyed the post processing effects - particularly the Chromatic Aberration as health goes down. That said, I didn't really understand how to get more ammo after you run out. At that point, the game just ends and you're screwed. Played through it a few times, but I never could get past about 4 rooms.
alexrose
28. Dec 2017 · 04:06 UTC
Graphic style is great. Even the name lol, it resonates with me a lot.

Enemies have way too much health. If you're happy with that level of difficulty - spawn more enemies with less health each so it feels better. Fighting low level enemies that have a tonne of HP isn't that good for game feel, it's best to reserve that kind of health for bosses. Also I wouldn't make ammo drop because.. it becomes possible to stalemate.

I encountered a bug where I was stuck in a room with two monsters that wouldn't attack and wouldn't hit.

Other than those minor gripes, and acknowledging it is a jam game - looks and plays good. I like it. Nice job.
FuriousWitch
28. Dec 2017 · 13:27 UTC
I loved this game it was so fun to play. I liked the idea and the graphics. Implementation was flawless for me.

If I had to change one thing it is the extra health and ammo drops. It made it much easier than it should be. I left about 8 health and ammo packs that I didn't need. If things were rarer it would make the gameplay more hectic and requires more attention. But, regardless, it is a solid fun game. Great work :)