Breakpoint by Quade Zaban
A controller is recommended!
Didn't do everything that was planned, but we still wrapped it up. Please check it out!
Soundtrack Download: https://aheadofitstime.bandcamp.com/album/breakpoint-ost
| Windows | https://quadezaban.itch.io/breakpoint |
| Original URL | https://ldjam.com/events/ludum-dare/40/breakpoint |
Ratings
| Overall | 153th | 3.879⭐ | 31🧑⚖️ |
| Fun | 509th | 3.379⭐ | 31🧑⚖️ |
| Innovation | 229th | 3.621⭐ | 31🧑⚖️ |
| Theme | 957th | 2.862⭐ | 31🧑⚖️ |
| Graphics | 87th | 4.419⭐ | 33🧑⚖️ |
| Audio | 12th | 4.35⭐ | 32🧑⚖️ |
| Mood | 74th | 4.018⭐ | 30🧑⚖️ |
| Given | 59🗳️ | 6🗨️ |
Some notes I had:
* This is a really good looking game. The environment, controls, everything!
* Better camera controls would be nice. Hard to see where I'm going sometimes. This is basically what's killing it for me right now.
Overall though, I'm really intrigued by this game! Thanks for participating! I'll definitely keep my eye on this in the future!
The best part is how the music has that one part that sounds like "Good King Wenceslas" by "Billy Paul Williams" from "The Reindeer Room Volume II: A Christmas Chillout" and the chords are like "sirena beach - outside" chords.
I LOVE LIVING IN_SIDE OF THE waveform distortion void . . . every time I had to change the angle it was like my brain was turned inside out, my eyes were removed from my head and put into a new location known as "my lizard", a lizard that looks like the Pokemon known as Scrafty which is a Pokemon that I enjoy except this is a more cool version of it that has a head that is like a visualization in WINDOWS MEDIA PLAYER or REAL PLAYER (just like the floating zones in the world! !)
It's like a media player visualization COME TO LIFE, embodied as a lizard...embodied as an environment...embodied as a GAME!!!!! When I was growing up my brother and I would pretend that visualizations in Windows Media Player and other similar Media Players were actually environments in a video game and we had to traverse the abstract environments they presented. This is that concept COME TO LIFE
at first I did not experience "the more you have the worse it gets" because I did not venture far from the safe point for long enough to see the world become a 0. But once the challenge presented itself.........it was just like the ludum dare 40 theme...: "The The more you have, the worse it is" truly..........
(thank you for making such a wonderful game that I enjoyed)
However the audio is great and it was a fun experience alltogether :)
It was a little confusing at first understanding what was going on, and I feel like it would be nice if there was some music playing in between distortions and those checkpoints so it wasn't so quiet and just turned into one giant musical piece, but really these are just personal thoughts of mine.
The game itself was a huge blast to play, and thank all of you for sharing such an awesome experience.
The game itself is *great*! A bit short (as expected of a jam game) but really enjoyable. Please export to more platforms if you can.
I'm impressed by the amount of work put into this short time. Good quality too! Almost looks like a commercial game on steam or other platform. Character design is cool too. Took me 35 minutes to beat it.
I accidentally went the same route twice since i didn't remember which way i did last time.
Some jumps were hard and took me some dozen tries to get right. Even pretending the game didn't have the noise cubes; it's a fun platformer in itself, with trying to find a good perspective with the camera and getting a good jump.
Even the level environment itself weren't too generic either. There's some interesting designs going on with the big floating blocks going on.
Really good job!
I ended up beating it, although I didn't feel I understood my objective at any point in the game.
The graphical fidelity you managed to create in such a short time was quite impressive, but the gameplay mechanics seemed to be missing something.
I also don't know if it was intentional to make depth confusing, but it sure was! Even with changing the camera angle, there were several times I couldn't tell what height the surface I was trying to get to was at. Weather or not it was the intention, it "felt" like a design flaw from my perspective.
I also don't know what the "noise" was about, other than cool looking.
Great entry!
I didn't get very far, so I don't know how it relates to the theme. Is it referring to the distortion blob thingies? I'll just leave that blank for now.
(Edit: Oooooh it's referring to the overstimulation the distortion thingies give the little lizard guy (and the player))